By
Paola Leon
2024-04-17 14:32:03

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Here we explain how to DM a player betraying the group in Dungeons & Dragons, don't miss it!

One of the narrative resources that are usually used to create an unexpected turn in the plot for better or worse is usually betrayals, since these can change both the course of the story and the perspective you felt about the story and the character. 

We cannot deny that betrayals are usually quite fun when playing, however, you have to know how to cover this resource so as not to provoke a potentially controversial story. Therefore, all players need to be on the same page if this tropics are to be covered.

You must keep in mind that navigating a group's betrayal requires planning and tact, especially if the betrayal comes from a player character. So we bring you an explanatory guide that will help you execute them.

How to DM a Player Betraying The Party in Dungeons & Dragons


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The introduction of a traitorous player character (PC) can be a compelling narrative device in Dungeons & Dragons (D&D) campaigns. However, it requires careful handling to ensure a positive experience for all players. Here's a structured approach to navigate this scenario:

Communication and Consent:


  • Session Zero: During session zero, explicitly discuss the possibility of player betrayal, especially with unfamiliar groups. Gauge player comfort levels and establish expectations.  
  • Consent Forms: Consider using consent forms to ensure players are aware of the campaign's potential themes and player-versus-player (PvP) elements. 

Managing the Traitor PC:


  • Open Communication: Maintain open communication with the player portraying the traitor. Discuss their motivations, potential consequences (character death, party conflict), and the need for a backup character. 
  • Maintaining Secrecy: Utilize tools like private chats, note passing, or phone restrictions (with player consent) if their character is acting as a spy.

Building the Narrative:


  • Early Clues: Plant subtle clues about the character's deception throughout the campaign. This allows players to piece together the puzzle organically. 
  • Collaborative Investigation: Encourage the party's investigation by letting them connect the dots. Utilize skill checks and opposed rolls (played out privately by the traitor) to keep the party engaged. 

Aftermath and Resolution:


  • Character Sheet Management: Upon the traitor's exit, have the player discreetly surrender their character sheet. Acknowledge their roleplaying and transition smoothly into the next phase of the campaign. 
  • Consequences and Redemption: Discuss potential consequences with the player beforehand. Will the party seek vengeance? Can the traitor be redeemed? This pre-emptive discussion ensures a satisfying narrative arc.

Additional Considerations:


  • Player vs. Character: Separate player intent from character motivation. Ensure the player understands the potential impact on the game before committing to a betrayal.
  • Shades of Gray: Betrayal doesn't have to be absolute. Explore moral complexities by introducing conflicted loyalties or hidden allegiances for the traitor.


In conclusion, by following this guide you will be able to have the necessary tools to know how to DM a player betraying the group in Dungeons & Dragons and transform the game's narrative into something more fun and exciting.



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