In this guide post we explain How To Build Custom Shops And Facilities in Planet Coaster 2.
The staple Planet Coaster custom construction system returns for Planet Coaster 2, meaning you can make your businesses and facilities as bespoke as you like. Shop and facility blueprint, adapted blueprint shells, or starting completely fresh are all valid ways to go about it. You decide.
Approaches to construction we shall be covering here are, essentially using shells-found in-game or at the Frontier Workshop-or building from scratch. Here goes some top tips for making your creations truly special.
The use of the blueprint system allows you to choose between various default storefront and building shells. Some of these are highly specific to a particular structure, while others are fairly generic. Most of them can be adapted for nearly any structure you want with very little work.
A few blueprints come pre-installed, while many more are available for download from the Frontier Workshop. If you can imagine it, you can build it; save your favourite creations as a blueprint to reuse time and time again.
Clicking the "Facilities" menu option shows you all the available Viking shells, as well as pre-made Planet Coaster themed buildings. To see all of the blueprints, though, you need to click on the scenery tab.
Along the top of the scenery tab, there's a bunch of different types of decorating and scenery blueprint options. By default, the list will show all of the blueprints. In order to filter it down to only buildings, you will want to select the castle icon that is at the bottom left.
The search bar, combined with the custom filter-a set of sliders in a row-might be helpful if you have a lot of plans stored or downloaded. If you know the name of an item, you can use this to find it by further refining your search by theme, content pack, brand, or source.
While some of these are for purely ornamental structures, most of them are blank canvases upon which you may construct the stores and institutions of your dreams. If you are new to editing and want to learn how structures function, begin with the shells. But if you simply want to install buildings and be done with it, there is a full suite of options styled after Planet Coaster that you may avail yourself of.
On the Amenities page, you will find the full suite of pre-designed shops and facilities. For almost everything, there are multiple shells available, as well as a pre-built version. Until you dismantle most of it, at any rate, it may be tricky to sort out what is what. Fortunately, there is a system of icons in place, to help sort it all out.
If you want to know instantly what a blueprint is for, be certain to check the icons.
Checking over the pre-built shells is a great way to get a feel for building. In addition to getting a feel for the fundamental editing tools, modifying these will show you how everything fits together.
Due to their bigger size, staff rooms are the only buildings that pose a challenge when trying to fit them into pre-built shells.
In order to begin editing, go to the scenery menu, select the shell you want to use, and then set it down. The whole structure ought to be in your possession.
You can edit the building using this menu. When you do this, a grid will appear around the shell; this will help you get in the right position when placing a shell next to a path.
When structures are embedded in a shell, they will attempt to link to the closest path, presuming it is sufficiently close. Depending on your settings, placing the shell in the wrong spot can prevent you from adding the shop or cause it to change your routes or terrain.
Just alter the building so it's not in the way, and then relocate it all once you're done if you're not sure you can get everything lined up.
To begin editing, zoom in and then click on the area you wish to modify. Pay close attention to the front of the building for the most of them. This will allow you to customize them according to the sort of building you are putting them in.
Different kinds of building frontage include:
In order to locate the associated parts:
Do not be alarmed; you will now notice numerous individual parts. The majority of these won't require our attention. The menus are structured by category, so you'll have to dig a little deeper to locate what you're looking for.
You can see the names of the menu items when you put your cursor over them; otherwise, they just look like icons.
Here are the sections you should focus on:
Advertising Signs (Signpost Icon) > Props (Lamppost and Dinosaur Icon)
You might find the subsections helpful because this part is very disorganized due to the large variety of signs, fascias, awnings, and signposts it contains. There are a variety of icons used for various purposes, including shop signs, facility signs, ride signs, theme signs, signs and advertising, screens, shop decorations, and miscellaneous signs. They include the following icons: stall, toilet, ferris wheel, star on a monitor, signpost, triangle on a monitor, shop decorations, standing sign, and miscellaneous (circle and triangle in a square).
Shop signs and facility signs are the most common ways to identify your buildings. For the fascias and awnings, you can also employ shop decorations.
We recommend gathering the necessary components to construct each sort of façade. In other words, a storefront with a window, a wall with a door, and an archway (though you can make the frontage blank for changing rooms and restrooms if you like).
Put one of these inside your shell if it doesn't have a front. If so, you can remove the front piece and insert a new one. This is the simplest way to adapt any shell to fit practically any structure.
With the default settings, the parts will automatically snap into position following the grid. Quickly change out parts using this method, which works for any structure.
Putting structures inside storefronts is simpler than ever before. Start by selecting the "Facilities" option. Choose "Create Custom" afterwards. Presenting the stripped-down structures, they are organized into the following subcategories: Stores (Stall Icon), Services (Three People Icon), Staff Facilities (Person and Hut Icon), and Utilities (Lightning and Drop Icon).
Pick out the structure you require, and then move it to the shell. When you're almost there, a menu labeled "Add To Shell Name" should appear.
As long as this is visible, clicking the building will merge the shop with the shell. In most cases, the storefront will be facing the incorrect direction. On the other hand, you can easily flip it over since it should be on the same grid as the shell.
You can spin it freely on its axis by pressing shift plus Z, or by pressing Z on the keyboard to rotate it by 90 degrees. Although it is typically not required, you can modify it up and down by holding shift and moving the mouse vertically.
These are the fundamentals after the store or structure is up and running. Nothing more than that.
Methods for Constructing a Simple Shell from Start
Although the roof components are the most difficult to put, there are a few simple tricks to help you out when you're just starting out, particularly with smaller projects.
Listed below are a variety of roof configurations, each using one, two, or four corners that are rotated and matched.
A thatched flat roof, consisting of a single piece, sits atop the blue roof; the timber roof is a pre-built Viking tile roof; and the third roof is flat with a curve placed above it.
All you have to do is drop them on the building's roof and use shift + mouse to drag them up.
The front displays the 1 meter pitched roof, the 2 meter pitched roof, the corner roof, and the aquatic bevelled metal roof.
The pitched roofs are built as a single unit and are positioned side by side to form the bigger structure. To seal off the openings at each end, you can use triangle pieces that coordinate with the walls.
The other roofs are also four pieces apiece; to make them match, you simply rotate them. Using the default settings, placing any of these roofs is as easy as using Z to rotate and shift to move up or down.
The specifics are what will put your stamp on the structures after you have the framework. Much of this will include trying new things. First, familiarize yourself with the basics of using a few tools, and then take apart some pre-built shells to observe how they connect.
Using the scaling tool and the advanced move tool, you can easily add signs.
There are a number of methods for placing signs, but the simplest is to use them to make an otherwise plain shell stand out. Adding the right store sign from the signage and advertising department is the most typical method.
You can customize the default settings to your liking when you go to place a sign. In the beginning, these only influence the placement of the signage.
Even though you'll probably adjust the stick-to-surface, align-to-surface, and snap-to-position options, the default combination works really well and most signs will line correctly.
More possibilities for sign placement are available in the advanced move tool. The first thing you'll see when you choose this is three lines. Using them, you can control the item's direction of movement in three dimensions: up, left, and back. The sign will shift in the direction indicated by the arrows as you click and drag them.
Simply press the escape key to undo your most recent action if you make a mistake.
After that, you'll see three circles when you choose Advanced Rotate. By just flipping them around, they can spin on three separate axes. You can use this to make sure signs are perfectly straight or to angle them.
All those massive signs can be resized to fit with the use of advanced scale. Pick up and use it with a quick click on the blue circle.
Rotating counter-clockwise shrinks it, while clockwise expands it. If you mistakenly change the direction of the signs, they may become too large to resize, so be careful to click the tick button to save the current size often.
A great deal of the text signs in the game are already mounted on buildings. A pop-up menu will display when you click the sign, allowing you to alter these.
You can personalize the sign with the text you desire by using this menu. Change the font and text color at the very bottom of the page. You can separate the sign from the building and change its color on the second tab.
With the simple logos or generic decorations used by most establishments, these provide a great substitute for a normal shop sign if the former is too flashy.
You can adorn the shell with whatever you like when you've mastered the move, scale, and rotate features. The greatest method to learn is to go into the sandbox and give it a go. Make your mark by customizing pre-existing shells with your own text, images, and other elements; then, go on to making your own.
Now that you know How To Build Custom Shops And Facilities in Planet Coaster 2, apply our guide to execute this manufacturing process without complexity.