By
Lidia Rozo
2024-05-03 11:40:17

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Today we bring you an interesting guide where we intend to explain how to complete the No Evidence challenge in Phasmophobia.

What is the No Evidence challenge in Phasmophobia?


Before we get into telling you how to complete the No Evidence challenge in Phasmophobia, it is ideal to tell you that this challenge is an event that this game offers us and that it is part of the weekly puzzles available, it is just a mission without receiving any official evidence from the ghost Without further ado, let's see how to complete this task.

How to complete the No Evidence challenge in Phasmophobia?


It should be noted that, here no matter what device we try to use, the ghost will not let us read. Instead, we will have to solve this puzzle ourselves, which makes it very complex.

Rules cause phasmophobia without evidence


It is important to consider that to participate in the Zero Evidence Challenge, it is essential to know some special rules and they are:

  •   The quest must be completed at Grafton Farm. There is no grace period for installation. Our mental health starts at 100%. All screens on the truck work.
  • We will get all the Tier II equipment, but the ghost will not interact with anything to give us clues. This renders most of our devices useless.
  • To complete the No Evidence challenge mode in Phasmophobia, we will have to carefully analyze the ghost's behavior three times to determine the exact type of ghost in Grafton Farmhouse.
  • This can be a bit scary, but if we analyze the situation carefully, we can determine what type of ghost we are dealing with, even without reliable evidence.

Tips for dealing with phasmophobia without evidence


In this challenge, more than any other, it is important to learn useful tips to be successful, we must understand how each spirit works and their behavior patterns is the only way to determine what type of spirit we are working with. Each ghost usually has many characteristics that can help identify it beyond official evidence.

Beware of imitators


If the spirit we are dealing with changes its behavior frequently, we may be dealing with an elusive imitator. This ghost usually changes, simulating a new type of ghost every 30 seconds to two minutes. For our good fortune, this soul is the easiest to catch or discard, since it always uses the soul orb as false evidence, which continues to appear in the No Evidence challenge, in this sense, it is necessary to check the false ghost balls. as soon as possible to get rid of this ghost.

Check the fuse box


On the other hand, if the ghost turns on the fuse box, Hanta can be fired immediately. This ghost, in any case, does not have the ability to turn the fuse box on and off twice as many times. If the ghost usually turns off the fuse box, we can eliminate the genie immediately. However, the fuse box can still trip in a game where the ghost is a genie if too many lights come on, so before we pull the plug, we'll take note of when and how the fuse box will trip.

It is important to pay attention to the light source. If any light, whether from the television, computer or other light source is on, we can rule out Mare. This spirit lives in darkness and never shines. Instead, we should periodically turn off all light sources. If we turn on the light and it goes off almost immediately, it is most likely that we have trapped the mare, since most other ghosts do not usually turn off the light immediately.

Add a little salt


This is another interesting strategy and it is that if we add salt and a ghost gets into it, we can safely throw it away. In this sense, if we have salt for a long time without any ghost stepping on it, the ghost is probably a Wraith, ghosts tend to stomp on salt reliably, so if we can't get someone to do it and We have trouble with this, we can probably guess Ghost.

Take some photos of the ghost.


It is possible to take a photo of a ghost and if a ghost appears in the photo, we can rule it out as a ghost. Also, if we take a photo of a ghost that you see but is not in the photo, it means that we have solved the puzzle and found the ghost.

How to see the speed of the spirit?



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  Depending on how the spirit we are dealing with moves, we will be able to determine the type of entity we are dealing with. Most ghosts usually move at the same speed, but some have special behaviors that we can use to our advantage, in this case, we can consider:

  • If the hunt is in progress and we hear the ghost's speed quickly change from normal to fast or slow, but there are no players in sight, you have a Hantu or Raiju. This indicator is especially easy to spot if we are the only player and are hiding somewhere we can't see, since the tempo change only occurs when the ghost has a direct line of sight to us.
  • If the fuse box is on and the ghost seems to just hang out in the haunted room, then you've probably found Hanta. The warmer the room, the slower this ghost moves, and the colder the room, the faster it moves.
  • If a spirit appears to change speed near an active device, then it is a Raiju, as this spirit will generally move at normal speed until an active electronic device appears that can be used.
  • If the fuse box is on and the ghost is moving at a normal speed but suddenly speeds up significantly when it sees us, we may be dealing with a deity. This spirit can move at very high speeds when within our sight.
  • If we notice mental acceleration every time you see her and we haven't taken mental medication, then we may be dealing with Moroi. This soul's speed is directly related to sanity and can move up to 3.71 meters per second when sanity drops below 0.5 percent.
  • If we quickly find a large hiding place and out of nowhere we hear a ghost approaching, even if it doesn't find us, we will almost certainly encounter one. However, this ghost will most likely kill you before you can escape, as it always knows where the player is while hunting, but you can try to record this in your journal before you die.
  • If the ghost appears to be moving very slowly but suddenly appears out of nowhere and runs straight towards us, it is most likely a ghost.
  •   If we seem mentally agile on our first hunt but slow on the next, it could be Gemini. One Gemini usually moves slowly and the other moves faster.
  • If the ghost moves very fast at the start of the match but its speed decreases over time, we have found the Master. This spirit tends to continually age the more time we spend around it, it will become slower and less active.

Pay attention to the behavior of the spirit.


  •   It should be noted that if the spirit seems very shy and reluctant to start interacting with it or doing anything else, then we may be working with Shadows. This ghost is usually so cunning that we can try to hunt several times without responding, since it refuses to respond and cannot hunt if we are nearby.
  • If the soul performs one action almost immediately after another, then it is probably Gemini. This duo possesses a special ability that sets them apart, as they sometimes have the ability to act almost simultaneously, something that no other soul can do.
  • There is also a special operation diagram that you can use as a guide. If several objects are thrown at us or around us at the same time, the ghost may be a poltergeist.
  • If the ghost only appears in a specific room, it is highly likely that it is Gorio.

Stay up to date with airball events


If we're wandering around and suddenly hit with a gust of smoky white air, we might want to let go of the Oni. In this case, the air approaches us and collides with us, causing a slight hiss, we will see that the lights in the room also turn off if they are on.

listen to songs


If we hear spirits singing frequently, it is most likely a Banshee, since it is possible that this spirit generates similar events. However, this is not obvious, so if we think it could be, we must take care of using a parabolic microphone and listen to the screams, if we hear a scream, it means that we have caught a lost soul.

Use common sense/monitor sanity


  • If our morale declines faster than usual, we can limit the type of ghost we are dealing with, since only a few are capable of affecting the spirit.
  • If we feel like our spirit is draining twice as fast and we have seen some ghostly events or been hunting, then it could be a ghost because this ghost drains our spirit faster when we look at it.
  • If the fuse box is on and we feel like we have suddenly lost about 25% of our sanity, it is possible that the genie has used his special ability to drain our energy. When this happens, he may get a level 2 EMF reading at the fuse box.
  • If we suddenly lose our minds and the nearest door slams shut or opens, it might be Yurei.
  • If we have heard many spirits singing and have noticed that our spiritual health is much weaker than we expected, then we may be dealing with a Banshee. This ghost attracts common sense more than usual with its special songs.
  • If we heard the whispers through the satellite dish microphone and found that our mental health was rapidly deteriorating since then, the Moroi may have cursed us.
  • If objects have been thrown at us and we discover that our mental health has deteriorated more than we expected, the ghost may be a poltergeist.
  • If we have experienced a disturbing event and noticed that our mental health seems to be twice as bad as usual, we may have encountered an Oni. This ghost drains sanity during ghost events at twice the rate of other ghosts.

Be careful with the first hunters.


Most ghosts cannot begin hunting normally until our party's average sanity level drops to 50 or lower. However, some ghosts have special abilities that allow them to start hunting much earlier, which is a useful tool for identifying them in this mission.

If you believe that the hunt begins when our sanity is high enough, the ghost may turn out to be a demon. This spirit has the ability to hunt at any normal level, even 100 percent, and is known to attack more frequently than other spirits. Possessing a cross will make it easier for you to identify the demon if we find that he frequently hinders our hunts.

If we often talk about a ghost and it haunts us from the beginning, it is probably a demon. Talking near this ghost increases the chance that it will begin hunting earlier than expected. If all three flames are extinguished, Ornius can begin hunting at any level of sanity.

Now that you know how to complete the No Evidence challenge in Phasmophobia, you can embark on this challenge, here you have all the necessary tips to achieve it.






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