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The Division 2 Warlords of New York: Dark Zone Changes

By
2020-03-03 07:42:48


In an action environment such as The Division 2 Warlords of New York it is necessary to know what the changes in the dark zone are.

Possibly the dark areas of Washington may have something in relation to its predecessor New York only that today it is essential to observe the changes that have been made here allowing to obtain some amount of agents sighing for the sectors where there is no law, which we It allows refreshing purposes to observe what the changes in the dark zone are, since it should be noted that things are not always identical, since it is ideal to understand that there may be modifications and they are immersed in The Division 2 Warlords of New York.

Why talk about changes in dark areas in The Division 2 Warlords of New York?



There are some things that have not reviewed any changes or updates, the standardization remains the same does not present any variation, the limit of damage of weapons or armor is simply limited which does not imply any novelty, in addition, there is still a cap of 12 players this is basically everything that is exactly the same.

The changes in the dark areas imply some kind of variation, since recently in a published video these spaces were described as places of wolves, as this could generate a radical change which implies a series of interesting adjustments, in which we can speak for example The ability to assault and ambush agents in these dark areas much more easily, we are not offered the possibility to observe the gray birds, another that has been eliminated from here is the seller Thieve's Den. These changes offer us the possibility of observing who is at least 100 meters from us and we have the advantage of being able to hear absolutely everything, this implies that if we distrust other players we can deactivate the Massive options because by default they are activated.

What other changes in the dark zone can we observe in The Division 2 Warlords of New York?


The experience in the dark zone is ideal to make it unique, where balance, ammunition and specializations can go hand in hand, as this facilitates the convenience of being able to attack other agents, as it is clear that here we can visualize that there are more points Extraction that can be of great help when priming, the spoils are contaminated, which can deepen as a somewhat more complex field in some way, but that allows us to develop with some more agility.

The ideal is to get some motivation for the agents, because it is ideal to make them want to dabble in these areas, because to them to present updates it could be possible that the agents can feel some nostalgia which implies the return of Isaac on the SHD network . In addition, for a long time the incursions in the dark areas have been kept live, which means that we will get with the turrets that so far are maintained according to the massive plans that have been placed here.

The changes in the dark zone are formidable bring more boxes of ammunition in the three specific places, because the area will continue to be invaded, even if not only the Black Fang is the fraction, but still it is invaded, the level of range of the Dark zone can be earned as an additional benefit, allowing us to share the same rules having eliminated the Normal-Busy Dark Zone division.

Obviously, the changes in the dark zone allow us to develop with much more ease in a place cataloged for wolves that The Division 2 Warlords of New York offers us.





Platform(s):
PlayStation 4, Xbox One, Microsoft Windows, Google Stadia
Genre(s):
Action role-playing, Third person shooter
Developer(s):
Ubisoft Massive
Publisher(s):
Ubisoft, Epic Games Store
Engine:
Snowdrop
Release date:
March 15, 2019
Mode:
Multiplayer




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