Discover the best starting attributes in SCUM 1.0 to enhance your gameplay. Maximize your character's potential and dominate the game!
In SCUM 1.0, character progression revolves around two core statistical categories:
Attributes and
Skills. While initial values are set during character creation, players can continuously improve these throughout their gameplay. Understanding their impact and how to enhance them is crucial for survival in this unforgiving game.
SCUM 1.0: Best Starting Attributes
Attribute Values in SCUM 1.0
There are four primary Attributes in SCUM:
Strength, Constitution, Dexterity, and Intelligence. These have broad, overarching effects on your character.
Strength
- Definition: Governs a character's physical prowess and their ability to interact with the physical world.
- Influences: Carrying capacity, melee damage, calorie burning rate.
- Raised by: Engaging with heavy loads (e.g., carrying heavy items, physical labor) and consuming adequate protein.
- Lowered by: Protein deficiency, loss of muscle mass (e.g., inactivity, starvation).
Constitution
- Definition: Represents a character's overall endurance and resilience.
- Influences: Health pool, Stamina, resistance to damage and status effects, immune system strength, efficiency of calorie and hydration consumption.
- Raised by: Cardio activities, including walking, running, and swimming.
- Lowered by: Being stagnant or inactive.
- Tip: Always keep moving to prevent Constitution loss.
Dexterity
- Definition: The most skill-oriented Attribute, impacting action speeds and overall agility.
- Influences: All action speeds (e.g., movement speed, crafting, reloading, eating).
- Raised by: Being in a caloric deficit (consuming fewer calories than burned).
- Lowered by: Being in a caloric surplus (consuming more calories than burned).
Intelligence
- Definition: The most nuanced Attribute, affecting learning and certain gameplay mechanics.
- Influences: Global experience gains for all Attributes and Skills, increased maximum squad size limit.
- Raised by: Upgrading your BCU (Bio-Control Unit) through Memory Modules.
- Lowered by: Committing suicide.
- Temporarily Raised by: Consuming Intelligence-enhancing ampules.
- Temporarily Lowered by: Smoking weed, eating hallucinogenic mushrooms.
- Tip: Always be mindful of factors that can temporarily lower your Intelligence.
Skill Selection in SCUM 1.0
Each Attribute directly influences a set of associated Skills. A higherAttribute value during character creation grants more Skill Points toinvest in its related Skills.
- Skill Point Cost:
- 1 Skill Point to reach Basic.
- 2 additional Skill Points to reach Medium (total 3).
- 3 additional Skill Points to max out a Skill (total 6).
- Therefore, a player needs to invest 6 Skill Points to max out a Skill during character creation.
Skill Name | Associated Attribute | Raised by | Influences |
Brawling | Strength | Hand-to-hand combat | Unarmed fighting prowess. |
Rifles | Strength | Dealing damage and reloading rifles/crossbows | Improved reload speed, readying time, recoil, accuracy with rifles. |
Melee Weapons | Strength | Doing damage with melee weapons | Improves attack speed and damage with melee weapons. |
Handgun | Strength | Dealing damage and reloading handguns | Improved reload speed, readying time, recoil, accuracy with handguns. |
Archery | Strength | Dealing damage with a bow and arrow | Ability to use bows of different poundage, faster reload/draw/full draw hold time, faster bow tuning. |
Running | Constitution | Jogging and running | Jogging and running speed. |
Endurance | Constitution | Moving under heavy load | Stamina and consumption recovery rates. |
Thievery | Dexterity | Lockpicking (successful and failed attempts) | Lockpicking prowess. |
Driving | Dexterity | Driving for extended periods (4+ wheels) | Acceleration, steering, speed, stall frequency for 4+ wheel vehicles. |
Demolition | Dexterity | Arming and disarming explosives and traps | Materials for crafting, defusing time/attempts, explosive quality/damage, trigger radius, unlocks recipes. |
Motocycling | Dexterity | Driving for extended periods (2-3 wheels) | Acceleration, steering, speed, stall frequency for 2-3 wheel vehicles. |
Stealth | Dexterity | Moving while crouching and prone | Sound produced while moving. |
Aviation | Dexterity | Fixing and crafting air-based vehicles | Air vehicle prowess. |
Awareness | Intelligence | Notice clues, items, hidden enemies, etc. | Exploring the Island (improves detection). |
Sniping | Intelligence | Shooting weapons with scopes | Range check speed, ability to hold breath. |
Camouflage | Intelligence | Hiding in foliage | Visibility to other players and NPCs. |
Survival | Intelligence | Crafting related items | Materials for crafting, compass complexity, unlocks recipes. |
Cooking | Intelligence | Cooking meals | Meal cooking times. |
Medical | Intelligence | Treating conditions and injuries | Stabilization time, number of required successful treatments, chance to successfully upgrade BCU chip. |
Engineering | Intelligence | Crafting and upgrading base building elements | Materials for base building, repair quality, charging/fueling speed. |
Farming | Intelligence | Crafting and maintaining a farm | Amount harvested, farming-related speeds. |
Which Attributes and Skills to Start with in SCUM 1.0
Best Starting Attribute Values For Beginners
- Strength: 1
- Constitution: 1
- Dexterity: 5
- Intelligence: 5
This distribution is deliberately lopsided, prioritizing movement speed,action speed, and experience gain over immediate combat prowess. Earlyin the game, combat is less of a concern, and new players are placed inmore forgiving areas. Maxing Dexterity allows for rapid movement andtask completion, crucial for outrunning puppets while looting. MaxingIntelligence ensures faster overall Attribute and Skill progression.Strength and Constitution are easier to raise through natural gameplay(diet for Strength, constant movement for Constitution) and are lesscritical early on when you're still learning.
- Beginner Skill Recommendations:
- Strength: Invest all Skill Points into Archery, as it's typically the first weapon you'll acquire and learn with.
- Constitution: Invest Skill Points into Running. A low starting Constitution can trigger early tutorials, which is beneficial for learning.
- Dexterity: Max out Thievery and Demolition. These skills will significantly help with learning the game, savingresources (e.g., via lockpicking), and managing inventory early on.
- Intelligence: Max out Awareness and Survival. These are crucial for learning the game's mechanics, detecting threats, and understanding crafting.
- Beginner Mindset: New players should expect to die frequently; it's part of the learningcurve. Don't view your first character as your long-term build. Focus on learning the basics of survival and game mechanics. This approachprevents accumulating "debt" on a starter character and sets you up for a much better subsequent playthrough.
Best Starting Attribute Values For Skilled Players
- Strength: 4
- Constitution: 2
- Dexterity: 1
- Intelligence: 5
This build acknowledges that skilled players will immediately engage withmore complex challenges. High Strength is vital for early combat andcarrying essential gear. A slightly higher Constitution (2 points) helps with Endurance, reducing the chore of stamina management. Intelligenceremains maxed for accelerated progression.
- Skilled Player Skill Recommendations:
- Strength: Max out Rifles for maximum lethality with both crossbows and firearms from the start.Any remaining points can be put into Melee Weapons to give a head start.
- Constitution: Get Endurance up to Medium and Running up to Basic. This balances stamina management with mobility.
- Dexterity: Put all Skill Points into Thievery. This provides early utility and will naturally increase with use.
- Intelligence: Max out Awareness and Engineering. Awareness ensures you detect everything, while Engineering saves resources on crafting and base building from the get-go.
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