How To Enter The Rocket Ship in No Sleep For Kaname Date

By Ambar Jimenez | 2025-07-29 09:27:11
In the enigmatic third chapter of No Sleep for Kaname Date, the AI: The Somnium Files series takes an unexpected turn when the "isekai elevator" traps Ota, seemingly transporting him to another dimension after your group inadvertently completes a ritual. Now, it's a race against time for Iris and Moma, each on different floors of the mysterious building, to work collaboratively and free Ota from his predicament.This escape room sequence will challenge players to first deduce the entry code for a rocket ship on Iris's level, then, as Moma, ascertain which of multiple Iris images represents the real girl. The solution lies in carefully observing clues presented throughout the escape room.

No Sleep For Kaname Date: Enter The Rocket Ship

The "isekai elevator" sequence begins after you've successfully placed the last missing button into Ota's elevator panel. By slotting and pressing each button, you've inadvertently completed the code needed to send Ota off to another world. To save him from this peculiar fate, your focus will shift to Iris's level.
  • Locate the Rocket Ship: You'll be directed to a locked rocket ship situated in the back-left corner of Iris's level of the escape game. It's found near the sky screen you used earlier to deduce constellations. The ship requires a six-letter code for entry.
  • The Green Planet Display: Head over to the green planet display on Iris's floor. You'll notice a tiny hole at the top of this display.
  • Recall the Needle and Cup: Remember a previous puzzle: you used a paper cup and a needle to play a record during your dive into Pewter's Somnium. This method needs to be replicated here. Iris currently possesses the needle, while Moma has a paper cup left over from when he used the vending machine to detach a sticker from a card earlier in this chapter. The challenge is that Moma is on a different floor.
  • Transfer the Cup via Portals: Recall that items could be sent between Ota and Iris when the elevator showed a green warp portal. The rule established was: red portals can send items to green portals, but blue portals can send items to red portals.
    • Observe Moma's floor: he has a blue portal.
    • Observe Iris's floor: she has a red portal.
    • As Moma, throw the paper cup into the blue portal to send it down to Iris.
  • Combine and Use Items (Iris): Switch control to Iris. Once you've retrieved the cup, go into your inventory and combine the cup and the needle. Return to the green planet display and interact with the top of the case. You will now have the option to lower the combined cup and needle into the display to hear a broadcast from the planet.
  • Receive the Code: The broadcast will reveal the six-letter code for the rocket ship: MUNDUS.
  • Enter the Ship: Return to the locked rocket ship as Iris, enter the code MUNDUS, and then step inside.
  • Which Iris Is Real? (Moma's Challenge)

    After Iris enters the rocket ship, it will move to another level ofthe area, and your control will automatically switch to Moma.

  • Observe Descending Rocket Ships: As Moma, you'll witness five rocket ships, each with an image of Iris on their doors, descending from the ceilingon his level. These ships are woven in between the moons where youpreviously shot the lizard moon's eye.
  • Moma's Instruction: Moma is instructed to shoot every Iris that isn't real to save the authentic one from danger. You'll need to get behind thegun (presumably a stationary turret or cannon) and aim at the sky.
  • Eliminate Obvious Fakes: Carefully observe the images of the girls on the rocket ship doors. You can immediately identify and shoot down the three obvious fakes:

    • The Iris all the way to the left.
    • The Iris in the center.
    • The Iris all the way to the right.
  • The Identical Dilemma: This leaves two remaining rocket ships: the second and fourth Irisimages from the left. These two images are identical, making itdifficult for Moma to discern which one is the real Iris.
  • Gain Insight from Real Iris: To solve Moma's conundrum, you'll need to switch control back to Iris. Now inside her rocket ship, take another look around.

    • Look through the window on Iris's ship.
    • You will clearly see the lizard moon to Iris's right.
  • Moma's Deduction and Action: Switch back to Moma. Using the knowledge that the real Iris can see the lizard moon to her right, you can now deduce which of the remaining two ships contains the genuine Iris.

    • Shoot the Iris on the right (the fourth ship from the left).
  • The Final Twist: Moma's Third Eye: Even after shooting down this "fake," the Iris you left alive is still hanging from the ceiling. This triggers a "Third Eye" conundrum for Moma.

    • Iris will communicate that she sees a "beautiful moon" out her window.
    • Moma will then remember that he shot the eye on the lizard moon earlier in the puzzle.
    • From this, Moma deduces that if the real Iris could see the moon, she wouldsee its damaged eye, not a "beautiful moon." Therefore, the remainingIris is also a fake.
  • Complete the Puzzle: Shoot the final remaining ship to successfully complete this complex puzzle segment and finally free Ota.
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