All Special Balls in Ball x Pit

By Ambar Jimenez | 2025-10-16 07:44:28
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Ball x Pit, the arcade sensation from Kenny Sun and Devolver Digital, is a vibrant fusion of brick-breaking chaos and character-driven roguelite fun. The core of the game isn't just about bouncing; it’s about weaponizing your projectiles. Every run is a strategic escalation, transforming basic or Special Balls into catastrophic Evolution Balls through clever combinations. Mastering this ballistic arsenal is the key to surviving the pit.Understanding the massive variety of balls—their effects, their level-up potential, and their character pairings—will allow you to craft builds that absolutely dominate the field, turning simple geometry into spectacular destruction.

The Foundations: All Special Balls and Starting Characters

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Special Balls are the building blocks of your arsenal. These are the basic powerful projectiles you acquire through collecting gems during a run, leveling up, or starting with your chosen character. Each one introduces a primary elemental or status effect that alters enemy behavior and damage output.

Special BallKey Status Effect and Level 1 StatsStarting Character
BleedInflicts 2 stacks of Bleed. Bleeding enemies take 1 damage per stack when hit by a ball (Max 8 stacks).The Warrior
Brood Mother25% chance of birthing a baby ball upon hitting an enemy.The Cohabitants
BurnAdds 1 stack of Burn for 3s (Max 3 stacks). Burnt units take 4-8 damage per stack per second.The Itchy Finger
CellSplits into a clone upon hitting an enemy (2 times).
Charm4% chance to Charm the enemy for 5s. Charmed enemies walk up the board and attack foes.
DarkDeals 3.0x damage but is destroyed after one enemy hit. Has a 3s cooldown before it can be fired again.The Shade
EarthquakeDeals 5-13 damage to nearby units in a 3x3 tile square.
Egg SacExplodes into 2-4 baby balls when hitting an enemy. Has a 3s cooldown.The Flagellant
Freeze4% chance to Freeze enemies for 5.0s. Frozen enemies receive 25% more damage.The Repentant
GhostPasses directly through enemies.The Empty Nester
IronDeals double damage but moves 40% slower.The Shieldbearer, The Tactician
Laser (Horizontal)Deals 9-18 damage to all enemies in the same row.
Laser (Vertical)Deals 9-18 damage to all enemies in the same column.The Cogitator
LightBlinds enemies for 3s. Blinded units have detection difficulty and a 50% chance of missing attacks.The Physicist
LightningDeals 1-20 damage to up to 3 nearby enemies.The Juggler
PoisonApplies 1 stack of Poison on hit (Max 5 stacks). Poison lasts for 6s, dealing 1-4 damage per stack per second.The Embedded
VampireEach hit has a 4.5% chance of healing you for 1 health.The Spendthrift
WindPasses through enemies and slows them by 30% for 5s, but deals 25% less damage.The Radical

The Apex of Power: Unlocking Evolution Balls

The true complexity and fun of Ball x Pit emerge when you combine two Special Balls that have both reached Level Three. This fusion creates an Evolution Ball—a super-projectile with enhanced effects, stacking damage, or unique area-of-effect abilities. Evolution Balls often combine the properties of their components in incredibly devastating ways.

Evolution BallRequired Special BallsKey Combined Effect (Level 1 Stats)
AssassinIron x Ghost or Iron x WindPasses through the front, but backstabs (hitting the enemy's rear) deal 30% bonus damage.
BlizzardFreeze x Lightning or Freeze x WindFreezes all enemies within a 2-tile radius for 0.8s, dealing 1-50 damage.
BombBurn x IronExplodes when hitting an enemy, dealing 150-300 damage to nearby enemies (3s cooldown).
FlashLight x LightningDamages all enemies on screen for 1-3 damage and blinds them for 2s after hitting an enemy.
FlickerLight x DarkDeals 1-7 damage to every enemy on screen every 1.4s.
Freeze RayFreeze x Laser (Vertical) or Freeze x Laser (Horizontal)Emits a freeze ray on hit, dealing 20-50 damage and having a 10% chance to freeze enemies for 10.0s.
Frozen FlameFreeze x BurnInflicts Frostburn (Max 4 stacks) which deals 8-12 damage per stack per second and makes units receive 25% more damage from all sources.
GlacierFreeze x EarthquakeReleases glacial spikes over time that deal damage and freeze enemies for 2.0s.
HemorrhageBleed x IronInflicts 3 stacks of Bleed. Consumes 12+ stacks of Bleed on an enemy to deal 20% of their current health.
Holy LaserLaser (Vertical) x Laser (Horizontal)Deals 24-36 damage to all enemies in the same row AND column.
IncubusCharm x DarkCharmed enemies curse nearby enemies. Cursed units take 100-200 damage after 5 hits.
InfernoBurn x WindApplies 1 stack of Burn every second to all enemies within a 2-tile radius.
Laser BeamLight x Laser (Vertical) or Light x Laser (Horizontal)Emits a laser beam on hit that deals 30-42 damage and blinds enemies for 8s.
LeechBrood Mother x BleedAttaches a leech to hit enemies, adding 2 stacks of Bleed per second (Max 24 stacks).
Lightning RodLightning x IronPlants a lightning rod in hit enemies, which are struck every 3.0s, dealing damage to up to 8 nearby enemies.
LovestruckCharm x Light or Charm x LightningLovestruck units have a 50% chance of healing you for 5 health when they attack.
MaggotCell x Brood MotherInfests enemies with maggots. When the enemy dies, it explodes into 1-2 baby balls.
MagmaBurn x EarthquakeEmits lava blobs that deal damage and apply 1 stack of Burn to enemies who walk into them.
Mosquito KingVampire x Brood MotherSpawns a Mosquito on hit. If the Mosquito kills an enemy, it steals 1 health.
Mosquito SwarmVampire x Egg SacExplodes into 3-6 Mosquitoes, each attacking a random enemy and stealing 1 health if they secure a kill.
NoxiousWind x Poison or Wind x DarkApplies 3 stacks of Poison to nearby enemies within a 2-tile radius and passes through them.
PhantomDark x GhostApplies a Curse on hit. Cursed enemies take 100-200 damage after being hit 5 times.
Radiation BeamLaser (Horizontal) x Poison or Laser (Horizontal) x CellEmits a beam that deals damage and applies Radiation (Max 5 stacks). Radiation causes enemies to receive 10% more damage per stack.
SacrificeBleed x DarkInflicts 4 stacks of Bleed and applies a Curse to hit enemies.
SandstormEarthquake x WindPasses through enemies and is surrounded by a storm, dealing damage per second and blinding nearby foes.
ShotgunEgg Sac x IronShoots 3-7 Iron baby balls after hitting a wall.
Soul SuckerGhost x VampirePasses through enemies with a 30% chance of stealing 1 health and reducing the enemy's attack damage by 20%.
Spider QueenBrood Mother x Egg Sac25% chance of birthing an Egg Sac upon hitting an enemy.
StormLightning x WindEmits lightning to strike nearby enemies every second, dealing 1-40 damage.
SuccubusCharm x VampireHeals 1 health when hitting a Charmed enemy.
SunBurn x LightBlind all enemies in view and apply 1 stack of Burn every second.
SwampEarthquake x PoisonLeaves behind tar blobs that deal damage, slow enemies by 50%, and apply 1 stack of Poison.
Vampire LordVampire x Bleed or Vampire x DarkInflicts 3 stacks of Bleed. Heals 1 health and consumes all Bleed stacks when hitting an enemy with 10+ stacks.
VirusPoison x Ghost or Poison x CellApplies Disease (Max 8 stacks) that deals damage per second, with a 15% chance of passing a stack to nearby undiseased enemies.
Voluptuous Egg SacCell x Egg SacExplodes into 2-3 Egg Sacs upon hitting an enemy (3s cooldown).
WraithFreeze x GhostFreezes any enemy it passes through for 0.8s.

Evolution Balls are where the true fun lies, allowing for synergistic devastation. For example, combining the area-of-effect damage of Earthquake with the relentless slowing power of Wind creates the Sandstorm, locking down and damaging whole sections of the pit. By strategically leveling up two compatible Special Balls to Level 3, you move beyond simple status effects and unleash your build’s full potential.

Which Evolution Ball will be the cornerstone of your next destructive run in the pit?

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