Special Balls are the building blocks of your arsenal. These are the basic powerful projectiles you acquire through collecting gems during a run, leveling up, or starting with your chosen character. Each one introduces a primary elemental or status effect that alters enemy behavior and damage output.
Special Ball | Key Status Effect and Level 1 Stats | Starting Character |
Bleed | Inflicts 2 stacks of Bleed. Bleeding enemies take 1 damage per stack when hit by a ball (Max 8 stacks). | The Warrior |
Brood Mother | 25% chance of birthing a baby ball upon hitting an enemy. | The Cohabitants |
Burn | Adds 1 stack of Burn for 3s (Max 3 stacks). Burnt units take 4-8 damage per stack per second. | The Itchy Finger |
Cell | Splits into a clone upon hitting an enemy (2 times). | – |
Charm | 4% chance to Charm the enemy for 5s. Charmed enemies walk up the board and attack foes. | – |
Dark | Deals 3.0x damage but is destroyed after one enemy hit. Has a 3s cooldown before it can be fired again. | The Shade |
Earthquake | Deals 5-13 damage to nearby units in a 3x3 tile square. | – |
Egg Sac | Explodes into 2-4 baby balls when hitting an enemy. Has a 3s cooldown. | The Flagellant |
Freeze | 4% chance to Freeze enemies for 5.0s. Frozen enemies receive 25% more damage. | The Repentant |
Ghost | Passes directly through enemies. | The Empty Nester |
Iron | Deals double damage but moves 40% slower. | The Shieldbearer, The Tactician |
Laser (Horizontal) | Deals 9-18 damage to all enemies in the same row. | – |
Laser (Vertical) | Deals 9-18 damage to all enemies in the same column. | The Cogitator |
Light | Blinds enemies for 3s. Blinded units have detection difficulty and a 50% chance of missing attacks. | The Physicist |
Lightning | Deals 1-20 damage to up to 3 nearby enemies. | The Juggler |
Poison | Applies 1 stack of Poison on hit (Max 5 stacks). Poison lasts for 6s, dealing 1-4 damage per stack per second. | The Embedded |
Vampire | Each hit has a 4.5% chance of healing you for 1 health. | The Spendthrift |
Wind | Passes through enemies and slows them by 30% for 5s, but deals 25% less damage. | The Radical |
The true complexity and fun of Ball x Pit emerge when you combine two Special Balls that have both reached Level Three. This fusion creates an Evolution Ball—a super-projectile with enhanced effects, stacking damage, or unique area-of-effect abilities. Evolution Balls often combine the properties of their components in incredibly devastating ways.
Evolution Ball | Required Special Balls | Key Combined Effect (Level 1 Stats) |
Assassin | Iron x Ghost or Iron x Wind | Passes through the front, but backstabs (hitting the enemy's rear) deal 30% bonus damage. |
Blizzard | Freeze x Lightning or Freeze x Wind | Freezes all enemies within a 2-tile radius for 0.8s, dealing 1-50 damage. |
Bomb | Burn x Iron | Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies (3s cooldown). |
Flash | Light x Lightning | Damages all enemies on screen for 1-3 damage and blinds them for 2s after hitting an enemy. |
Flicker | Light x Dark | Deals 1-7 damage to every enemy on screen every 1.4s. |
Freeze Ray | Freeze x Laser (Vertical) or Freeze x Laser (Horizontal) | Emits a freeze ray on hit, dealing 20-50 damage and having a 10% chance to freeze enemies for 10.0s. |
Frozen Flame | Freeze x Burn | Inflicts Frostburn (Max 4 stacks) which deals 8-12 damage per stack per second and makes units receive 25% more damage from all sources. |
Glacier | Freeze x Earthquake | Releases glacial spikes over time that deal damage and freeze enemies for 2.0s. |
Hemorrhage | Bleed x Iron | Inflicts 3 stacks of Bleed. Consumes 12+ stacks of Bleed on an enemy to deal 20% of their current health. |
Holy Laser | Laser (Vertical) x Laser (Horizontal) | Deals 24-36 damage to all enemies in the same row AND column. |
Incubus | Charm x Dark | Charmed enemies curse nearby enemies. Cursed units take 100-200 damage after 5 hits. |
Inferno | Burn x Wind | Applies 1 stack of Burn every second to all enemies within a 2-tile radius. |
Laser Beam | Light x Laser (Vertical) or Light x Laser (Horizontal) | Emits a laser beam on hit that deals 30-42 damage and blinds enemies for 8s. |
Leech | Brood Mother x Bleed | Attaches a leech to hit enemies, adding 2 stacks of Bleed per second (Max 24 stacks). |
Lightning Rod | Lightning x Iron | Plants a lightning rod in hit enemies, which are struck every 3.0s, dealing damage to up to 8 nearby enemies. |
Lovestruck | Charm x Light or Charm x Lightning | Lovestruck units have a 50% chance of healing you for 5 health when they attack. |
Maggot | Cell x Brood Mother | Infests enemies with maggots. When the enemy dies, it explodes into 1-2 baby balls. |
Magma | Burn x Earthquake | Emits lava blobs that deal damage and apply 1 stack of Burn to enemies who walk into them. |
Mosquito King | Vampire x Brood Mother | Spawns a Mosquito on hit. If the Mosquito kills an enemy, it steals 1 health. |
Mosquito Swarm | Vampire x Egg Sac | Explodes into 3-6 Mosquitoes, each attacking a random enemy and stealing 1 health if they secure a kill. |
Noxious | Wind x Poison or Wind x Dark | Applies 3 stacks of Poison to nearby enemies within a 2-tile radius and passes through them. |
Phantom | Dark x Ghost | Applies a Curse on hit. Cursed enemies take 100-200 damage after being hit 5 times. |
Radiation Beam | Laser (Horizontal) x Poison or Laser (Horizontal) x Cell | Emits a beam that deals damage and applies Radiation (Max 5 stacks). Radiation causes enemies to receive 10% more damage per stack. |
Sacrifice | Bleed x Dark | Inflicts 4 stacks of Bleed and applies a Curse to hit enemies. |
Sandstorm | Earthquake x Wind | Passes through enemies and is surrounded by a storm, dealing damage per second and blinding nearby foes. |
Shotgun | Egg Sac x Iron | Shoots 3-7 Iron baby balls after hitting a wall. |
Soul Sucker | Ghost x Vampire | Passes through enemies with a 30% chance of stealing 1 health and reducing the enemy's attack damage by 20%. |
Spider Queen | Brood Mother x Egg Sac | 25% chance of birthing an Egg Sac upon hitting an enemy. |
Storm | Lightning x Wind | Emits lightning to strike nearby enemies every second, dealing 1-40 damage. |
Succubus | Charm x Vampire | Heals 1 health when hitting a Charmed enemy. |
Sun | Burn x Light | Blind all enemies in view and apply 1 stack of Burn every second. |
Swamp | Earthquake x Poison | Leaves behind tar blobs that deal damage, slow enemies by 50%, and apply 1 stack of Poison. |
Vampire Lord | Vampire x Bleed or Vampire x Dark | Inflicts 3 stacks of Bleed. Heals 1 health and consumes all Bleed stacks when hitting an enemy with 10+ stacks. |
Virus | Poison x Ghost or Poison x Cell | Applies Disease (Max 8 stacks) that deals damage per second, with a 15% chance of passing a stack to nearby undiseased enemies. |
Voluptuous Egg Sac | Cell x Egg Sac | Explodes into 2-3 Egg Sacs upon hitting an enemy (3s cooldown). |
Wraith | Freeze x Ghost | Freezes any enemy it passes through for 0.8s. |
Evolution Balls are where the true fun lies, allowing for synergistic devastation. For example, combining the area-of-effect damage of Earthquake with the relentless slowing power of Wind creates the Sandstorm, locking down and damaging whole sections of the pit. By strategically leveling up two compatible Special Balls to Level 3, you move beyond simple status effects and unleash your build’s full potential.
Which Evolution Ball will be the cornerstone of your next destructive run in the pit?