Welcome to our detailed and specific guide on Best Monk multiclass builds in Baldur’s Gate 3.
As a multiclass character in Baldur's Gate 3, the Monk presents a number of challenges. It's a class that doesn't like to wear armour and has a small arsenal of weapons that it can use to its advantage. Nevertheless, you may combine it with a few other options.
Certain classes are highly appealing due to their extraordinary synergy with unarmed attacks and the Monk class as a whole. What matters most is the character type you desire to play, the abilities your party need, and your goals for party synergy. Fortunately, if you change your mind, you can always consult Withers. Among the several Monk classes available in Baldur's Gate 3, these stand out as some of the top choices.
The Monk is an aggressive melee fighter who deals huge damage to a single victim with ease using shortswords or going weaponless in unarmed combat. Some good choices for multiclass characters are spellcasters who have special abilities, attackers who can hit from a distance, or ways to increase their bonus actions.
Due to certain features being disabled while wearing armor, monks rely heavily on their Dexterity and Wisdom ability scores. It is possible to be a Monk and wear armor, however your movement speed will be reduced. For the purpose of this guide, we will be utilizing unarmored builds. However, if you so choose, you are welcome to experiment with Heavy Armor Fighter Monks.
The following builds will mostly feature Way of the Shadow and Way of the Open Hand. We won't be covering the Way of the Four Elements because, compared to the other options, it's a Monk subclass that uses Ki points excessively.
Subclasses of Circle of Spores and Way of the Open Hand make a great combo. As our principal damage option, Way of the Open Hand is well-suited to Flurry of Blows. If you don't take too much damage, you can use Symbiotic Entity, which you unlock at Druid level two, to your advantage. It gives temporary HP and increased damage on unarmed attacks, thus grabbing Circle of Spores is a good idea.
While many spells can be relearned by druids, cantrips cannot. An adequate ranged option is Produce Flame, and Guidance makes you incredibly useful in non-combat situations. Constantly cast spells like Longstrider, Healing Word, Hold Person, and Spike Growth can greatly enhance your campaign.
Due to your character's heavy reliance on stats, Ability Score Improvement will prove to be an invaluable ally. You can increase your durability by looking into War Caster or Tough, but if you want more interesting techniques, or if your character benefits from Auntie Ethel's Hair or the Mirror, then you should check into other options.
Your magical equipment ought to have a good balance of Wild Shape and assistance for unarmed assaults. You must have the Shapeshifter Hat because you will be exiting Wild Shape frequently. The Bonespike Boots and Corellon's Grace are excellent choices for Monks. You can get away with wearing the Vest of Soul Rejuvenation as robes.
But watch out for your resources. Wild Shapes and Ki Points can be devoured by this build in no time. Warlocks and Bards benefit from the frequent short breaks. You should also make sure to have a Cleric in your party so they can heal you and your character frequently. If you want to avoid having your position overwhelmed, it's best to stay near the frontline tank for the majority of each combat.
In Baldur's Gate 3, Monk's lack of reliable ranged options is a major issue. Fixing it is easy with the Ranger, but they also have many attacks that help the Monk in close quarters and without weapons. Our strategy will revolve around combining the Ranger's impressive ranged abilities with the Monk's high damage per target. When you don't have a great method to shorten the distance, balancing range and melee becomes much more challenging. When playing this character, you should avoid enemies that can catch you off guard.
Start leveling up Ranger when you obtain Extra Attack from Monk. Upon completing the first four levels, switch to Monk to complete the remaining twelve. The race of your character won't have much of an impact, but we have a soft spot for Tieflings because they're generally very adaptable. Dwarves, Wood Elfs, Half-Orcs, and Dragonborn are some more viable options. Folk Hero is usually a good fit given your background and abilities, though Outlander will do.
Scores in Dexterity: 16, Wisdom: 16, and Constitution: 14 indicate your level of ability. Feel free to select another option that serves your needs. Having a good dose of Dexterity and stocking up on other things is always beneficial for this character, as you'll be switching between close quarters battle and maintaining a safe distance.
The Way of the Shadow and the Gloom Stalker are archetypes that you embody. You can deal damage with Way of the Shadow, and you can gain initiative and a little advantage on your first turn with Gloom Stalker. There are a number of methods for granting your Gloom Stalker character the ability to blend in with the shadows or become invisible.
We advise you to use Archery as your fighting style, Bounty Hunter as your preferred enemy, and Beast Tamer as your natural explorer as you level up your Ranger. In addition to Cure Wounds, Ensnaring Strike, and Hunter's Mark are great first-level spells to learn.
Achievements are easy. Investing in boosting your Dexterity and Wisdom Ability Scores is a certain way to become a better Monk. If you'd rather focus on sheer damage and archery, though, Sharpshooter is a viable option. Even if you won't be very good with an arrow, you can still close the distance for Flurries and do decent damage.
Your goods, at long last. With Gontr Mael, you may take advantage of your ranged weapon's Haste and strong attack rolls, making short work of both the Monk and the Gloom Stalker. To be safe while keeping your movement speed, you should look for quality clothing armor like the Vest of Soul Rejuvenation. This will help you to close the gap on foes. On the other hand, make sure to bring certain weapon-related essentials, such as Helldusk Gloves, which are perfect for Rangers and Monks.
Before launching into weapon blows with a staff, like Corellon's Grace, this monk variant uses Hunter's Mark to mark foes. With your Ranger levels, the Monk can sneak up on enemies from a distance and unleash a devastating Flurry of Blows, which can help relieve some of the strain that comes with prolonged melee combat. Your Monk can use Gloom Stalker to become invisible and slip away using the Way of the Shadows. Once they're at a safe distance, they can fire a ranged attack if a target approaches too near or if you're cornered.
Like a Ranger or a Monk, your objectives are to swiftly pick off an enemy. Take advantage of your high Wisdom with Perception and Insight tests when you're not fighting. An excellent strategy in Baldur's Gate 3 is to take on the role of the sleight-of-hand and lockpicking expert.
Combining the Wholeness of Body ability of the Open Hand with the Fast Hands of the Thief Rogue allows this construct to obtain three bonus actions every turn, allowing for a maximum of ten punches per round in combat. The damage from these attacks isn't very high, but they add up fast, and they're perfect for focusing down an enemy so your team can deal more damage in Baldur's Gate 3.
You should level up Monk to six before switching to Rogue three levels below for this combo. Wholeness of Body greatly improves your Ki economy and damage potential, and you can achieve Extra Attack quite fast in this technique. While Half-Orcs excel at builds that focus on damage and critical hits, we found that Gnomes, Wood Elves, Dwarves, and Githyanki were the most effective in defending against magical attacks.
As you progress through the game, your ability scores will gradually change. High levels of Dexterity, Constitution, and Wisdom are required to begin, just as in earlier models. You should also aim for some Strength. It's acceptable to have DEX 16, CON 13, WIS 16, and STR 14. If you want to lower your Strength to eight points and use those points for other Ability Scores, you can talk to Withers after you obtain the Gauntlets of Frost Giant Strength in the House of Hope.
We think that Athletics and Sleight of Hand are two areas where your Expertise might shine. Another good choice is Stealth, since your Monk will be naturally sneaky thanks to their high Dexterity score.
Every Monk needs feats, and Tavern Brawler is no exception. It boosts your Constitution by one and adds your Strength bonus to attack and damage rolls (including unarmed attacks). Plus six on top of your plus six is what you'll get with Gauntlets of Frost Giant Strength. It's worth going armedless for that huge bonus. But the major drawback is that this won't occur until the Third Act.
You can customize this build with a variety of items, such as the Amulet of Greater Health, Boots of Uninhibited Kushigo for unarmed attacks, and Bonespike Boots for defense, in addition to the Gauntlets of Frost Giant Strength.
With only 10 Ki points to play with, this build intends to spend a significant amount of Ki per round. To activate Wholeness of Body, which grants three rounds of three additional actions every turn, spend a small amount of Ki points. Using Wholeness of Body during combat won't be a problem; the additional bonus actions are valuable.
Use a Light Crossbow or Shortbow as your initial assault, and then sneak up on the enemy with a Monk Weapon if you're afraid about landing Sneak Attacks first. If you want to catch your adversaries off guard, use your Monk's high Stealth skill. Alternatively, you can wait for your party members to fight before jumping in. After Tavern Brawler goes live, you should play unarmed because the damage is so high.
In conclusion, knowing Best Monk multiclass builds in Baldur’s Gate 3 is interesting because it allows us to develop and have more fun in this busy game.