Today we bring you an explanatory guide on Best dungeon order in Zelda Echoes of Wisdom with precise details.
If you're here, you presumably already know that the dungeons in Zelda Echoes of Wisdom are not very linear. After defeating the first dungeon, two open. Then two more. There is no indication about which quest should go first.
That's because you aren't required to finish them in any type of sequence. You can approach them however you wish because no matter what you do, there won't be a blockage in the way. No road will bring you to the conclusion quicker than another because you must clear them out all the same for the sake of the story. That being said, this is the easiest order in which to do it:
- Ruins of Suthorn
- Sacred Gerudo
- Eldin Temple and the Jabul Ruins
- The Faron Temple
- A temple in Lanaryu
Note that you can actually ignore Faron and Lanaryu for the most part since you'll be getting most of your information from the first dungeon in either set of regions - Gerudo and Eldin respectively. Note also that this isn't the route I actually took. I was thinking possibly not telling you this until after the fact. I said this once, and I said it again: there's no actual point in the rearrangement of the steps order because nothing will come out of it, really. The time you've spent side-questing and not in which way you went is what decides the game's outcome.
Best Dungeon Order in Zelda Echoes of Wisdom
Well, I would recommend Gerudo Sanctum for a couple of reasons, but in essence, this path will make navigating through Jabul Ruins way easier since it gives you a helpful tool and an even more helpful echo.
Well, in swordsman mode you are able to equip the bow of Link, which is quite handy. Sure, this skill is quite helpful; during a battle which is held in the air, you are able to attack targets far from you. But anyway, I didn't find it very useful until much later in the game, so in Jabul Ruins you won't miss it much.
In contrast, Flying Tile echo helps you cover the horizontal distances much faster and is therefore a crucial skill. You only need to summon it, hop on, and you are ready to cross over long distances. You can use this instead of using the bed to span the gaps, and you will always find it useful. If you can get this earlier, it would be great.
Reasons why Eldin Temple is the best place to begin
Three more dungeons become available once you've done the first two. The most useful skill can be found in Eldin Temple. I say it again-the other temples can be done without this skill. On my own play-through, I did Eldin Temple last and really didn't use the skill all that much. However, having said that, my advice for "the best way" in your context is.
That's because it's the source of Link's explosives. Just like the bow, it unlocks a new ability in swordsman mode-the power to throw bombs, of all things. Assuming you don't want to squander swordsman mode on a bomb, you presumably already have a fish that can accomplish this, but it's still something, isn't it? Like I said, you really don't have to put too much thought into the dungeon to select initially. Side questing when you're down and out is a good way to go in terms of gaining health and echoes.
Finally, now that we know the Best dungeon order in Zelda Echoes of Wisdom, we will have to apply what is indicated to get the most out of this game.
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