So you can have full control of City 31, we come with this guide on how to get all weapons in XCOM Chimera Squad.
How to get all weapons in XCOM Chimera Squad.
We will start by saying that we have divided the weapons in the same way as the game, that is, into base and special weapons.
How to get all weapons in XCOM Chimera Squad - Base.
Starting with the basic weapons, there are a total of four of them so far, these weapons can only be used by some agents and are as follows:
With 3-4 damage and a size of 5, it can be used by Blueblood and Cherubim.
It has a size of 4, a damage of 3-4 and can be used by Patchwork, Refuge and Verge.
It has size 4 and 3-5 damage, can be used by Terminal and Par.
With a size of 4, it can be used by Axioma, Claymore and Godmother and has a damage of 4-6.
How to get all weapons in XCOM Chimera Squad - Specials.
At 5 ammo size, 4-6 damage, Bullet Hail - Shot accuracy is 100 percent and can be purchased by 90 Intel from the Scavenger market.
At 5 ammo size, Lightning Hands: Allows you to take a free kick without consuming any action points and can be purchased by 105 Intel from the Scavenger market.
Note that if you upgrade your weapons you can increase the amount of damage and the size of the ammo clip and you can reload less with more damage. Updates priced at 55 Elerium take six days to complete.
With the same objective you can equip mods from the supplies section, as long as you have already completed the research on Modular Weapons in Assembly. You can get them by completing quests as a reward or buy them in the Scavenger Market or Assembly to evolve them and make them more advanced. We hope that our guide on how to get all the weapons in XCOM Chimera Squad has been very useful for you and that now that you know how to get all weapons, the game's statistics and which ones you can make the most of each of them.
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