King Halo, voiced by Iori Saeki, is a prideful and relentless Uma girl in
Umamusume Pretty Derby. Her unique playstyle revolves around conserving stamina during most of the race and unleashing a powerful burst in the final sprint, making her an excellent
Late Surger or
End Closer. It's noted that her unique skill, "Call Me King," significantly improves when her Star Level is increased, transforming into "Prideful King" for enhanced performance in the final 200m.
Umamusume Pretty Derby: King Halo Build Guide
To successfully train King Halo and lead her to the URA Finale Finals, a dedicated training strategy is essential. Here's a simple build guide:
Umamusume Pretty Derby: King Halo Training
Training King Halo can be challenging, especially since she starts as an R-ranked character with low initial stats.
- Increase Star Level: When you first obtain her, it's highly recommended to increase her Star Level to at least 2. This upgrade is crucial as it improves her unique skill, "Call Me King," to "Prideful King," which dramatically boosts her performance in the race's final 200 meters. Unique skills typically level up at certain fan thresholds (e.g., 60,000, 70,000, and 120,000 fans by specific points in her career).
- Utilize Preparation Time: During her training, you'll have opportunities for preparation. It's highly recommended to use this extra time to increase friendship with your supporters. Maximizing supporter friendship significantly increases the stats you gain near the end of your URA run, which is vital for King Halo's success.
Primary Stats
King Halo has an innate training boost, receiving
20% more Power and
10% more Guts. Leverage these bonuses by focusing on:
- Power: Prioritize Power first. Aim to get this stat to B rank or higher. Power affects acceleration, the ability to break through the pack, and maintaining position.
- Speed: After Power, focus on Speed, also aiming for B rank or higher. Speed is universally important and dictates her maximum velocity, especially during her critical final spurt.
Secondary Stats
Once your primary stats are in good shape, consider balancing between:
- Guts: King Halo's innate Guts boost makes this a natural choice. Guts reduces stamina consumption in the final sprint and improves performance when stamina is low, which is beneficial for a Late Surger.
- Wit (Wisdom): Wit improves skill activation rates and helps prevent race mistakes.
- Stamina: Since King Halo's playstyle as a Late Surger or End Chaser involves conserving energy and bursting at the end, extensive Stamina training won't be as critical as for other types of runners. She relies on having access to a lot of energy during the final sprint, rather than maintaining high speed over long distances. However, for medium distance races in her career (like Satsuki Sho and Japanese Derby), having around 200-300 Stamina by the end of Year 2 is advisable.
Support Cards
A strategic combination of Support Cards is paramount for any Umamusume's training. For King Halo, a strong focus on her key offensive stats is recommended:
- 3 Speed Cards: To provide consistent boosts to her Speed.
- 3 Power Cards: To capitalize on her innate Power growth and ensure strong acceleration.
- Consideration for Long Races: While not explicitly mentioned in the provided context for King Halo, some discussions suggest that for her mandatory long-distance race (like Kikuka Sho), even if it's just for participation, having at least one Stamina card (like Super Creek for its recovery skills) can be beneficial if your inherited stamina isn't sufficient.
Skills
Aim to acquire the following skills before the final G1 race to enhance King Halo's Late Surger/End Closer playstyle:
- Furious Feat: (Likely a powerful speed/acceleration skill for the final phase)
- Uma Mania: (A general skill that enhances overall performance)
- Encroaching Shadow: (A key skill for Closers/Chasers that provides a speed burst late in the race when overtaking)
- Innate Experience: (Potentially a skill that benefits from continuous running or specific conditions)
- In the Right Place!: (Likely a positioning or acceleration skill)
- Firm Conditions: (Could be a stability or stamina-related skill)
- Leader and Pacing skills: Although listed as good for Tokai Teio, for King Halo, who is a LateSurger/End Closer, skills that activate when she's behind or making afinal push would be more fitting. "Encroaching Shadow" is a greatexample of this. Positioning skills that help her navigate through thepack in the home stretch are also highly valuable for a Late Surger.
Legacy Choices
Good legacy choices (parent Umamusume for inheritance) can providebeneficial stat boosts and skills. For King Halo, look for parents thatcan enhance her strengths in Mile and Medium distances and contribute to her Speed and Power.
- Special Week: Often provides good Speed and Power inheritance, along with useful skills.
- Super Creek: Excellent for inheriting Stamina and strong recovery skills, which canbe useful for her medium-distance races, even if Stamina isn't herprimary focus.
- Mejiro McQueen: Strong in Stamina and can pass down valuable long-distance skills.
By meticulously following this training guide, focusing on her specificstat boosts, and acquiring the right skills and Support Cards, you cansignificantly improve King Halo's performance and increase your chancesof reaching the URA Finale Finals.
Tags: Uma Musume Pretty Derby
Platform(s): Android, iOS, Microsoft Windows PC
Genre(s): Social video game, Simulation video game
Developer(s): Cygames, EXNOA LLC
Publisher(s): Cygames, Kakao Games
Mode: Single-player, multiplayer
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