How To Unlock Every Achievement/Trophy in It Takes Two

By
Lidia Rozo
2024-12-18 05:43:10



Discover How To Unlock Every Achievement/Trophy in It Takes Two with our practical guide today.



Everyone was surprised by how well It Takes Two, Hazelight's newest co-op game, had done. Surprisingly, the game's milestones and medals are not obvious in this charming story about an argumentative couple who are transformed into dolls. The little descriptions of each milestone don't offer anything to help gamers progress.



Every single one of them is overly generalized, such as "put on a show, and die trying." Players have had difficulty with accomplishment hunting, and it's easy to see why with explanations like that. Still, it's doable.



You won't see Power Couple's trophy on this list. After you've gotten every other achievement, this one will become available.




Achievement Name - Achievement Description



  • A Daring Daredevil: Put on a show and don't give up!
  • Break The Bank: You've earned it!
  • Bug Sized Relaxation: Take a deep breath and relax.
  • Faraway Frequencies: You found the hidden message!
  • Force Triangulated: Play a tune on your ocarina.
  • Fried Friendship: Work together to solve the puzzle.
  • It Took Two: You did it! Teamwork makes the dream work!
  • Look At Him Go: Reach for the stars!
  • Lost and Found: Don't worry, you'll find your way.
  • Meditation Maestro: You found your inner peace.
  • Minigame Megalomania: You found all the minigames!
  • Mood Swing: Whoops! Maybe you got a little carried away.
  • On Rails Experience: All aboard!
  • Plastic Prison Breakers: You helped them escape!
  • Platforming Prodigy: You're a master of platforming!
  • Realize Your Art. Isn't it beautiful?
  • Snackosaurus: You're a snack-eating champion!
  • Something Fighty: Don't hurt the animals!
  • Struck A Pose: Strike a pose!
  • Terror of the Seven Seas: You're a fearsome pirate!




How To Unlock Every Achievement/Trophy in It Takes Two?





The Daring Devil's Official Walkthrough


Following the defeat of the boss Moon Baboon, players will be able to access Rose's room and find a wind-up toy vehicle. A ramp is placed in front of this car. Above the ramp, a hoop is suspended. The car needs to be wound up by having one player hop inside it while the other pulls it back.

Make sure the player in the automobile can pass through the hoop before you wind it up too much. Once the player successfully throws themselves through the hoop, the accomplishment will be obtained.

Achievement Guide for Breaking the Bank


Continue the plot line after you locate the vehicle in Rose's room. The players will reach a spot with a piggy bank after some time of continuing to pursue it. The piggy bank has a plethora of coins around.

Every player that is playing the game must put their coin into the piggy bank. The moment the bank is filled, the player has to jump on it and pound on the ground. The piggy bank will break and unlock the achievement.

Bug Lounging Area


During the Garden chapter, players will encounter a boss, Burrower. This boss fight will lead them to a building with spa.

Up ahead of them will be a bathtub. For the achievement, all they need to do is hop in the bath.

Remote Signals


In the Rose's Room chapter, players must complete gateway levels to reach Moon Baboon. These portals grant access to two levels. After reaching the second set of portals, the players are supposed to enter the golden portal. Inside, they will find a seating area covered in pillows.

The frequency machine, awaiting the two players atop the tallest tower, asks to shuffle all four frequencies in order for the achievement to be unlocked.

Three-Pronged Attack


An opportunity to get on a boat will arise in the same location as the Platforming Prodigy achievement. To get on the boat, both players will be tempted. This will guide them toward an entrance. As the players make their way down the track, a house will appear to the side of the track.

Players can jump off the boat onto dry land as soon as they arrive at the house. Enter the mansion for the trophy, but stick around for the nod to Zelda. This mansion is filled with breakable urns full of gemstones.

Fried Friendship


Best friend It's so easy to forget about friendship. The heroes will be stuck in a tree while squirrels harass them in chapter two. As soon as they are free to roam, players will find a chamber with a blue button above it. Squirrel in the lab will tell them to ignore it. The player can enter the chamber provided the button is clicked rapidly. Next, by using other set of buttons, the other player can torture his partner with a range of torturing. This, in return, will help the player to achieve the torture achievement.

I Needed Two


Collaboration is the key to success in this game, and this accomplishment exemplifies that. Obviously, in order to win, players will need to collaborate. This accomplishment will be bestowed upon both players upon reaching the end. This is the simplest accomplishment to find without searching it up, yet it may be challenging and put friendships to the test.

Behold Him


Look At Him Go can be unlocked using the same gateway as Faraway Frequencies. The players will later on stumble upon a catapult in the level. The player controlling Cody must launch May up to the raised platform.

Next, Cody needs to head down to the base of the catapult and shrink down to his smallest size. Cody can be shot into space by having May pound on the top section of the catapult.

Find What You Lost


A little later in the game comes across a frozen lake and, more importantly, a winter village. On the opposite side of the lake is located a mother turtle who cannot find her young. Surrounding the lake are several towers that players must activate as this is the first step into hatching turtle eggs.

After the turtles have spawned, players must return the newly hatched turtles back to their mother. To return to the mother turtle, players must gather all four of her young. The achievement will be unlocked once all of them are present.

Master of Meditation


There is an outdoor portion of the Attic level. This area is draped with white clouds. The players will have the use of jetpacks by this stage. A large tambourine is arranged before them. There are two stools inside the tambourine. Quickly proceed and interact with these petri dishes. Sitting down, the two athletes will think. They will be given the reward for this.

Megalomania, a Minigame


Another easy concept is the Megalomania achievement in the minigames. According to the description, players could gain this by simply finding all It Takes Two minigames. The most challenging part to attaining this trophy is merely finding all twenty-five It Takes Two minigames.

It would take a whole post to go over all of them, but gamers will find dozens of minigames, and many of them are easy to spot. Just go with the flow while a tambourine plays.

Shift in Mood


A bell tower is located on the left side of that same winter village. That portion of town will thaw out once the bell tower is turned on. At the bottom of the bell tower, the adventurers will find a swing set that someone is sitting on. The kids can run over to the swing set and spin it around with their magnet skills. Pop the achievement once the swing has spun for a little while.

On Rails Experience


The courtyard of the castle also contains a train that circulates around it in circular motion. Getting the On Rails Experience achievement is simple as all they have to do is to keep up with the train and board it. The achievement will appear on the screen. They can then, if they truly want to feel the rush, run to the engine.

Plastic Prison Breakers


They included an achievement to pay respect to Vincent and Leo, a nod to Hazelight's previous game A Way Out. Chapter 3, Roses Room, houses the pillow fort section where this achievement can be unlocked. As players follow the path, they will encounter a flashlight that they can interact with.

To the right of the flashlight, there should be a pillow staircase. At the end of this trail, two action figurines will be waiting for the gamers. In order to get the achievement, both players need to ground pound on the buttons simultaneously. As an added bonus, they get to eavesdrop on a conversation between Vincent and Leo.

Prodigy on Platforms


In the chapter named Cuckoo Clock, players will come across a village which is very charming. Players will find a signpost which points towards Hell-tower in this village. Meanwhile, all the players are required to push buttons on the front. Players have to climb up the tower after pushing the buttons correctly. The revolving platforms of this tower may be little tricky for those who don't have much experience in playing platformers.

The achievement will unlock once the player reaches the top. Unlike other achievements which both players get when the criteria is met, this one will need each player to reach the summit for it to unlock.

Get Your Muscles


In the courtyard of the castle, the players will find an area filled with different art supplies. Things such as hopping in paint and waltzing around on paper are but a few of the amusing alternatives available in this area. Players will most likely believe that the printer in this room is utilized to print off their artwork. They are absolutely wrong. Players must leap into the back of the printer, where two gears are in motion, to attain the achievement. After that, they will be rolled up and printed.

 

The snackosaurus


One of the regions which players will explore in Rose's Room are inhabited by dinosaurs. Because the player's railcar will smash into a dinosaur's face, they will instantly know the place. In each stage, one player will ride a prehistoric animal while the other will pilot a massive long-necked dinosaur.

The player with the long-necked dinosaur has the capability to eat their opponent by giving them a bite. With the dinosaur, the player eats the second one, so that will unlock the achievement.

There is a Doubt


A part that involves jumping into the water is available in the Snow Globe chapter. An undersea station will be their next destination to start the adventure. One of the minigames will involve a boat when they come up. There are harpoon launchers on the boat that can be used to catch fish. With the fish in your inventory, feed the seels to unlock the achievement.

Posed for an Image


Playable characters will discover a camera within the same chapter as the torture room. Its placement along the route the players must take to get to the wasp nest makes it nearly impossible to miss. Trees and squirrels are the background of the shot. By running up to the backdrop, players can strike a stance in a variety of spots. One player can walk towards the camera and take pictures through the lens, or they can push the timer button and both are photographed in the one photo. Hang them on the wall for real effect.

Apocalypse at Sea


To unlock Terror of the Seven Seas, players must go to the same spot where they can find Something Fishy. Once players have emerged from the ice, they can survey their surroundings until they spot a distant pirate ship.

Then they can run to the pirate ship. In the ship, go in the back of the ship to find the chest. Whenever the player presses on it, it opens and in it is a pirate hat; the achievement will pop in too.


This is all you need to know about How To Unlock Every Achievement/Trophy in It Takes Two, this guide will give you all the ideal steps to achieve it.


Platform(s): Microsoft Windows PC, PlayStation 4 PS4, PlayStation 5 PS5, Xbox One, Xbox Series X/S
Genre(s): Action-adventure
Developer(s): Hazelight Studios
Publisher(s):Electronic Arts
Engine: Unreal Engine 4
Release date: March 26, 2021
Mode: Multiplayer
age rating (PEGI): 12+





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