Barotrauma: Basic concepts about the submarine editor: everything you need to know
This is all you need to know about the basics of theSubmarine Editor in Barotrauma if you are a fan of the game.
Barotrauma is a game that allows you to explore a strange new world in the orbit of Jupiter, where you must direct your crew and create teams to enjoy a 2D experience. If you want to know what are the basic concepts about the submarine editor of Barotrauma, then continue reading.
Submarine-building masterclass (at 15x speed)
Fundamentals of the Submarine Editor for Barotrauma
Easy part of the Submarine Editor for Barotrauma
First of all, keep in mind that making a submarine is very demanding and often it is not the most fun thing in the world. The editor of the Barotrauma submarine may not be so easy to use, this may be one of the reasons why the workshop loading managers have not provided much information on how to use it. Without a doubt, it is something you need to experience for yourself.
Barotrauma Controls
These in general terms are quite similar to the normal game, mainly based on finding out where to put what and how to make things work together. Use the DEL key on the keyboard to delete objects, but you can also use WASD and the mouse to zoom in and out or navigate the area.
By entering the secondary editor, you will see a blue background and several menus around the edges of the game. At the top, you have your file controls and Submarine pleasure. This allows you to place the outline of a submarine in the editor. When you load the Sub into the game, the Sub will be approved, connecting it to a docking hatch on board the actual submarine.
Then you will have the Back, Open and Save buttons. If you use the open button, you can access all your current sub files and upload them. Note that editing a submarine that you have already opened will not change the subfile, unless you have saved it in the original subfile.
Did you overwrite a vanilla sub by accident in Barotrauma?
Do not worry, create a backup using the file verification system in Properties. Simply create a modified version of a vanilla sub if you open the .sub file, with this you can modify it and save it with a different name.
This allows you to keep the default subcomponent that comes with the game or the original file.
Wiring mode - Submarine Editor in Barotrauma
For this you must know how to wire things and how the wiring works.
Character mode - Submarine Editor in Barotrauma
This mode allows you to store items in containers. However, if you are not in this mode, you have your editor box at the bottom. Find and place an item in the editor and enter character mode, select it in character mode and then place the item in a container or a weapon.
The character mode offers you the possibility to interact with things as if you were a character, this does not generate a character or real entity in the game. Although you can also wire things in this mode.
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