These are the foundational balls you find during your run or start with, each introducing a core mechanic like status effects, utility, or brute damage. Picking the right starting character ensures you begin your run with a powerful focus.
Ball Name | Level 1 Effect Summary | Starting Character |
Bleed | Inflicts 2 Bleed stacks; bleeding enemies take 1 damage per stack when hit (Max 8 stacks). | The Warrior |
Brood Mother | 25% chance to birth a baby ball on enemy hit. | The Cohabitants |
Burn | Adds 1 Burn stack for 3 seconds (max 3 stacks); deals 4-8 damage per stack/sec. | The Itchy Finger |
Cell | Splits into a clone on hit (up to 2 times). | – |
Charm | 4% chance to charm enemy for 5 seconds; charmed units walk up the board and attack foes. | – |
Dark | Deals 3.0x damage but self-destructs on enemy hit; 3-second shot cooldown. | The Shade |
Earthquake | Deals 5-13 damage to nearby units in a 3x3 tile square. | – |
Egg Sac | Explodes into 2-4 baby balls on enemy hit; 3-second shot cooldown. | The Flagellant |
Freeze | 4% chance to freeze enemy for 5.0 seconds; frozen enemies receive 25% more damage. | The Repentant |
Ghost | Passes through enemies. | The Empty Nester |
Iron | Deals double damage but moves 40% slower. | The Shieldbearer, The Tactician |
Laser (Horizontal) | Deals 9-18 damage to all enemies in the same row. | – |
Laser (Vertical) | Deals 9-18 damage to all enemies in the same column. | The Cogitator |
Light | Blinds enemies on hit for 3 seconds (50% chance of missing attacks). | The Physicist |
Lightning | Deals 1-20 damage to up to 3 nearby enemies. | The Juggler |
Poison | Applies 1 Poison stack (max 5 stacks); lasts 6 seconds, deals 1-4 damage per stack/sec. | The Embedded |
Vampire | 4.5% chance to heal 1 health on hit. | The Spendthrift |
Wind | Passes through enemies and slows them by 30% for 5 seconds, but deals 25% less damage. | The Radical |
Once any two basic balls reach Level 3, they can be combined into a more powerful, specialized Evolution Ball. These are the workhorse damage dealers that take your run to the next level.
Evolution Ball Name | Required Basic Balls (Level 3) | Level 1 Effect Summary |
Assassin | Iron x Ghost or Iron x Wind | Passes through front enemies; backstabs deal 30% bonus damage. |
Berserk | Charm x Burn or Charm x Bleed | No Level 1 description provided. |
Black Hole | Dark x Sun | Pulls enemies in and deals massive 3.5x damage. |
Blizzard | Freeze x Lightning or Freeze x Wind | Freezes all enemies in a 2-tile radius for 0.8 seconds, dealing 1-50 damage. |
Bomb | Burn x Iron | Explodes on enemy hit, dealing 150-300 damage to nearby enemies; 3-second shot cooldown. |
Flash | Light x Lightning | Damages all enemies on screen (1-3) after hitting an enemy and blinds them for 2 seconds. |
Flicker | Light x Dark | Deals 1-7 damage to every enemy on screen every 1.4 seconds. |
Freeze Ray | Freeze x Laser (Vertical) or Freeze x Laser (Horizontal) | Emits a ray on hit, dealing 20-50 damage to all in path; 10% chance to freeze for 10.0 seconds. |
Frozen Flame | Freeze x Burn | Adds 1 Frostburn stack (max 4 stacks) for 20 seconds; deals 8-12 damage per stack/sec, enemies take 25% more damage. |
Glacier | Freeze x Earthquake | Releases glacial spikes dealing 15-30 damage and freezing enemies for 2.0 seconds; also deals 6-12 damage to nearby units. |
Hemorrhage | Bleed x Iron | Inflicts 3 Bleed stacks. If target has 12+ stacks, consumes all stacks for 20% of their current health damage. |
Holy Laser | Laser (Vertical) x Laser (Horizontal) | Deals 24-36 damage to all enemies in the same row and column. |
Incubus | Charm x Dark | 4% chance to charm enemy for 9 seconds; charmed enemies curse nearby foes (cursed units take 100-200 damage after 5 hits). |
Inferno | Burn x Wind | Applies 1 Burn stack every second to all enemies within a 2-tile radius; Burn lasts 6 seconds, deals 3-7 damage per stack/sec. |
Laser Beam | Light x Laser (Vertical) or Light x Laser (Horizontal) | Emits a laser beam on hit dealing 30-42 damage and blinding enemies for 8 seconds. |
Leech | Brood Mother x Bleed | Attaches up to 1 leech that adds 2 Bleed stacks per second (max 24 stacks). |
Lightning Rod | Lightning x Iron | Plants a rod into hit enemies; struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies. |
Lovestruck | Charm x Light or Charm x Lightning | Inflicts Lovestruck for 20 seconds; Lovestruck units have a 50% chance to heal you for 5 health when they attack. |
Maggot | Cell x Brood Mother | Infests enemies; upon death, they explode into 1-2 baby balls. |
Magma | Burn x Earthquake | Emits lava blobs over time; enemies gain 1 Burn stack on contact (deals 3-8 damage per stack/sec). Also deals 6-12 damage to nearby units. |
Mosquito King | Vampire x Brood Mother | Spawns a mosquito on enemy hit; mosquitoes deal 80-120 damage and steal 1 health if they kill an enemy. |
Mosquito Swarm | Vampire x Egg Sac | Explodes into 3-6 mosquitoes; mosquitoes deal 80-120 damage and steal 1 health if they kill an enemy. |
Noxious | Wind x Poison or Wind x Dark | Passes through enemies; applies 3 Poison stacks to nearby enemies (2-tile radius); Poison lasts 4 seconds, deals 1-3 damage per stack/sec. |
Nuclear Bomb | Bomb x Poison | Ultimate combination not fully described. |
Nosferatu | Vampire Lord x Mosquito King | Ultimate combination not fully described. |
Phantom | Dark x Ghost | Curses enemies on hit; cursed enemies take 100-200 damage after being hit 5 times. |
Radiation Beam | Laser (Horizontal) x Poison or Laser (Horizontal) x Cell | Emits a beam on hit, dealing 24-48 damage and applies 1 Radiation stack (max 5 stacks); Radiation lasts 15 seconds, enemies receive 10% more damage per stack. |
Sacrifice | Bleed x Dark | Inflicts 4 Bleed stacks (max 15 stacks) and applies a curse (cursed enemies take 50-100 damage after 5 hits). |
Sandstorm | Earthquake x Wind | Passes through enemies; surrounded by a storm dealing 10-20 damage/sec and blinding nearby enemies for 3 seconds. |
Satan | Incubus x Succubus | Ultimate dark evolution with extreme power. |
Shotgun | Egg Sac x Iron | Shoots 3-7 iron baby balls after hitting a wall (balls destroyed on hit but move 200% faster). |
Soul Sucker | Ghost x Vampire | Passes through enemies and saps them; 30% chance to steal 1 health and reduce enemy attack damage by 20% (once per enemy). |
Spider Queen | Brood Mother x Egg Sac | 25% chance of birthing an Egg Sac each time it hits an enemy. |
Storm | Lightning x Wind | Emits lightning to strike nearby enemies every second, dealing 1-40 damage. |
Succubus | Charm x Vampire | 4% chance to charm enemy for 9 seconds; heals 1 when hitting a charmed enemy. |
Sun | Burn x Light | Blinds all enemies in view and adds 1 Burn stack every second (max 5 stacks); deals 6-12 damage per stack/sec. |
Swamp | Earthquake x Poison | Leaves behind tar blobs; enemies slowed by 50% for 7 seconds and gain 1 Poison stack (max 8 stacks); also deals 6-12 damage to nearby units. |
Vampire Lord | Vampire x Bleed or Vampire x Dark | Inflicts 3 Bleed stacks; heals 1 health and consumes all stacks when hitting an enemy with at least 10 Bleed stacks. |
Virus | Poison x Ghost or Poison x Cell | Applies 1 Disease stack (max 8 stacks) for 6 seconds (deals 3-6 damage/sec); diseased units have 15% chance to pass a stack to nearby foes. |
Voluptuous Egg Sac | Cell x Egg Sac | Explodes into 2-3 Egg Sacs on hit; 3-second shot cooldown. |
Wraith | Freeze x Ghost | Freezes any enemy it passes through for 0.8 seconds. |
What ultimate evolution combination are you aiming for in your next run?