All balls and evolutions in Ball x Pit

By Ambar Jimenez | 2025-10-20 18:07:09
Ball x Pit, the chaotic creation from Kenny Sun and Devolver Digital, transforms the classic brick-breaker formula into a high-octane dungeon crawler where your spherical weapons are everything. Success isn't just about bouncing balls; it's about harnessing synergy. By collecting gems and leveling up, you gain access to powerful Special Balls that you can then strategically combine to forge devastating Evolution Balls, dealing exponential damage to the field.This guide is your complete compendium to every ball in the game—from the basic starters to the ultimate, game-breaking super evolution combos. Master the list and discover the synergies needed to conquer the pit!

The Basic Arsenal: All Special Balls

These are the foundational balls you find during your run or start with, each introducing a core mechanic like status effects, utility, or brute damage. Picking the right starting character ensures you begin your run with a powerful focus.

Ball NameLevel 1 Effect SummaryStarting Character
BleedInflicts 2 Bleed stacks; bleeding enemies take 1 damage per stack when hit (Max 8 stacks).The Warrior
Brood Mother25% chance to birth a baby ball on enemy hit.The Cohabitants
BurnAdds 1 Burn stack for 3 seconds (max 3 stacks); deals 4-8 damage per stack/sec.The Itchy Finger
CellSplits into a clone on hit (up to 2 times).
Charm4% chance to charm enemy for 5 seconds; charmed units walk up the board and attack foes.
DarkDeals 3.0x damage but self-destructs on enemy hit; 3-second shot cooldown.The Shade
EarthquakeDeals 5-13 damage to nearby units in a 3x3 tile square.
Egg SacExplodes into 2-4 baby balls on enemy hit; 3-second shot cooldown.The Flagellant
Freeze4% chance to freeze enemy for 5.0 seconds; frozen enemies receive 25% more damage.The Repentant
GhostPasses through enemies.The Empty Nester
IronDeals double damage but moves 40% slower.The Shieldbearer, The Tactician
Laser (Horizontal)Deals 9-18 damage to all enemies in the same row.
Laser (Vertical)Deals 9-18 damage to all enemies in the same column.The Cogitator
LightBlinds enemies on hit for 3 seconds (50% chance of missing attacks).The Physicist
LightningDeals 1-20 damage to up to 3 nearby enemies.The Juggler
PoisonApplies 1 Poison stack (max 5 stacks); lasts 6 seconds, deals 1-4 damage per stack/sec.The Embedded
Vampire4.5% chance to heal 1 health on hit.The Spendthrift
WindPasses through enemies and slows them by 30% for 5 seconds, but deals 25% less damage.The Radical

Evolution Balls: Combining for Power

Once any two basic balls reach Level 3, they can be combined into a more powerful, specialized Evolution Ball. These are the workhorse damage dealers that take your run to the next level.

Evolution Ball NameRequired Basic Balls (Level 3)Level 1 Effect Summary
AssassinIron x Ghost or Iron x WindPasses through front enemies; backstabs deal 30% bonus damage.
BerserkCharm x Burn or Charm x BleedNo Level 1 description provided.
Black HoleDark x SunPulls enemies in and deals massive 3.5x damage.
BlizzardFreeze x Lightning or Freeze x WindFreezes all enemies in a 2-tile radius for 0.8 seconds, dealing 1-50 damage.
BombBurn x IronExplodes on enemy hit, dealing 150-300 damage to nearby enemies; 3-second shot cooldown.
FlashLight x LightningDamages all enemies on screen (1-3) after hitting an enemy and blinds them for 2 seconds.
FlickerLight x DarkDeals 1-7 damage to every enemy on screen every 1.4 seconds.
Freeze RayFreeze x Laser (Vertical) or Freeze x Laser (Horizontal)Emits a ray on hit, dealing 20-50 damage to all in path; 10% chance to freeze for 10.0 seconds.
Frozen FlameFreeze x BurnAdds 1 Frostburn stack (max 4 stacks) for 20 seconds; deals 8-12 damage per stack/sec, enemies take 25% more damage.
GlacierFreeze x EarthquakeReleases glacial spikes dealing 15-30 damage and freezing enemies for 2.0 seconds; also deals 6-12 damage to nearby units.
HemorrhageBleed x IronInflicts 3 Bleed stacks. If target has 12+ stacks, consumes all stacks for 20% of their current health damage.
Holy LaserLaser (Vertical) x Laser (Horizontal)Deals 24-36 damage to all enemies in the same row and column.
IncubusCharm x Dark4% chance to charm enemy for 9 seconds; charmed enemies curse nearby foes (cursed units take 100-200 damage after 5 hits).
InfernoBurn x WindApplies 1 Burn stack every second to all enemies within a 2-tile radius; Burn lasts 6 seconds, deals 3-7 damage per stack/sec.
Laser BeamLight x Laser (Vertical) or Light x Laser (Horizontal)Emits a laser beam on hit dealing 30-42 damage and blinding enemies for 8 seconds.
LeechBrood Mother x BleedAttaches up to 1 leech that adds 2 Bleed stacks per second (max 24 stacks).
Lightning RodLightning x IronPlants a rod into hit enemies; struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
LovestruckCharm x Light or Charm x LightningInflicts Lovestruck for 20 seconds; Lovestruck units have a 50% chance to heal you for 5 health when they attack.
MaggotCell x Brood MotherInfests enemies; upon death, they explode into 1-2 baby balls.
MagmaBurn x EarthquakeEmits lava blobs over time; enemies gain 1 Burn stack on contact (deals 3-8 damage per stack/sec). Also deals 6-12 damage to nearby units.
Mosquito KingVampire x Brood MotherSpawns a mosquito on enemy hit; mosquitoes deal 80-120 damage and steal 1 health if they kill an enemy.
Mosquito SwarmVampire x Egg SacExplodes into 3-6 mosquitoes; mosquitoes deal 80-120 damage and steal 1 health if they kill an enemy.
NoxiousWind x Poison or Wind x DarkPasses through enemies; applies 3 Poison stacks to nearby enemies (2-tile radius); Poison lasts 4 seconds, deals 1-3 damage per stack/sec.
Nuclear BombBomb x PoisonUltimate combination not fully described.
NosferatuVampire Lord x Mosquito KingUltimate combination not fully described.
PhantomDark x GhostCurses enemies on hit; cursed enemies take 100-200 damage after being hit 5 times.
Radiation BeamLaser (Horizontal) x Poison or Laser (Horizontal) x CellEmits a beam on hit, dealing 24-48 damage and applies 1 Radiation stack (max 5 stacks); Radiation lasts 15 seconds, enemies receive 10% more damage per stack.
SacrificeBleed x DarkInflicts 4 Bleed stacks (max 15 stacks) and applies a curse (cursed enemies take 50-100 damage after 5 hits).
SandstormEarthquake x WindPasses through enemies; surrounded by a storm dealing 10-20 damage/sec and blinding nearby enemies for 3 seconds.
SatanIncubus x SuccubusUltimate dark evolution with extreme power.
ShotgunEgg Sac x IronShoots 3-7 iron baby balls after hitting a wall (balls destroyed on hit but move 200% faster).
Soul SuckerGhost x VampirePasses through enemies and saps them; 30% chance to steal 1 health and reduce enemy attack damage by 20% (once per enemy).
Spider QueenBrood Mother x Egg Sac25% chance of birthing an Egg Sac each time it hits an enemy.
StormLightning x WindEmits lightning to strike nearby enemies every second, dealing 1-40 damage.
SuccubusCharm x Vampire4% chance to charm enemy for 9 seconds; heals 1 when hitting a charmed enemy.
SunBurn x LightBlinds all enemies in view and adds 1 Burn stack every second (max 5 stacks); deals 6-12 damage per stack/sec.
SwampEarthquake x PoisonLeaves behind tar blobs; enemies slowed by 50% for 7 seconds and gain 1 Poison stack (max 8 stacks); also deals 6-12 damage to nearby units.
Vampire LordVampire x Bleed or Vampire x DarkInflicts 3 Bleed stacks; heals 1 health and consumes all stacks when hitting an enemy with at least 10 Bleed stacks.
VirusPoison x Ghost or Poison x CellApplies 1 Disease stack (max 8 stacks) for 6 seconds (deals 3-6 damage/sec); diseased units have 15% chance to pass a stack to nearby foes.
Voluptuous Egg SacCell x Egg SacExplodes into 2-3 Egg Sacs on hit; 3-second shot cooldown.
WraithFreeze x GhostFreezes any enemy it passes through for 0.8 seconds.

What ultimate evolution combination are you aiming for in your next run?

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