Super Mario Maker 2 - How to Get All Keys and Unlock the Ending - Ultimate Guide

By
Daniel Hidalgo
2019-06-29 16:20:41


Already the videogame of platforms and creation developed by Nintendo for the Nintendo Switch and recently released, Super Mario Maker 2 is in our hands. Super Mario Maker 2 is a video game loaded with a lot of interesting things, secrets, curiosities, elements that will remind very good times to the most veteran and other charming things.

One of the things we are most enjoying in Super Mario Maker 2 is its story mode, which has a variety of levels designed in a way that is simply interesting, with a lesson in each of them.

One of the levels that we have loved the most in Super Mario Maker 2, has been Keymaster. The Keymaster level is a level that contains a puzzle that may seem very easy, but is more complex than you could imagine.

But we have already managed to solve it and we have prepared for you a guide on Mario Maker Keymaster, in which we will tell you how to get all the keys and unlock the end.

Story Mode  The Keymaster ALL KEYS


How to get all the keys and unlock the end of Super MArio Maker 2 ?.


Well, very simple, Mario Maker Keymaster, is composed of 6 rooms, well they are actually 7 rooms, but one is incredibly secret, the fact is that each room in turn has a key. And these are the ones we refer to when we say how to get all the keys to unlock the end in Super Mario Maker 2.

Then, knowing all this, how to get all the keys and unlock the end of Super Mario Maker 2.

As we already mentioned, Keymaster is composed of 6 rooms + 1 super secret. You will start in a room where red mushrooms will rain on you. Your task here is to take one of the red mushrooms and go down the pipe that is on the ground. In that same room you will find seven pipes, each pipe will take you to a different reward.

If you move to the center of the room, you can find Pow, Spring and Switch, your task will be to get the Switch article and walk to the pipe at the back of the room on the left side where you will find a lever from which you will have to shoot and shoot

Then you have to go under the yellow block to get to the right side where you can find a key take it to unlock the end of Super Mario Maker 2.

Back you can find the ghost-riddled room that you will not have to attack, instead go to the starting room and get an ignition and a spring, once you have these two elements go to the other pipe where two rings will be of ghosts. Your task is to jump with the spring to the circle where you can get another key to unlock the ending in Super Mario Maker.

After getting the second key, go to the third room where you will have to get block Pow which will serve to repel the ghosts, with the way a little more clear you will have to go to the pipe and use the platform to jump to the Next key to unlock the end of Super Mario Maker 2.

The next thing you have to do is head to puzzle room 4 on the Keymaster stage for Mario Maker 2, but first make sure you get another spring.

Once you have the spring you can enter the puzzle room, inside, throw the spring on the puzzle block that you will see in one corner and the other spring throw it towards the spring to be able to climb with both springs and reach the next key to unlock the end of Super Mario Maker 2.

 We are already approaching the end of this adventure, go now to the next pipeline and take a block of Pow and climb to the top of that room when climbing go to your right side until you bump into the enemies, you will use the block of Pow to take down everyone and get the next key to the end of Super Mario Maker 2.












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