The hunt for collectibles continues in South of Midnight! In Chapter 5: "Everything That Rises," players will explore eerie swamps, abandoned farms, and a haunting factory while uncovering hidden lore and valuable upgrades. This guide provides a detailed walkthrough for all 11 Readables and the 1 Health Filament scattered throughout the chapter.Whether you're a completionist or just want to dive deeper into the game’s story, this guide ensures you won’t miss a thing.
Readables Collectible #1: Burrower’s – Pieces of the Self
Location: Hollow Tree Near Starting Area
- After crossing the water using grapple points, follow the path until you reach a gap in a hedge. Squeeze through.
- Hazel will find a piece of her house and her toy, Crouton.
- Use Crouton to navigate through a glowing tree log (as shown in the tutorial).
- Clear the Stigma at the end of the tunnel to remove corruption, allowing Crouton to collect "Floof" under a metal platform.
- Check the hollow tree near the log—the first Readable is inside.
Next Steps:
- Follow the Strand past the Jolene advertisement until you reach a school bus.
- To the left, there’s a house with a barricaded crawlspace—use "Strand Push" to break in.
- Send Crouton through, then climb the ramp and interact with the pile of stones on a tree stump for another Floof.
Readables Collectible #2: Statue Flyer
Location: Fence Pole Near the Diner
- Progress until you see the Giant Statues in the distance.
- Climb onto a truck on the right to find a Floof at the end of the path.
- Encounter the giant gator from Chapter 4 again—toss Crouton across the water to destroy a Stigma and clear the path.
- Before moving forward, inspect a shed suspended in a tree—send Crouton inside to retrieve a Floof.
- Head to the diner affected by Haint corruption—the Readable is attached to a fence pole nearby.
- Defeat the Haint, destroy the Stigma, and collect the memory in the bottle.
Readables Collectible #3: Burrower’s Iron
Location: Crate Near Church Entrance
- After the battle, climb the giant axe to reach Auntie Belle’s advertisement and grab a Floof.
- Behind the building, destroy an explosive mushroom on a truck, climb up, and use a grapple point to glide onto a roof in the water for another Floof.
- Head toward the church—explosive mushrooms block the way, but once cleared, Hazel reunites with Ms. Pearle and Jolene.
- After the cutscene, check near the church entrance—the Readable is on a crate.
Readables Collectible #4: Hollow Dreamers
Location: Couch on a Veranda in the Flooded Village
- Find a crawlspace beneath the church (near animal pens)—break the barricade and send Crouton in for a Floof.
- Behind the church, drop into the water for another Floof.
- Enter the flooded village—inside the first house on the right, a Floof is guarded by two explosive mushrooms (clear them first).
- On the veranda of the same house, the Readable is on a couch.
- Continue forward, defeat a Haint, and clear a Stigma.
- On a nearby mobile home’s roof, use a grapple point to reach another Floof.
Readables Collectible #5: Kids Need a Hand
Location: Dining Table in Flooded Village House
- Before heading to the house where the Stigma fight occurred, use a grapple point to reach the large statues near the diner.
- In the sunflower field, locate a small water tower with a Health Filament on top.
- To climb it:
- Use a cart and a shed to reach the tower.
- Collect the Health Filament, then return to the house in the Flooded Village.
Inside, the Readable is on the dining table.Readables Collectible #6: Jo’s Penance
Location: Bedroom Table in Flooded Village House
- Head upstairs in the same house—the Readable is on the bedroom table.
- Exit and proceed toward Monarch Cotton.
- Behind the petrol station, use "Weave" on a truck, climb up, and jump to the roof for a Floof.
- Cross the water where the dogs are, then look for a damaged "Flood" advertisement with a Floof on top.
Readables Collectible #7: Yard Sale Notice
Location: Chair in Mobile Home Near Old Farm
- After reaching Monarch Cotton, climb to the top and spot a Stigma at the Old Farm.
- Enter the barn, flip a metal sheet for a Floof, then push open the gates.
- In the flooded area, help a squealing pig—flip another metal sheet nearby for a Floof.
- After the gator encounter, clear overgrowth to find a generator—activate it to drop a hayball for crossing.
- In the Old Farm, explore the barn and windmill for more Floofs.
- Near a mobile home behind the house, the Readable is on a chair.
Readables Collectible #8: Honor Thy Father and Mother
Location: Lounge Table in Old Farmhouse
- Enter the Old Farmhouse—the Readable is on the lounge table.
- Upstairs, find a Floof in the bedroom.
Readables Collectible #9: A Bashful Farmhand in the Setting Sun
Location: Second Bedroom in Old Farmhouse
- In the second bedroom, grab the Readable.
- Now, destroy the two Stigmas (one near the farmhouse, one behind the barn).
- A chase sequence (similar to Chapter 4) follows.
Readables Collectible #10: The Pigs Are a Loss
Location: Wooden Table in Pig Factory
- After the chase, enter the Pig Factory.
- Trace a yellow cable, clear a barricade, and send Crouton to activate the generator.
- Inside, the Readable is on a wooden table in the first room.
- Later, flip a metal sheet in a room full of dead pigs for a Floof.
Readables Collectible #11: Sutter’s Will and Testament
Location: Final Chamber Inside Two-Toed Tom
- After defeating Two-Toed Tom, Hazel is swallowed.
- Navigate through floating debris—ignore the squealing pig.
- Near the water, find a Floof.
- Climb the only climbable wall—the final Readable is here.
- Proceed to the wound, heal it, then exit to complete the chapter.
Conclusion
With this guide, you’ve secured all 11 Readables and the Health Filament in Chapter 5. These collectibles enrich the game’s lore and provide valuable upgrades.
What was your favorite find? Let us know in the comments!
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