No, I'm Not A Human is a game defined by its choices and their surprising consequences. With ten distinct endings, achieving 100% completion requires careful planning, multiple playthroughs, and a bit of luck. Some conclusions are straightforward, while others demand a series of precise, cryptic actions. This comprehensive walkthrough details every ending and provides the exact steps needed to add them to your collection.
How to Track Your Progress
Before you begin your journey to collect every ending, know that you can review your progress from the main menu. The 'Collection' section allows you to see which endings you've already unlocked and even rewatch their unique cutscenes, making it easy to track what you’re missing.
A Complete Breakdown of All Endings
Here is the definitive list of all ten endings in No, I'm Not A Human and the strategies to unlock them.
1. Child of Doom
This complex ending is tied to the Seductive Woman character. Not only must you be fortunate enough for her to arrive, but you must also ensure her survival. Specific interactions are required, culminating in finding a baby within your home after it is born. This is one of the game's most intricate narrative threads.
2. The End?
To achieve this ending, you must create a purely human household. By the 13th day, you must ensure that
only humans remain in your home, with zero Visitors. Meticulously test every character using known Visitor symptoms. If even a single Visitor is present, you will unlock the "No, I'm Not Alone" ending instead.
3. No, I'm Not Alone
The counterpart to "The End?", this ending requires you to have
at least one Visitor in your home by the start of the 13th day. You can use symptom guides to identify Visitors or intentionally invite and protect a character who is a guaranteed non-human.
Donate: buy me a coffee4. May Death Cleanse Us of Our Sins
On the eighth night, the Cult Leader will leave three cultists in yourcare. To unlock this ending, you must keep all three cultists alive andpresent in your home until the 11th day. This requires protecting themfrom being taken by FEMA or falling victim to other threats.
5. Welcome to FEMA
Embrace the authority of the government agency. This path requires long-termplanning: you must support FEMA by calling them three times,consistently hand out their notices, and be fully compliant during alltheir visits. Choosing specific, pro-FEMA dialogue options is crucialfor success.
6. Yes, I'm Alone
This is one of the easiest endings to unlock, often obtained naturally. When the Pale Man Visitor arrives on the 3rd, 5th, 9th, or 11th night, yousimply must tell him that you are alone. He will enter regardless of the truth, triggering the ending immediately.
7. Yes, I'm a Murderer
Embrace your dark side. This ending triggers after you have killed a sufficient number of human characters—typically three or four. After reaching this threshold, the Prophet will visit on the following night to condemnyour actions, unlocking the ending.
8. Shroom or Doom
Interact with the mysterious Mushroom Man who visits on the 6th night. You musthave basement access and then follow his bizarre instructions precisely: pick the mushroom, eat it, click the apple, and then click the clock.This sequence unlocks one of the game's more surreal conclusions.
9. Embrace the Inevitable
A notoriously elusive ending that becomes simple with guidance. You mustfaithfully follow the Prophet's instructions: let the cat inside,refrain from testing anyone on the 6th and 7th days, and dig in thebasement repeatedly until you uncover a hidden tunnel.
10. Wrath of the Vigilante
Trigger this ending by failing to convince the Vigilante of your humanity whenhe confronts you on the 10th or 12th night. The easiest way is to showhim your teeth (which are always white), but showing him unproven traits like your armpits or ears also works. Consuming items like Enerjeka(red eyes) or digging in the basement (dirty nails) can also give youVisitor-like symptoms.
By using this guide, you can systematically experience every story branch that No, I'm Not A Human has to offer. Happy replaying
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