Come costruire un combattente in Dungeons & Dragons
Lidia Rozo | 2024-10-15 20:24:20 | Italiano
La nostra guida di oggi ha lo scopo di spiegarti come creare un combattente in Dungeons & Dragons. Vediamo.
Chi di noi non ama scatenare il caos con una spada? È gratificante vedere il danno totale aumentare man mano che si sale di livello in Dungeons & Dragons. Per quanto riguarda le classi che infliggono danni marziali, i combattenti sono tra le migliori.
Non devi rinunciare completamente agli incantesimi; infatti, i combattenti sono spesso la prima scelta di molti giocatori di D&D a causa delle loro liste di incantesimi un po' più semplici rispetto alle classi più sofisticate. In ogni caso, capire come costruire un combattente ed essere benvoluti sono cose completamente diverse. Scopri i dettagli dei combattenti e come creare un personaggio che amerai giocare con questo tutorial completo.
Come creare un combattente in Dungeons & Dragons?
I combattenti di Dungeons & Dragons sono esemplari fisici che eccellono in Forza, Destrezza e Costituzione. Non è che non possano avere statistiche elevate in nessuna parte del loro foglio personaggio; è solo che tali statistiche dovrebbero, e spesso lo fanno, avere la precedenza.
I combattenti, a differenza delle classi con caratteristiche più sfumate, eccellono solo in poche abilità orientate al combattimento. Rispetto, ad esempio, a un mago o uno stregone, sono anche notevolmente più resistenti ai danni. Inoltre, avrai più resistenza per resistere alla battaglia grazie alla loro abilità Second Wind.
Se ami il brivido della battaglia e la sfida di aumentare al massimo le tue possibilità di sopravvivenza in battaglia, allora creare un combattente che ti accompagni nelle avventure sarà sicuramente un'esperienza fantastica.
Variazioni nella Guida alle risorse del 2024
I combattenti, a differenza di alcune classi le cui abilità hanno subito notevoli cambiamenti, tendono a conservare molti dei loro tratti o a mantenere un tratto modificandolo poco. Non solo, ma il Player's Handbook del 2014 non menziona le nuove caratteristiche aggiuntive.
Nome dell'impresa - Novità del PHB 2024 - Descrizione dell'impresa
- Stile di combattimento: adatta il tuo approccio al combattimento selezionando uno stile di combattimento che si allinei alle tue tattiche preferite. Questo potrebbe essere un focus sulla precisione, sulla potenza o sulla difesa.
- Second Wind: recupera la salute come azione bonus, consentendo una tregua temporanea durante le battaglie intense. La frequenza di questa abilità aumenta con l'esperienza, rendendola una risorsa più affidabile.
- Padronanza delle armi: sblocca il potenziale dell'arma che hai scelto con un tratto di padronanza delle armi unico. Questo potrebbe garantirti ulteriori vantaggi come maggiori probabilità di colpo critico, danni migliorati o la capacità di disarmare gli avversari.
- Action Surge: scatena un'esplosione di energia eseguendo un'azione extra durante il tuo turno. Ciò ti consente di eseguire attacchi aggiuntivi, lanciare incantesimi o usare abilità, fornendo un vantaggio strategico nelle situazioni di combattimento.
- Tactical Mind: Combine your combat prowess with mental acuity. Use Second Wind to reroll a failed ability check and add your fighter level to the roll, giving you a second chance to overcome challenges.
- Extra Attack: Deliver multiple strikes with each attack action, increasing your damage output and overwhelming your foes. This ability becomes even more potent at levels 11 and 20, allowing you to inflict devastating blows.
- Tactical Shift: Maintain battlefield mobility while using Second Wind. Move up to half your movement speed without provoking opportunity attacks, enabling you to reposition, avoid attacks, or pursue retreating enemies.
- Indomitable: Demonstrate unwavering resolve in the face of adversity. Reroll failed saving throws, adding your fighter level to the roll as a bonus. This ability becomes more reliable as you level up, providing a safety net against harmful effects.
- Tactical Master: Customize your weapon mastery with the Tactical Master feat. Replace a weapon mastery property with Push, Sap, or Slow, granting you specialized abilities to control the battlefield and disrupt your enemies' strategies.
- Studied Attacks: Learn from your misses and improve your accuracy. If you miss an attack roll, your next attack against the same creature will have advantage, increasing your chances of landing a hit.
- Epic Boon: Reach new heights of power with an Epic Boon or Feat. These extraordinary abilities can grant you incredible benefits, such as invincibility, elemental mastery, or the ability to control the minds of others.
Most notably, increasing the number of Second Wind uses for both short and lengthy pauses is a good move. With the 2014 ruleset, all it could do was regenerate health; now that you have more options, its worth stays high regardless of how long your campaign lasts.
You can choose an Epic Boon for any class after you reach level 19, but you can't do it until then. I am not at the level of player you are.
Emphasis on Subclasses
A fighter can be an eldritch knight, a champion, a combat master, or a psi warrior. Although the psi warrior is new, the other characters are familiar to anyone who used the 2014 Player's Handbook. The idea for this fighter subclass actually came from Xanather's Guide to Everything.
Combat Expert
For those who value teamwork more than anything else, battle masters are the way to go. Their extensive repertoire of maneuvers, which includes twenty different moves in total, has brought them great fame. At the beginning, you'll be able to choose three, and once you reach fighter level 15, you'll be able to study up to nine. In order to activate your Maneuvers, you'll need to spend your Superiority Dice, which you acquire as well.
You can do a lot more than simply attack with these Maneuvers, but one of the most effective feats is Know Your Enemy, which helps you identify your enemies' strengths and weaknesses and then transmit this information to your team so that you can defeat them.
Champion
Becoming a Remarkable Athlete is your new subclass. You gain an advantage on initiative rolls and Athletics checks with that feat, so it's not a fluke. However, that saying is accurate for the vast majority of a Champion's abilities.
The thrill of battle alone can grant you Heroic Inspiration, increase your critical hits, and give you access to a second fighting style. Anyone who has never played a fighter before or who finds themselves anticipating battles more than anything else during D&D sessions can consider joining this subclass.
Knight of Eldritch
Those warriors who would rather not be entirely devoid of magic can consider becoming eldritch knights. The quantity of spells available to you is far lower than other classes that focus solely on spells, and you can only study spells up to level four because this class is mainly martial in nature.
But there's a ton of variation available to you because you can choose from the wizard's spell list. Your kit is also heavily infused with magic, so you can cast a cantrip with one of your attacks. You have the ability to form a magical relationship with some weapons, making them impenetrable to physical harm or manipulation.
Warrior Psi
Players who are still apprehensive about spell lists but are interested in exploring talents beyond the raw martial might of champions and battle masters may find what they're looking for in this subclass. Your spellcasting options are limited to a handful of skills that make use of Psionic Energy Dice.
Because of this, you can use your mind to move friends or obstacles, attack enemies, or help allies. At some point, you figure out how to protect your mind from psychic attacks as well. Plus, this subclass does grant one spell, Telekinesis, after you reach level 18.
Top Choices for Species
There isn't a bad species to choose when it comes to fightersand the various methods you can level them up. This is particularly true with the new 2024 Player's Handbook framework, which suggests choosingyour species after your class.
But having said that, a lot of species in the 2024 rulesetare good fits for fighting gear. Species as physically formidable asGoliaths and Orcs are terrifyingly effective combatants.
Consider yuan-ti or bugbears if you'd want to play acharacter from a Fifth Edition D&D race that isn't in the 2024Player's Handbook. Actually, you can use your martial abilities to harmadversaries without even being close by because to bugbears' ten-footreach.
When it comes to non-physical saving throws, yuan-ti can be a great aid. This helps when facing off against spellcasters that wouldnormally disregard attributes like Intelligence, Wisdom, and Charisma in favor of Strength and Constitution.
Top Statistics Jobs
The People of Yeonido Are Encountered by Mysterious Creatures Written by Vicki Pangestu
Two things will determine the final placement of yourstatistics. Both the type of fighter you aspire to be and the subclassyou choose to specialize in are determined by these factors. While bothStrength and Dexterity might help you become a better fighter, they aredistinct abilities.
The advantages of these two abilities are substantial. Itdoesn't matter how much dexterity you have if you can't lift a heavydoor. But you might be strong enough to push the door in, but not deftenough to avoid the traps beyond.
Unless you're a barbarian or a certain kind of paladin, youwon't find any class that ranks Strength highly, thus it's a good choice for most party setups.
Subclass Choice and Ability Scores
When selecting a subclass for your fighter, consider the following ability score priorities:
- Battle Master: Prioritize Constitution for maximum hitpoints, as this directly impacts your survivability in combat. Dexterity is also essential for Finesse weapons, which offer a balance betweendamage and accuracy. Additionally, Dexterity is a key attribute forAcrobatics, a skill that can be useful for avoiding attacks ornavigating difficult terrain. If you plan to focus on ranged combat,consider swapping Strength and Dexterity. This will ensure you have thenecessary accuracy and damage output for your chosen playstyle.
- Champion: Similar to the Battle Master, Constitution iscrucial for maximizing hit points. Dexterity remains a valuableattribute for Finesse weapons and Acrobatics. However, the Champion'sfocus on critical hits might make Strength a more attractive option, asit directly increases weapon damage.
- Eldritch Knight: Intelligence is a core ability for thissubclass, as it determines your spellcasting modifier and spell save DC. This allows you to cast powerful spells and resist magical effects.Constitution is still important for hit points, ensuring you can stay in the fight and deliver your spells effectively. Strength or Dexteritycan be prioritized depending on your preferred combat style. If youprefer melee combat, Strength will provide increased damage and weaponproficiency. If you prefer ranged combat, Dexterity will improveaccuracy and damage.
- Psi Warrior: While this subclass doesn't rely on spells,Intelligence is still a valuable attribute. It determines the power ofyour psychic abilities, allowing you to deal more damage and control the battlefield. Constitution is essential for hit points, ensuring you can withstand enemy attacks. Strength or Dexterity can be prioritized based on your combat style. If you prefer melee combat, Strength willincrease your damage and weapon proficiency. If you prefer rangedcombat, Dexterity will improve accuracy and damage.
Eldritch Knight Spells You Can't Miss
Even as an eldritch knight, you should still make sure youcan cause a lot of damage with your weapon of choice if you choose toperform a spell instead of swinging it. You might also think aboutcarrying about a few spells that you can cast at will. These can helpyou become a better fighter or improve your teamwork.
Offensive Spells
- Fire Bolt: A short-range spell that hurls a bolt of fire at an enemy, dealing fire damage.
- Poison Spray: Sprays a cloud of poisonous gas at a target, dealing poison damage and potentially causing the target to becomepoisoned.
- Ice Knife: Conjures a shard of ice and hurls it at an enemy, dealing cold damage and potentially slowing the target.
- Magic Missile: Fires a series of tiny missiles at a target, dealing force damage.
- Cloud of Daggers: Creates a swirling cloud of magicaldaggers around a target, dealing piercing damage and potentiallydisarming the target.
- Melf's Acid Arrow: Fires a beam of acid at an enemy,dealing acid damage and potentially corroding the target's armor orequipment.
- Fireball: Explodes in a burst of fire, damaging enemies in an area and potentially igniting flammable objects.
Utility Spells
- Message: Sends a mental message to a recipient, allowing for secret communication or coordination with allies.
- Jump: Grants the caster a temporary increase in jumping ability, making it easier to overcome obstacles or reach high places.
- Longstrider: Increases the caster's walking speed, allowing for faster travel or pursuit.
- Shield: Creates a magical barrier that absorbs damage, providing protection from attacks.
- Alter Self: Allows the caster to temporarily change theirappearance, making them unrecognizable or providing them with beneficial physical attributes.
- Blur: Makes the caster difficult to hit in combat, reducing the accuracy of attacks against them.
- Fly: Grants the caster the ability to fly, allowing for aerial mobility and access to difficult-to-reach locations.
- Haste: Increases the caster's speed and action economy,allowing them to act more quickly and perform additional actions duringtheir turn.
Top-Rated Beginning Tools
Most classes only offer two options for starting equipment,but fighters are one exception that give you three. Of the three,Strength is the primary emphasis in the first. The second set of toolsis designed to improve dexterity. In the final option, you can foregoequipment in favor of gold pieces.
As said earlier, it's totally acceptable to choose thecorresponding set of loot if you want to play as a warrior whospecializes on Strength or Dexterity. You are free to choose anynon-magical weapon or armor you like, or to ask your Dungeon Master (DM) for permission to swap them out.
Check out the great axe, greatsword, and maul if you'reafter the weapon with the most damage output. War picks and warhammersare two adaptable options to consider if you'd want to keep one handfree or use a shield.
Tutte le opzioni di armatura pesante riducono i tuoi controlli di Furtivitàdi uno, e alcune opzioni potrebbero non essere disponibili finché nonraggiungi specifici requisiti di Forza; ad esempio, l'armatura a piastre richiede un punteggio di Forza di 15 o superiore. Non esiste un'opzione di armatura media che fornirà una Classe Armatura (CA) elevata se iltuo punteggio di Destrezza è basso.
Armati pesantemente se la tua Forza è il tuo attributo più forte o se la tuaDestrezza è gravemente carente. Scegli l'armatura media che meglio siadatta alla tua priorità di Destrezza.
Le migliori performance ed esperienze
- Illustrazioni di Fabiá Sans per lo sfondo del Soldato di Dungeons & Dragons.
- Ogni tipo di personaggio può trarre vantaggio da una pletora di imprese, indipendentemente dal fatto che
Concludiamo questa guida su come costruire un combattente inDungeons & Dragons, sperando che le informazioni fornite viconsentano di eseguire facilmente il processo di fabbricazione,provatelo.
piattaforma(s): Microsoft Windows PC, PlayStation 4 PS4, PlayStation 5 PS5, Xbox One, Xbox Series X/S
Sviluppato da: Tuque Games
Distribuito da: Wizards of the Coast
Data di rilascio: 22 giugno 2021
Modo: Giocatore singolo, multiplayer
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