The way we play games is constantly changing, as the unexpected success of an innovative gimmick in one genre quickly inspires similar attempts in another. Role Playing Games (RPGs) have mostly stayed faithful to their tried and true concept of developing and controlling a highly personalised character, but despite the well-established market for such games there are significant trends of bringing such games closer to the everyday player. Some of the innovations are directly borrowed from the iGaming sector, which is immensely popular and very undemanding.Most of the changes are intended to apply the principles of gamification on every aspect of an RPG game. If that statement sounds a little confusing, let us elaborate and try to make sense of it.
What Is Gamification and Why Is It So Widely Used?
Gamification is a trend of using basic principles of game design to make any system more user-friendly and provide incentives for the users to spend as much time interacting with its main functions as possible. This practice is present in many spheres of business, but is especially visible in customer-oriented services where it helps to improve the level of satisfaction. All those achievement badges, VIP privileges, exclusive bonus offers, etc. on social networks and even professional websites – those are examples of gamification in real life.It seems counterintuitive that RPG game development would need to be gamified, but successful engagement drivers that work in other games can certainly be used within the genre. The ultimate goal is to improve the player experience and make him commit to a game in a way that benefits both him and the game provider. With many RPG games being hosted on remote servers and delivered through a service model, gamification can help to ensure constant traffic and sustainable growth.
How Is Gamification Impacting the Rewards System in RPGs?
One of the defining features of the RPG genre is the need to develop your character by unlocking new skills and collecting valuable items. This fits very well into the gamification theme, as rewards are the main mechanism for shaping the players’ behaviour. The trick is to tie rewards to specific actions that not only advance the plot but also keep the player at the commands longer. Some of the rewards can be purely cosmetic while others are functional and may even have monetary value, but in both cases they can be earned quickly rather than waiting to complete an entire level or earn a promotion. This focus on quicker, more granulated incentives resembles iGaming titles where every moment offers a new possibility to strike it rich. Of course, strategic development and long-term planning are still important in RPG, but gamification adds some extra motivation to keep the player grinding through difficult and sometimes repetitive missions. This is especially valuable for retaining novice players, who are more likely to continue playing if they are constantly getting new items to try and picking up in-game currency through easy tasks.
The Role of Randomised Features in RPGs
Almost everything in iGaming is driven by random chance – after all, these are games that appeal to our gambling urge. That’s not really the case in the role-playing genre, where skill and personal involvement play much bigger roles. Still, random events have a place in this genre, especially if they are well integrated into the story. When players are not sure which monsters they will fight or how rich rewards they will claim, they approach each gaming session with a sense of anticipation and excitement.Features that have a range of outcomes have always been present in gaming, but they are getting more emphasised lately to give weaker players a hope of advancing more quickly. Gamification is all about getting the player into the right mindset, and this is efficiently done with loot boxes, wheels or fortune, and other stuff you can find in any online casino active in South Africa. Players should always feel they have a chance to win big, even if they are aware that the odds are not that great. This is often a deciding factor when players are sussing out which platform to go with by reading these reviews and others like them to inform their choice.
How Much Gamification Is Too Much?
It’s difficult to argue against the results that well-done gamification can create, especially when the goal is to animate casual players. In that sense, developers of RPG games would be naïve not to look for inspiration in iGaming and try to apply the lessons learned to their work. However, turning your game into a pretty-looking casino application while completely sacrificing richness of the backstory and the gameplay fluidity isn’t really the best way to stand out in a very competitive market.RPG games attract players who rarely struggle to maintain high level of motivation if they like a certain title. That’s why too aggressive gamification can do more harm than good and annoy the core population of fans. Flashy rank displays or small-value gifts are nice, but when they are too frequent they can become a distraction that makes it difficult to focus on the really impactful features. Like with all good things, too much gamification without enough justification could ruin an otherwise promising RPG game before it’s even launched.
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