After much speculation about the secret project in which Google has been working to enter the
video streaming market, at last the technological giant announced that it is a transmission platform and with this revealed several details, including the of your specifications.
Stadia GDC 2019 Gaming Announcement
Donate: buy me a coffeeThe
GDC 2019 held in San Francisco last Wednesday, March 19, was initiated by the conference nothing more and nothing less than
Google. In it, it revealed the project that
Google has kept secret for a long time, which is based on a platform
Cloud Streaming multiplatform video games and filled with several innovations to make a difference from its direct competitors. In this sense,
Google revealed the initial specifications of
Stadia, making it clear that it could rival the most powerful consoles on the market, currently, such as
PlayStation 4 Pro and
Xbox One X. Here we show the specifications of the three.
Google Stadia
• CPU modified x86 at 2.7 GHz with AVX2 SIMD and 9.5 MB cache L2 and L3.
• One AMD graphics unit (GPU) with HBM2 memory, 56 computational units and 10.7 teraflops of performance.
• 16 GB of RAM divided between CPU and GPU, with a bandwidth of up to 484 GB / s.
• Cloud storage by SSD.
Xbox One X
• CPU with 8 cores at a clock frequency of 2.3 GHz.
• A custom GPU graphics unit with 40 process units; 6 TFLOPS of power.
• 12 GB of GDDR5 memory at 6.8 GHz with a bandwidth of 326 GB / s.
• Storage from 1 TB of hard disk.
PlayStation 4 Pro
• AMD "Jaguar" CPU, 8 cores at 2.1GHz.
• Graphics Unit (GPU) 4.20 TFLOPS, AMD Radeon.
• 8GB RAM GDDR5 with bandwidth of 218GB / s
• Storage of 1 TB of hard disk.
"
Seeing the specifications, it is very clear the distinction between the performance that Stadia has in comparison to both consoles. In fact, as for the TFLOPS of the GPU is the performance of both, combined. This means that the graphic processing of Stadia will be much more efficient and efficient than that of the Xbox One X and the PlayStation 4 Pro together, so it will give better details regarding the definition of graphics, summarizing accounts.
As for the performance of the CPU of Stadia, it is comparable to that of the consoles shown, however the modifications made could give certain efficiency differences.
Google also clarified that this Stadia hardware is not limited to using a computer alone, but can be used in "series", which allows you to combine more hardware (more CPU and GPU with which to process) to run games that require greater power. This alternative gives another point in favor of Stadia, since data centers will not require updates as they evolve, unlike what happens with PC game configurations.
As for storage,
Google Stadia will save the tedious problem of physical storage, as happens with readable disks, since it is solved with the use of storage in the cloud, giving the opportunity to store much more information.
However, in addition to all the astonishment that is this ambitious project, has also generated a little doubt on the part of fans in terms of the limitations that may be generated due to the speed of the Internet. They consider that for the efficient operation of Stadia, very high internet speeds must be required, or else there would be hating latency due to the delay in uploading and downloading data in the transfer. However, Google emphasized that the games will start in Stadia only in five seconds and that the load of the game will take a similar time. This could be true given that in an interview with Google's vice president, Phil Harrison, after the opening presentation of GDC 2019, he clarified that he has invested heavily in infrastructure and research and that the problem of latency is not It is something worrying.
The exact date of the launch of Google Stadia, is currently unknown, however it was revealed that it will be this year 2019 and in regard to the questions that were not clarified during the conference, Google said that they would be giving more details this summer.
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