Google has just announced the launch of its ow
n Cloud Streaming service for, called Stadia. But the experience of fans with nature regarding this type of services has led to think that the biggest problem that could face Stadia is the latency in data transmission. However, Google vice president Phil Harrison has stated that it will not be like that.
To summarize, in the transmission of data, latency is generated when the internet speed is not optimal and therefore, a "delay" in data delivery is generated. When this happens, on the screen and audio you will only experience frustrating distortions (many know what that is, in this Digital era).
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However, since GDC 2019 held in San Francisco, Phil Harrison said that latency will not be a problem and that it was "demonstrated" during the presentation. We believe that it is not only for when the service begins; we have actually demonstrated it today. "In this same vein, he revealed that it was no coincidence that he used Doom Eternal to present Stadia.
In the heat of the interview, Phil Harrison compared the
Google Stadia service to the human body. He said that the
Stadia is able to process and transmit information much faster than the human body can receive information. "We get the data, the video, from our data center to your eyeball faster than the eyeball, from the brain to the nervous system and to the finger," he said. "The human operating system is the slowest part of the operating system [Stadia] ..."
Harrison clarified that the effectiveness and efficiency of the Google Stadia system to achieve low latency is due to all the investment they have made for the infrastructure of the same "It is due to the investments we are making in the hardware and network fabric fundamental in the compression and the encoder and the way we transport the bits from our data center to your home, "he said. "There are probably 100 innovations there, which means we can offer that quality of experience."
Phil Harrison also detailed that
Google Stadia will offer certain added values such as a bandwidth test service through which it will inform about the performance characteristics with respect to the user's network. In addition to this, Google will also help players in terms of optimizing the quality of the Internet in various ways.
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