By
Joanna Colmenares
2019-03-26 22:36:18

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Stadia has more power than the combination of PS4 Pro and Xbox One X, Google said Stadia, its new new Cloud Streaming service for games, has a much higher power than the consoles PS4 Pro and Xbox One X, even if These are combined. This happened during the opening presentation of the GDC 2019 that Google, in which I revealed several details about Stadia, including its specifications.

In the course of the presentation of Google, this claim that in terms of performance execution, Stadia is much more powerful than any high-end console (currently) as it has a GPU with the ability to run to 10.7 TeraFLOPS, while the the Xbox One X a GPU running 6.0 TeraFLOPS (the most powerful console currently) and the PS4 Pro has a GPU running at 4.2 TeraFLOPS (which is the second most powerful). Here we show the specifications a little more detailed:

Google Stadia Specs

• Processor (CPU) modified x86 at 2.7 GHz with AVX2 SIMD and 9.5 MB of L2 and L3 cache.
• One AMD graphics unit (GPU) with HBM2 memory, 56 computational units and 10.7 teraflops of performance.
• 16 GB of RAM divided between CPU and GPU, with a bandwidth of up to 484 GB / s.
• Cloud storage by SSD.

Xbox One X Specs

• Processor (CPU) with 8 cores at a clock frequency of 2.3 GHz.
• A custom GPU graphics unit with 40 process units; 6 TFLOPS of power.
• 12 GB of GDDR5 memory at 6.8 GHz with a bandwidth of 326 GB / s.
• Storage from 1 TB of hard disk.

PlayStation 4 Pro Specs

• AMD "Jaguar" processor (CPU), 8 cores at 2.1GHz.
• Graphics Unit (GPU) 4.20 TFLOPS, AMD Radeon.
• 8GB RAM GDDR5 with bandwidth of 218GB / s
• Storage of 1 TB of hard disk.

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Stadia vs Xbox One X and PS4 Pro


Although in GPU, Stadia wins by far to consoles Xbox One X and PlayStation 4 Pro, CPU have a similar capacity, but has some modifications that could give you some advantage. As for RAM, its bandwidth and storage memory, it's clear that Google's Stadia is still more powerful than the combination of Xbox One X and PlayStation 4 Pro.

Google clarified that the capacity of 10.7 TeraFLOPS of the GPU that Stadia has makes it much easier to execute the intensive tasks of computation, which means that the execution of the simulations (since the 3D simulations are very heavy tasks) will be much more efficient (greater definition / realism).

Despite the "monstrosity" of efficiency that is Stadia, as Google says, the players' community has a great concern and many were somewhat skeptical about the efficiency that the service will have. They consider that to ensure such system operation, high internet speeds are needed (not all of them have). This is because if the speed is very low, you can experience delays in data transfer, which in turn implies that the game, when playing, present faults (commonly called latency and many in the community). of games they hate her).




Google vice president Phil Harrison clarified in an interview that latency will not be a problem, since they have invested heavily in research and infrastructure to implement the necessary innovations, aimed at improving the service experience in as much as possible. Also, Harrison said that Google had already proven that latency will be a minor problem that same day (since the interview was made after the presentation of Google in the CDG 2019).

On the other hand, many consider that the comparison between statistics of Stadia with those of consoles PS4 Pro and Xbox One X can turn out to be something unfair since these last ones have diverse limitations of atmosphere unlike Stadia. In addition to this, Google also mentioned that the Stadia system can work in "series" meaning that more than one unit can be used to run a game if necessary, so, in summary, the Stadia platform is always going to end up being more powerful than the PS4 Pro and Xbox One X consoles, even if combined.





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video game, gameplay, price, 60fps, steam


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