AWAY an adventure will be the action of roguelike announced by
Aurelien Regard Games and where Journey to the Unexpected will be released only for
PC and for the console will be next month February
AWAY will be a video game where you can see the colorful movement.
AWAY en A colorful adventure that combines action, negotiation and elements of dungeons. You
play the role of a child who is not a hero or a warrior. However, with the power of friendship, you will overcome all obstacles that stand in your way.
PS4 users will be the first to enjoy this very interesting
video game on February 5th. In
Nintendo Switch will open on the 7th of the same month, while
Xbox One and PC will arrive February 8 and 13 respectively.
AWAY Gamplay and Story
The plot is a fusion of
Greek mythology and the space adventure that inevitably reminds Ulysses 31 of a series of the 80s. That means that
Penelope, the
minotaur or the
sirens have an important role in history, a tissue simulator and the theft of shrouds, but something much more frantic, because Penelope is actively involved in the search for her husband.
The Next Penelope is very much a racing
game at first sight, although it has more surprises. In particular, it is inspired by many of the first games of the 90s that opted for an aerial camera or the isometric variant, among which the most addictive for its
multiplayer and one of the last to exploit the genre before the polygonal invasion was the One that used the license of Micromachines. The most spectacular
graphics were not wasted, there were no major sports or real circuits, but no one could resist the rapid slide of the game and driving through these daily environmental tours.In
The Next Penelope,
weapons and skills are introduced and the acceleration button is dispensed to save the user its constant pulsation, and therefore helps to focus more on the use of other techniques at your disposal. On the one hand this is an advantage but it is not always so since you lose complete control of the
action in other cases, such as turning around or giving a wrong turn, where braking would help get back on track better, but the balance of this decision is positive.
If you like
Races in the story mode, we spend almost half of the game
competing in races. The central
map you can choose between
five different worlds with various levels of difficulty, as well as other game modes. There is no established order, except for the logic that makes you go first to the simplest ones. The game's circuits are small, which helps to memorize each curve and shortcut, but in a certain way it becomes basic and not very complex.
There are
weapons to hinder opponents, such as lasers and mines. They also have their skills to make the video game more interesting and they will not hesitate to use the fire as soon as these advantages are activated, after the first round. To find a fair balance, weapons make use of the energy bar which is also health; If you reach the limits of the track a lot or get shots, you will have fewer opportunities to use weapons, and your opponents also, during your crossing you will have to have moderate use of weapons because the abuse of weapons will endanger your ship. There are also deadly traps on the stage, capable of destroying your vehicle with the energy you have.
Not all weapons are offensive, like the
harpoon or a crystal that turns the projectiles into experience. There is not an acceleration pedal but a turbo to take those straights without driving the panels, or to break stone blocks that hinder certain parts of the route. Other races will invite you to use teleportation that works very similar to the
Velocity series: time slows down and we can indicate the place where we reappear. For example, after learning this skill, we face a race with a shortcut that we must take yes or yes to win, otherwise we will not pass the second place. So many aids have one drawback: like the shots, they consume energy.
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