Our guide today aims to explain to you How to Decrease Crime in Frostpunk 2, let's see.
Crime is a formidable challenge in Frostpunk 2, capable of destabilizing even the most well-managed city. High crime rates can lead to a cascade of negative consequences, including increased tension, reduced population growth, and diminished resource production. To ensure your city's long-term survival and prosperity, it's imperative to maintain crime levels at a minimum.
To effectively monitor the crime situation, regularly check the handcuff icon beneath the Resource Drawer. This will provide detailed information about the current crime rate, allowing you to assess the severity of the issue. If crime is "Absent" or "Stable," you can maintain your current approach. However, if crime is "Growing" or anything other than "Absent," it's time to implement specific strategies to reduce it.
How to Decrease Crime in Frostpunk 2?
To effectively combat rising crime rates in Frostpunk 2, players should prioritize meeting their city's demand for goods. Goods scarcity is a direct catalyst for criminal activity, indicated by a red bar beneath the pot icon at the top of the screen. If you're facing this issue, consult our comprehensive guide on boosting goods output. By strategically managing your city's resources and ensuring a steady supply of goods, you can significantly reduce crime, maintain order, and foster a more prosperous society.
Buildings & Hubs
Once players have satisfactorily addressed their city's goods production, they can turn their attention to constructing buildings that reduce crime when placed in appropriate districts.
To unlock these buildings, players must research specific technologies in the Society and City idea trees. For example, researching Watchtowers and Prisons in the Society tree will allow players to build various types of watchtowers and prisons in their housing districts. These structures provide different levels of crime reduction and may have additional effects.
The Labour Camp, a radical idea accessible after researching in the City tree, can be built in industrial districts to combat poverty. This unique building offers a distinct approach to crime prevention by addressing the root causes of criminal activity.
Placing any watchtower in a housing district grants that district the "Random Searches" ability. This ability can be activated when crime levels are at least Minor, further reducing crime but increasing tension. It's important for players to carefully consider the balance between crime reduction and potential social unrest when using this feature.
Additionally, players can construct Surveillance Hubs near housing districts to decrease crime. This requires researching Surveillance Hub in the Hubs idea tree and ensuring that at least three tiles of a housing district fall within the Hub's area of effect. Surveillance Hubs provide a more passive approach to crime prevention, monitoring the district for suspicious activity and potentially deterring criminals.
Laws that Directly Decrease Crime:
To effectively combat crime and maintain societal order, specific laws can be introduced to the Council and enacted after careful consideration and research. These laws offer targeted solutions to address various criminal activities and their underlying causes.
Here are some examples and their prerequisites:
- Youth: Dutiful Youth: This law, available after researching the corresponding idea in the Society Idea Tree, aims to instill a sense of duty and responsibility in younger generations, reducing the likelihood of criminal behavior.
- Guard Immunity: Requiring progress in Tradition, this law grants immunity to guards, ensuring their protection and encouraging them to enforce the law without fear of reprisal. It can be unlocked after researching the relevant idea in the Society Idea Tree.
- Crime Elimination: Sterilization: A radical measure available after researching it in the Society Idea Tree, this law proposes sterilizing convicted criminals to prevent them from procreating and potentially passing on criminal tendencies. It requires progress in Reason.
- Crime Elimination: Public Executions: Another radical approach, this law advocates for public executions as a deterrent to crime. It can be unlocked after researching the corresponding idea in the Society Idea Tree and requires progress in Tradition. Passing this law grants Housing Districts with Prisons the "Execute Prisoners" ability, further reducing crime rates.
- Criminal Reparations: Human Experimentation: This controversial law suggests using convicted criminals as subjects for scientific experiments to compensate for their crimes. It is available after researching the relevant idea in the Society Idea Tree and requires progress in Reason.
- Criminal Reparations: Frostland Deportation: This law proposes exiling criminals to the harsh conditions of the Frostland as a form of punishment. It can be unlocked after researching the corresponding idea in the Society Idea Tree and requires progress in Tradition.
Guard Squads
Guard Squads are indispensable for maintaining order and combating crime in Frostpunk 2. Their current numbers are displayed prominently next to the shield icon in the top-right corner of the screen. While Watchtowers are the primary source of Guard Squads, players can strategically increase their supply through a combination of legislative actions, faction interactions, and prison resource utilization.
- Legislative Measures: Passing the "Guard Enforcers" or "Steward's Militia" laws empowers Guard Squads and enables their mobilization from Watchtowers or Housing Districts. These laws provide a robust framework for maintaining public safety and order.
- Faction Rallies: Cultivating positive relationships with factions can lead to Rallies, offering a variety of valuable bonuses, including additional Guard Squads. These events present opportunities to strengthen alliances and bolster the city's defenses.
- Prison Resources: Prisons serve as a valuable asset for obtaining Guard Squads. By Mobilizing Prison Wardens or Conscripting Inmates, players can temporarily augment their Guard Squads, providing a tactical advantage in times of need.
- Efficiency Enhancement: The "Steward's Militia" law significantly enhances the effectiveness of Guard Squads, making them a more formidable force in combating crime and maintaining order. To further optimize their performance, players can activate "Declare Martial Law" in the Central district, a measure that requires passing the corresponding law. This decisive action empowers Guard Squads with enhanced authority and resources, allowing them to more effectively address threats to the city's security.
Frostpunk 2's population size is a delicate balancing act, with larger populations leading to increased crime rates. To mitigate this, players can establish colonies and relocate citizens from their main city. This mechanic becomes available as exploration expands. To send residents to a colony:
- Identify the colony: Locate its icon in the top-right corner of the screen.
- Initiate transfer: Click the "Send People" icon within the colony's information panel.
- Adjust population: Utilize the slider to determine the number of citizens to relocate.
However, caution is paramount during population transfers. Excessive movement can destabilize both the sending city and the receiving colony. Factors such as the colony's existing infrastructure, resources, and population capacity must be carefully considered before relocating residents. A sudden influx of citizens may strain the colony's capabilities, leading to shortages, unrest, and even increased crime. Conversely, sending too few people may not significantly alleviate the crime burden in the main city.
Now that you know How to Decrease Crime in Frostpunk 2, you can apply this guide to maintain order in your cities.
Platform(s): Microsoft Windows PC, PlayStation 4 PS4, Xbox One, macOS, iOS, Android
Genre(s): City-building, survival
Developer(s): 11 bit studios
Publisher(s):11 bit studios
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