We invite you to discover How to manage food consumption in Elder Scrolls Castles with our guide today.
When The Elder Scrolls V Skyrim came out on September 10, 2024, a lot of people had problems with their castles becoming too crowded due to producing too many subjects. This is a guide on how to control your food consumption in The Elder Scrolls: Castles, because many Reddit users are experiencing the same problem.
How to manage food consumption in Elder Scrolls Castles?
Evidently, if your castle has more subjects than your kitchen can handle, you will eat too much food. You shouldn't have more than fifty adult subjects in total if you only have one kitchen. Your food store will be affected as the children in the castle grow older, so it's important to plan ahead and prepare your castle accordingly.
Depending on the decorations in your castle, a level 10 kitchen can take anywhere from three to four minutes to complete a cycle, but regardless of the decorations, it always yields 675 food. The average food consumption rate in a castle with fifty adults, excluding decorations, is 258 per minute.
That implies there will be enough food for 50 adults in a level 10 kitchen to last until the next cycle ends. But you'll have to increase your food production if you wish to welcome more adults to your castle, or if you already have children who are approaching adulthood.
For maximum food production in The Elder Scrolls Castles, consider these options:
- Improve your cooking space. With each upgrade, your Kitchen's food supply will increase by 75 with each cycle.
- Additional kitchens should be constructed. Because Kitchens require quartz, which is only obtained after completing high-level quests, this option will be inaccessible to free-to-play players unless they put in a lot of work. Even at level 70, I haven't found a single quartz. The Imperial Kitchen, on the other hand, is available for purchase in-game for 1000 Gems.
- Employ a Production Blessing. These unique objects shorten the timers on manufacturing work stations by half for a duration of fifteen minutes.
- Raise verdant banners. With a green banner, your castle's Blessing of Production gains 2% more power.
- Incorporate specialized equipment. You can't purchase the game's tools, although some of them provide additional productivity perks. They can show up as quest rewards every now and then. Take a level 3 Steel Spoon, for instance, which x
- Establish a Head Chef. On occasion, leaders can use their particular talent to speed up the current cycle of their workstation. Having a designated leader in the kitchen is something you should aim for, even though it happens at random.
Strategies for Playing The Elder Scrolls Castles with Less Food
- There are a number of ways to decrease the amount of food consumed in your castle, in case increasing food production using the methods in the preceding section isn't sufficient.
- Purchase a Golden Garden. The intake of food by all of your castle's nobles is reduced by 2% by Golden Gardens. At Dynasty Level 64, it becomes available.
- Invest in a Garden Nook. Everyone in your castle, even the commoners, will eat 2% less because to your Garden Nooks. At 134th Dynasty Level, you can unlock it.
- Reduce your family size. If you have too many children, your food consumption will increase as soon as they reach the age of 16, no matter how much fun it is to try to achieve the best of the available qualities in The Elder Scroll Castles.
Cast out those who exhibit undesirable characteristics. While some attributes can be useful, you won't need a large number of subjects with those traits to reap their benefits. On the other hand, other traits are simply a pain to have in your castle.
Making the decision on which topics to exclude
A number of undesirable characteristics are present in The Elder Scrolls Fortresses that you should prefer not to have in your vicinity. As an example, if you're very headstrong, you can find yourself continually juggling two factions' arguments over the castle. If you place them at the same desk as another subject, that subject will likely approach you regarding the persistent subject's behavior.
Below this table, I have included all the bad things about Castles and why you should get rid of them:
Trait Descriptions
- Bossy: Efficient but miserable leaders. While they can drive productivity, their negative impact on morale can outweigh the benefits. Consider alternative management strategies, such as providing better tools, leadership training, or creating a more supportive work environment.
- Devious: Skilled with daggers and prone to assassination. While having a few Devious subjects can be beneficial for combat, keeping too many can pose a significant risk to your ruler and other subjects. Banishing them can help minimize this risk.
- Envious: Resents others' success and offers no benefits to your castle. Envious subjects can create a toxic work environment and reduce morale. It's generally advisable to banish them to avoid these negative consequences.
- Headstrong: Excel at Furnace and Workshop but frequently argue. While Headstrong subjects can be valuable assets in these roles, their tendency to argue can disrupt the workplace and lead to conflicts. Careful management and potential bribes may be necessary to maintain order. If these efforts prove unsuccessful, banishment may be the best option.
- Heartless: Skilled with Frost but difficult to work with. Heartless subjects can be useful in combat due to their Frost abilities. However, their negative impact on morale can make them challenging to work with. Consider keeping a small number of Heartless subjects for combat purposes, but avoid assigning them to workstations.
- Pyromaniac: Skilled with Fire and best suited for Kitchen, Furnace, and Smithy. Prone to arson. While Pyromaniacs can be valuable assets in these roles, their tendency to start fires poses a significant risk. Limit their numbers to minimize the potential for damage and complaints. If the risk becomes too high, consider banishing them.
- Volatile: Skilled with Shock but fueled by anger. Volatile subjects can be useful in combat due to their Shock abilities. However, their anger can create a toxic work environment and lead to conflicts. Consider keeping a small number of Volatile subjects for combat purposes, but avoid assigning them to workstations.
Banishment Recommendations
- Devious: Banish to minimize assassination risk.
- Envious: Always banish due to negative impact on morale and resources.
- Headstrong: Banish if unable to manage arguments and bribes.
- Heartless: Keep a few for combat but avoid assigning to workstations.
- Pyromaniac: Banish excess to reduce complaints and potential damage.
- Volatile: Keep a few for combat but avoid assigning to workstations.
Additional Considerations
- Castle Size and Resources: The size of your castle and the availability of resources can influence your decision-making. Smaller castles may have limited space for subjects, while those with abundant resources may be able to tolerate more challenging traits.
- Long-Term Goals: Consider your long-term goals for your castle. If you prioritize a peaceful and harmonious environment, you may be more inclined to banish subjects with negative traits. However, if you prioritize military strength, you may be willing to tolerate more challenging subjects for their combat abilities.
- Individual Circumstances: Each situation is unique, and there may be exceptions to the general recommendations. Consider the specific circumstances of each subject and their potential impact on your castle before making a decision.
While it's advisable to refrain from banishing loved ones in Elder Scrolls: Castles, the act itself doesn't have a significant impact on a subject's happiness.
In general terms, knowing How to manage food consumption in Elder Scrolls Castles, you can make informed decisions about which subjects to banish and which to retain, ultimately creating a more prosperous and harmonious castle.
Tags:
FromSoftware game, Open-world RPG, Soulslike, Elden Ring gameplay, Elden Ring tips, Elden Ring updates, Elden Ring build
Platform(s): PlayStation 4 PS4, PlayStation 5 PS5, Xbox One, Xbox Series X/S, Microsoft Windows PC
Genre(s): Action role-playing
Developer(s): FromSoftware
Publisher(s):Bandai Namco Entertainment
Release date: February 25, 2022
Mode: Single-player, multiplayer
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