Getting a ship is the next big thing players need to do after finishing the second big dungeon in Dragon Quest 3 Remake. Collecting black pepper for the King of Portoga is an important first step before players may complete this bigger objective. After players acquire black pepper, they will be led to Baharata, which leads to Kidnapper's Cave, the third major dungeon in the game.
Dragon Quest III HD-2D Remake's third dungeon is Kidnapper's Cave. While searching for black pepper in Baharata, you'll hear that a girl named Tanaya is being held captive by bandits. The merchant who sells black pepper has promised to provide some to you after you free Tanaya. Find out where to find black pepper in Dragon Quest 3 Remake and how to navigate Kidnapper's Cave with our comprehensive guide.
You can see Kidnapper's Cave on the map; it's in the little mountain cove to the northeast of Baharata. You have to go north after crossing the bridge to the east from Baharata if you want to get to the cave. As you continue north along the river after crossing, you will eventually come across another bridge. Your primary objective should be to reach this bridge.
You may locate a Secret Spot right above Kidnapper's Cave's entrance. Find the tree that sticks out among the others; it's the one with the golden brown bark. Nighttime visits will increase your chances of capturing one of the two amiable Mushroom Mages.
The lower level of Kidnapper's Cave is a labyrinth of tiny chambers linked by a network of narrow passages. If you're in a rush to finish the dungeon, you can easily breeze through this part. Below, you will find the major path. Several valuable artifacts await those dare to venture into the cave.
Main Path via Kidnapper's Cave B1: You can't just go straight down; you have to find the exit that leads to B2 in the southeast corner. Alternatively, descend to the second-to-last chamber after entering the cave, and then go eastward by one chamber. To reach the last row, go south; from there, go east to the exit. Eventually, you'll reach B2. To better understand the primary route, look at the red arrow on the map.
Hidden Labyrinth In Kidnapper's Cave, you'll find one amiable monster. In the third chamber you enter, to the west of the entrance chamber, you'll find a Cannibox variant—Lecter in our case. It is uncertain whether there were any restrictions on capture due to the presence of a Monster Wrangler in our party. If they attempt to flee, you can either use musk or bring back a Thief or Monster Wrangler.
Perhaps one of your party members can now cast Peep. The moment you get close to a chest is the perfect time to cast this spell. A Mimic variation will be found in a red chest. These chests will be added to the treasure list since they are marked as such when you use the Nose for Treasure (Thief Ability) ability.
On B1, you'll find ten valuable items:
The chart clearly shows the main path once you reach B2. A yellow ring encircles the entrance to the main chamber, which is located to the south. Whenever you see a yellow ring around an object, it means your quest objective is connected to that thing.
Climb to the northwest corner of B2 before entering the last room. A little room with four chests of wealth awaits you there. Return to the southern room after you have gathered all of them.
Instructions for Freeing Gopal and Tanaya: Four Robbin'Oodlums will greet you as soon as you open the door to the basement chambers. Use any group-based spells or abilities you possess because they attack in groups. Due of their ice-weakness, Crackle is especially helpful in this situation.
Make sure to heal and use any MP-reserving items once they are defeated. A purse containing gold can be found hanging on the wall in the chamber's northwest corner. Go south when you're ready. Within the last room. Two different prison cells contain Tanaya and Gopal.
Get in touch with the barrel on the wall next to the cell on the east side before continuing. You can discover a Sage's Elixir within, which can replenish 80 MP.
Go to where the yellow ring is now and look on the wall; there's a mechanism there. Gopal and Tanaya can be released by interacting with the mechanism.
Robbin'Ood will materialize as you leave, halting the group in its tracks. Get in touch with the bandit, and then get ready to battle him again.
The three Robbin'Oodlums will be back with Robbin'Ood. The lower hoods are still susceptible to ice damage. Fire weakens Robbin'Ood. An effective tactic would be to have the Hero engage Robbin 'Ood first, while the group targets the 'Oodlums.
Having access to spellcasters is extremely advantageous because they are more likely to possess group-based spells capable of simultaneously targeting all Robbin 'Oodlums. After they're dealt with, split your party in three: one to heal and buff, and two to launch fire attacks on Robbin 'Ood. This will put a stop to the meeting really quickly.
Six valuable artifacts can be found on the second level of the kidnapper's cave:
Returning to Baharata after rescuing Gopal and Tanaya, Gopal will find that he has run out of black pepper. It would be far more annoying if there wasn't an exchange just following this disclosure. The good news is that Gopal has instructed you to go north of Kidnapper's Cave to Alltrades Abbey.
Leaving Kidnapper's Cave and heading north, Alltrades Abbey is practically a guaranteed sight. Upon entering the building, you will notice a merchant who is wearing the mission marker. He will gladly offer you the black pepper if you just speak to him. Going back to the King of Portoga to exchange the black pepper for a ship is now possible.
Now that you know How to Get Black Pepper in Dragon Quest 3 Remake, you can apply this guide to find it easily.