In Anno 117: Pax Romana, your journey begins with a single settlement, but your destiny is a vast, inter-connected empire. A critical step in your growth is learning how to establish colonies on new islands. This strategic move is essential for accessing rare raw materials, boosting your economy, and achieving dominance.This comprehensive guide will walk you through the entire process of claiming new territories, highlighting the key differences between Sandbox and Story Mode.
The First Step: Scouting for New Territory
Before you can settle, you must explore. Your initial priority should be to construct a ship and send it sailing across the map. As you reveal the fog of war, you'll discover numerous uncharted islands, each with a unique mix of resources and potential. Look for islands that offer resources missing from your home territory to create a balanced and self-sufficient production chain.
How to Claim an Island in Sandbox Mode
The process of colonization is straightforward in Sandbox Mode, giving you the freedom to expand early and often.
Navigate to an Unclaimed Island: Direct one of your ships to sail close to the shore of any empty island you wish to settle.Place a Trading Post: As your ship approaches, the game will automatically display a blueprint for a Trading Post. This building acts as the foundational core of your new colony.Confirm and Build: Click on the blueprint to see the construction cost. Be aware that larger islands require a higher initial investment and incur a greater ongoing "Land Tax." If you have the necessary resources, simply confirm your choice to establish your new settlement.Once the Trading Post is built, the island is officially yours. You can now begin constructing houses, production buildings, and storage facilities to integrate this new territory into your growing trade network.
Donate: buy me a coffeeNavigating Colonization in Story Mode
Story Mode introduces a narrative-driven progression system for expansion.Unlike Sandbox, you cannot immediately settle any island you find.
- Unlocking the Feature: You must first progress through the game's campaign. The ability to build a second settlement is formally unlocked in Act IV, after you have completed the objectives in Act III.
- Your First Major Choice: Cragmore vs. Cudslip: Act IV presents you with a pivotal strategic decision: choosing between the islands of Cragmore and Cudslip for your first colony. Your choicewill significantly impact your resource availability.
To help you decide, here is a breakdown of the unique resources on each island:
Cragmore Island Resources:
- Barley
- Herbs
- Small Birds
- Iron, Copper, and Silver Deposits
- Mountain Slot
- Marsh Slot
Cudslip Island Resources:
- Barley
- Dye Plants
- Saltwort
- Iron, Copper, and Silver Deposits
- Mountain Slot
- Marsh Slot
Strategic Tip: Your decision should be based on your current empire's needs. Cragmoreis ideal for supporting population growth with Herbs and Small Birds,while Cudslip provides key materials for advanced goods and industrieswith Dye Plants and Saltwort.
By successfully colonizing new islands, you transform your fledgling cityinto a powerful, resource-rich empire capable of weathering anychallenge in Anno 117: Pax Romana.
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