Wargroove Review: Enter the world of Strategie - Ultimate Guide

By Hector Mirabal | 2019-02-01 19:06:23

Wargroove Review: Enter the world of Strategie

Someone from Chucklefish clearly waited to wait for Nintendo to launch Advance Wars, as the turn-based Wargroove turn-based tactics are the most successful in a contemporary emergence with a fantastic theme.

But this is not a game that is only concerned with its amazing pixel art nostalgia to win your love: Wargroove is a challenging and incredibly entertaining strategy game, with wonderful options for multiple players besides having a level editor, good enough to be a complete strategy game.

Instead of having to control a group of heroes in a similar way to Fire Emblem games, Wargroove offers you a single commander and makes you invoke a number of disposable units in the middle of the battle. But, you're still going to want to play craftily to keep your troops alive, but eliminating that fear of losing someone with a name and a face, makes it much lighter and the tactical sense more agile.

Each type of unit feels useful in one situation or another, and the utility will depend on the design of the map and the enemies in front of you. The four Wargroove factions turn out to be different in interesting ways, all have access to the same troops with the exception of the commanders, they have a tool called Groove.
If a map is extended, it would normally invest in the faster units, including cavalry, to cover more terrain, but that will entail the risk that the enemy can knock down the Pikemen that turn out to be a bit cheap. With several air units, you could try to knock down the shamans or the ballistans to knock them down. It is striking that each unit has a condition to face the critical hits that are fixed by the position, not by the luck with which it counts, making the movement more than just overtaking.


The animations that have the battles of all these units are also quite interesting, which come directly from the Advance Wars, with small details depending on the environment and the fighters. But, they become old with time, overwhelmingly, they have to keep the button pressed to spend about half of the animation. It ends up avoiding them in its entirety to end the frustration. They should put an option to accelerate them.


The campaign of even more than 12 hours with Warroove account is very entertaining, has some problems in the missions that are very long and that sometimes can take an hour or more. It would not be a major problem if you could save in the middle of the mission being able to leave and return where you were previously.


Luckily, the Wargroove campaign mode has complexity options that suit much more gradually than the simple / normal / difficult Arcade mode settings, which allow you to scale the damage received, the money earned and the load capacity time of the game. Rhythm up or down, individually and a little at a time If you have problems with a specific mission, you could increase your money a little, or if you have already passed the campaign, you could make things more difficult for an additional challenge. It ends up playing in the other half of Wargroove with minimum damage of less than 100%, although there are much more complex missions, but to make sure that we have not lost in the last second of a mission again, and it stops being interesting.

The artificial intelligence with which Wargroove counts takes little responsibility there. It will not end with a veteran player or anything, but if he kept us attentive more than the rest.


In comparison to other strategy games, it would not be easier to turn off the traps because it leaves the attack range. In addition, it gives priority to the death of the strongest units and will remove those that are damaged. We would like this tactic not to end up dragging the majority of matches won from time to time.


This entertaining campaign war story is entertaining, but as deep as a black hole, it is a simple story full of silly moments including a reference to pop culture here and there. His entertaining cast group ranges from a very loud villain to a little boy named Caesar handling a war puppet and a dog wearing the armor of his troops.


This entertaining campaign war story is entertaining, but as deep as a black hole, it is a simple story full of silly moments including a reference to pop culture here and there. His entertaining cast group ranges from a very loud villain to a little boy named Caesar handling a war puppet and a dog wearing the armor of his troops.
At the same time there is no leveling progress beyond getting new missions. You can not even choose which commander to bring into battle. The result is a very funny campaign, but at the same time very very deficient, which seems to be still in the process of development and if so, they are very backward.


In contrast to the arcade mode that is fun. Here if you can choose one of the commanders you can unlock the campaign playing through five light fights to achieve unify them. Unfortunately, the maps here are always duplicated and are smaller, the maps are randomly selected with a variety of them, with a few dozens of options created by hand, this allows the easy and quick development of a strategy, but this decreases After a while, once you start seeing them again.


Arcade is a good test mode for a similar configuration in PvP, Wargroove options are practically common gold in multiplayer strategy games. The local game has a maximum of 4 players, which is enough. Wargroove allows you to perform a cross game with PC, Nintendo Switch and Xbox One, also sharing the use of maps. Chucklefish has said they will not support multiplatform for PlayStation 4.


Each piece takes you to a small one and allows you to achieve some goal. Although they can be very complicated to solve, and make you think about your movement in other ways.


But to Wargroove, what really gives it strength is a very simple learning tool that allows you to do anything on the map. The user interface is easier to explore using a controller, in general it is easy to use. But there are elements, which are uncomfortable as a button to undo.


Wargroove likewise gives the pisibilidad create and devise detailed and complete campaigns with the scenes and secondary missions you want We estimate that it will be a long time before someone returns to do Advance Wars with a mod, and Chucklefish at the moment has Plans allow PC users to share modded maps, even without modifications.



Besides, it is easy to publish and download customized designs on all platforms.
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