Void Bastards: Tips and Tricks to play - beginner’s guide - Ultimate Guide

By
Frank Montero
2019-05-31 20:41:56



In the challenging Void Bastards you need to be very attentive to get everything you need. In the game it is very important that you get various resources for sobreviri, such as food to not end up starving, ammunition to defend yourself, as well as many others to make the trip a bit easier, including the fuel to find all the previous articles. Although the base of Void Bastards is a bit "simple", its nature implies that the goals are evolving continuously, which can complicate some things. That's why in this guide details are mentioned with important recommendations to survive or die less in Void Bastards.



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Pay attention to what the game says


Although Void Bastards can be provided with information before boarding each ship, usually the same game can provide many clues as to what it can do or happen in the cotext, with visual cues.

In Void Bastards you can indicate everything you can plunder by highlighting all this in green. In this sense, things like boxes, drones, among other objects will be highlighted in green when they can be looted. Also, objects that are loose will have a cloud with sparks that rise in them.

With regard to enemies that are out of sight, usually a text with a somewhat strange sound effect is produced, for example in a closed door. This in order to give a warning.

Death does not make you lose everything


In Void Bastards, dying does not completely restore the progress you are making. Because of this, the tools that have been built as well as most of the elements that have been achieved, will pass to the rehydrated prisoner that follows. This makes dying an iterative process and although you can surely end up dying, chances are you can end up with a very nice new weapon in the next reincarnation.

Do not cling to a prisoner: Do not think about dying, but do not plan to survive


Any progress in Void Bastards, no matter how small it is, will always be an important progress since in this game, this is done in an "incremental" way. In this sense it must be taken into account that each prisoner received should be used for as long as possible and after gathering all he can with this and building new things, simply leave it and take advantage of a better prisoner.

Each prisoner is different from another


This detail in the game is linked to the aforementioned. Each prisoner that can be controlled, has a benefit or deterioration related to him, his nature or physical contexture. These features can be displayed on the left side of the menu, on the Bio tab.

Among the specific characteristics that define the prisoners are that some are short stature and therefore more difficult to hit. On the other hand, among the cons some prisoners may have is the one who is a smoker, so they can cough and thereby alert the enemies.
The characteristics that define certain abilities and benefits as well as the negative aspects, taking into account these characteristics, can help a lot in the handling of the game.

Each boat has its differences


Like the prisoners, each ship has its different characteristics. All these aspects inherent to each ship can be listed on the right side of the map screen, while in the upper part you can see characteristics such as the type of ship and aspects such as the resources that can be collected, specific locations in the ship as seasons for healing.
In the lower part of the screen you can see the useful articles that can be found. Later you will find the types of enemies to face. All these things help determine if a place should be visited, given that with these data you can determine if it is possible to get what you are looking for and if it is likely to die there or survive the enemies that come out there.

Below the data for the enemies you can appreciate the attributes or defects of the ship. These aspects can serve as attributes for prisoners where some are beneficial and others are harmful.

It is very important to pay attention to all this information provided by the game so that it is possible to know what problem or benefit you may be getting into.













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