The Video Game History Foundation explained in its blog that this mission began in 2017 when a collector took the prototype to Portland Retro Gaming Expo. There, one of its members reached an agreement to create a digital version of SimCity for NES that would be preserved for educational purposes. Thanks to this, the members of the foundation could play it to review its contents.
Donate: buy me a coffeeAfter analyzing the prototype, the Video Game History Foundation discovered that it is very similar to the SNES version of SimCity, but with some graphic differences. Since one of the cartridges indicates that it was used on December 20, 1990 in a focus group test. Thus, it is believed that it is the same version of SimCity that the public could see in CES 1991. The idea of bringing SimCity to NES happened when Nintendo realized the existence of the game and business with Maxis to take it to their consoles. When both companies reached an agreement, Will Wright, creator of the series, traveled to Japan to work with Shigeru Miyamoto in an appropriate version for the public of consoles. This resulted in a more accessible and fun experience that felt more like a video game and less like a city simulator.
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