By
Kleiver Mirabal
2019-02-16 00:14:59


The new release of Microsoft apparently would be full of controversy after its launch this February 14, 2018.

Crackdown 3, a title formed by problems and more problems at the time of realization, after its previous deliveries were made by different studies, this one is not the exception. We take into account the complicated development that took this interesting title, after it was originally designed to take advantage of the Xbox one in its Offline phase, but after the announcement made a few years ago was completely discarded, leaving the console with a model of 'Always connected'.

This project has gone through a long journey to reach its launch. Its launch was initially established for 2016, but due to internal problems since that year it has gone from study to study, delaying little by little until now. However Microsoft complied and left us this delivery that has left many fans to talk about, from negative aspects to quite positive in terms of the saga.

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This delivery offers us very similar aspects to the first delivery, but not managing to overcome it, among them we have the typical series of bosses that each delivery establishes, needing to gather information about their whereabouts, making the missions more and more difficult according to and progress in the gameplay.

Among its positive aspects we have that possibility that is given to the player to be able to launch any mission knowing that it will be quite difficult, but like any open world game we are offered many secondary missions that will allow us to facilitate these missions. But even if it does not work like the typical open world games, this surprises us with very fast and agile secondary missions making the gameplay a bit less boring as they usually have the game of that genre.




As for its negative aspects, unfortunately it stands out, from the little variety offered by primary and secondary missions, to bosses and pelas somewhat repetitive.

It is sad to see that a delivery with so much production time offers so little diversity, being able to orecer very little variety in the main adventure, but yes, the first hours of play are quite exciting, bordering on the addictive, making this delivery a Pretty funny game in its infancy.

We can see in great measure the tests of plataformeo, which would be the towers that we have to climb making of that moment something interesting, or the exciting races offered by the map.

Another negative aspect offered by this saga would be the lack of a cooperative mode, and that although its departure has been made official in future months, it is still something desolate after having played several hours.





The lack of diversity in the gameplay of agents is a point that eventually becomes quite tedious, because despite offering physical changes and statistics at the time of playing no change is noted.

If we rely on the Gameplay of Crackdown 3 you could say that driving would be one of the poorest points when it comes to talking, since in itself it does not offer anything new, making chocking races a bit boring, considering the cars of 'Agency' since in spite of offering us a somewhat fun driving, this one stops being it, when noticing that everything exciting is simply in the abilities of the car, but not in the driving.

The graphic section leaves a little to be desired, having graphics that come close to those of the previous generation, with poor physicists, and somewhat dubious animations.

Taking into account the poverty in terms of graphics that this delivery offers, it still stands out, with quite striking nights for the use of the neon light, leaving very attractive moments if it is used in HDR, and we do not forget those moments in which everything begins to explode dendo the typical brand that characterizes this saga.

In conclusion Crackdown is a game that stands out for the fun and striking it becomes in terms of gameplay, with many main and secondary missions, and that despite suffering a decline in terms of graphics stands out above certain world opened by how fast and agile your gameplay is.

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video game, gameplay, price, 60fps, steam


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