Asgard's Wrath is more than just combat
After
Oculus Studios revealed the secret a week ago, they revealed a little piece of the
new game's sequence, whose
mechanics go far beyond mere combat.
Asgard's Wrath, the new hit developed by
Sanzaru Games and published by Oculus Studios due out in 2019, is expected to feature a 30-hour virtual reality adventure. Oculus says it will provide more details at GDC 2019 in March. It was revealed last week, the hand-to-hand combat game is based on
Norse mythology, the studio said it was going to be much more than just discrete combat areas.
The study revealed a series of videogame images, which show much more than just combat, showing what the game will really look like.
The video shows the player collecting certain objects from his environment such as: coins, herbs, dates and food, as well as tropes from dungeons such as: breakable boxes and chests full of booties.
You can also see the way the player uses his animal friends to turn them into humanoids who will have special abilities for each one and thus be able to help us. In the video we can see that there is a key behind a gate which we can not reach, but the frogman, shoots his big tongue and gets it for us, after catching it, it retains it so that we have to recover it.
But it not only shows this interaction between player and "humanoid frog", it shows how the player intruces the key in the lock turns it and releases the handle ... This part shows that there will be a lot of interaction to help the player feel really immersed in the Nordic world.
These images show a smooth and fluid movement without stumbling when making turns.
Oculus confirmed that Asgard's Anger will have certain comfort options, but that teleportation will not be one of these.
We hope that the movement is equal to its previous title Marvel Powers United VR.
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