How to establish a Pantheon in Civilization 7

By Daniel Hidalgo | 2025-02-20 09:06:49
In the intricate tapestry of Civilization 7, the journey from nascent settlement to sprawling empire is paved with strategic choices. Among the earliest and most impactful decisions a player will make is the selection of a Pantheon. Before the formal establishment of a religion, Pantheons serve as the crucial first step in fostering spiritual cohesion and reaping significant early-game bonuses. Ignoring this pivotal element can severely hamper a civilization's potential, making a thorough understanding of Pantheons essential for any aspiring ruler.

The Genesis of Faith: Researching Mysticism


The path to divine favor begins with the research of Mysticism, a foundational civic that unlocks a range of benefits. Beyond its intrinsic value, Mysticism is the key that opens the door to establishing a Pantheon. Upon completion, players will experience an immediate economic boost, with all settlements generating +2 Gold. Furthermore, the ability to construct Altars becomes available. These structures not only provide a base +2 Happiness but also offer an additional +1 Happiness for each adjacent Wonder, promoting strategic city planning and wonder placement.
Most importantly, Mysticism grants the ability to found a Pantheon. Once the civic is researched, a distinctive round icon depicting a dove will appear at the top of the screen. This icon serves as the gateway to the Pantheon selection interface. Clicking it will present a list of available deities, each offering unique bonuses that can significantly influence a civilization's trajectory.

Selecting Your Deity: A Pantheon of Choices


The selection of a Pantheon is a critical decision, as each deity provides distinct advantages tailored to different playstyles and strategic goals. It is crucial to note that once a deity is claimed by another civilization, it becomes unavailable, adding an element of urgency to the process. Here's a detailed look at the available Pantheons:
  • Stone Circles:
    • Provides +1 Production on Clay Pits, Mines, and Quarries in settlements with an Altar.
    • Includes a Warehouse Bonus.
    • Ideal for civilizations focused on early-game resource extraction and industrial development.
  • Monument to the Gods:
    • Grants +10 Production towards constructing Wonders in cities with an Altar.
    • Perfect for players aiming to secure early-game Wonder dominance.
  • Oral Tradition:
    • Offers +10% Production towards training Settlers in cities with an Altar.
    • Beneficial for rapidly expanding empires.
  • Sacred Waters:
    • The Altar receives a +1 Happiness Adjacency for Coast, Lakes, and Navigable River Tiles.
    • great for coastal civilizations.
  • God of the Sea:
    • +1 Production on Fishing Boats in Settlements with an Altar.
    • Warehouse bonus.
    • Perfect for maritime civilizations.
  • God of the Sun:
    • Provides +1 Culture, Food, Gold, Happiness, Production, and Science on the Altar.
    • A versatile choice offering balanced benefits across multiple domains.
  • God of War:
    • Grants +15% Production towards training Military Units in cities with an Altar.
    • Essential for civilizations pursuing early military conquest.
  • God of Wisdom:
    • Offers +1 Science on Quarters in settlements with an Altar.
    • Ideal for civilizations prioritizing early scientific advancement.
  • God of the Forge:
    • +10% Production towards constructing Buildings in Cities with an Altar.
    • Great for civs that need to build up their infrastructure quickly.
  • City Patron Goddess:
    • +3 Influence on the Altar.
    • Useful for civs that want to grow their borders quickly, or have city state interactions.
  • Earth Goddess:
    • The Altar receives a +1 Happiness Adjacency for Mountains and Natural Wonders.
    • Great for civs that have a lot of mountains in their territory.
  • Fertility Rites:
    • +10% Growth Rate in Cities with an Altar.
    • Perfect for civs that want to grow their population quickly.
  • Goddess of Festivals:
    • +1 Culture on Quarters in Settlements with an Altar.
    • Good for civs that want to generate culture early.
  • God of Healing:
    • +5 Healing for Units in Rural Tiles.
    • Useful for civs that will be doing a lot of early fighting.
  • Goddess of the Harvest:
    • +1 Food on Farms, Pastures, and Plantations in Settlements with an Altar.
    • Warehouse Bonus.
    • Great for civs that have a lot of farmable land.
  • God of the Forest:
    • +1 Gold on Camps and Woodcutters in Settlements with an Altar.
    • Warehouse Bonus.
    • Good for civs that have a lot of forest in their territory.

Strategic Considerations: Tailoring Your Pantheon to Your Playstyle


The true value of a Pantheon lies in its synergy with a civilization'soverall strategy. Players should carefully evaluate their startinglocation, resource availability, and intended playstyle before making aselection. For instance, a civilization situated in a resource-richregion might benefit greatly from Stone Circles, while a warlikecivilization would find God of War indispensable.


The Transition to Organized Religion: The Exploration Age and Beyond


While Pantheons provide crucial early-game advantages, they are ultimately astepping stone towards the establishment of organized religion in theExploration Age. Once this transition occurs, players will have theopportunity to found a full-fledged religion, further enhancing theircivilization's cultural and spiritual influence. However, thefoundations laid by the chosen Pantheon will continue to shape thecivilization's development, making its selection a decision of lastingsignificance.


In conclusion, mastering the art of Pantheon selection is a fundamentalaspect of success in Civilization 7. By understanding the nuances ofeach deity and tailoring their choice to their strategic goals, playerscan ensure a strong foundation for their civilization's ascent togreatness.



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