Explore the pros and cons of opening borders in Civilization 7. Discover strategies to enhance your gameplay and diplomatic relations.
In Civilization 7, interactions with other Leaders play a crucial role in shaping the course of your campaign. One of the earliest and most significant Diplomatic Actions you'll encounter is the option to Open Borders. This decision can have long-lasting implications, affecting relationships and strategic movements throughout the game.
What Does Open Borders Do?
Opening Borders allows another Civilization to freely move their Units through your territory without the need to declare war. The same applies if your request for Open Borders is accepted by another Leader. This action is particularly useful for clearing Fog of War and uncovering the entire map, providing strategic advantages.
- Free Movement of Units: Units like Explorers and Missionaries can traverse territories without Open Borders, but this freedom can be restricted if a war breaks out. In such cases, these Units cannot occupy a space held by the opponent’s Units.
- Initiating Open Borders: Players can request Open Borders through the leader's menu in the Treaties section. The base cost is 30 Influence per Age, though this amount can vary based on the relationship strength between Leaders and certain Diplomatic Actions.
Civilization 7: Should You Open Borders
When to Accept Open Borders
Accepting an Open Borders request from another Leader comes with several benefits:
- No Influence Cost:There is no Influence cost associated with accepting an Open Borders request.
- Gold per Turn:Accepting the request grants a steady income of Gold per turn.
- Relationship Improvement:Slightly improves the relationship with the requesting Leader.
Strategic Considerations:
- Risk of Scouting:Another Leader may use Open Borders to strategically scout your territory before a potential military attack. However, the Gold gained and improved relations often make it worth the risk.
- Declining Benefit Over Time:As your Gold per turn income increases, the relative benefit of Open Borders diminishes. Later in the game, the importance of maintaining positive Leader relationships may outweigh the economic gain.
When to Reject Open Borders
Rejecting an Open Borders request also has its strategic advantages:
- Influence Cost:Rejecting an Open Borders request incurs a base cost of 20 Influence. This action also refunds the Influence spent by the initiating Leader.
- Damaged Relationship:Rejecting the request harms the relationship with the Leader and prevents either party from initiating new Diplomatic Endeavors for 10 turns.
- Military Strategy:Rejection can be beneficial if you are planning a military attack on the requesting Leader, as it blocks their movement through your territory.
- Provoking War:Following a rejection with additional Sanctions may provoke the Leader into declaring war, often with less War Support on their side.
Caution:
- Negative Relationships:Leaders with already negative relationships are more likely to reject your Open Borders requests. Using this to provoke them into declaring war can be a gamble, especially if you need the Influence for other Diplomatic Actions.
In summary, the decision to Open or Reject Borders in Civilization 7 involves weighing the immediate benefits against potential long-term strategic consequences. Understanding these dynamics can help you make informed decisions that align with your overall campaign objectives.
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