Are you an avid Atomic Heart fan looking to enable VSync in the game? If so, this blog is perfect for you! VSync (also known as Vertical Synchronization) is a feature that allows you to synchronize the frame rate of your game with the refresh rate of your monitor, eliminating screen tearing and providing a smooth gaming experience. This blog will provide step-by-step instructions on how to enable VSync in Atomic Heart.
VSync is a feature that synchronizes the game's rendering speed with the monitor's refresh rate. This results in a smoother, more consistent frame rate, as well as reducing input lag and screen tearing.
So, how do you turn on VSync in Atomic Heart? Here’s a step-by-step guide:
- Navigating to the Quality tab in Settings:
To get started, open up the settings menu in Atomic Heart and navigate to the Quality tab. This is where you can enable frame generation and turn on VSync.
- Turning on DLSS Frame Generation:
If you have a DLSS-capable graphics card, you can turn on DLSS Frame Generation in the Quality tab. DLSS (deep learning super sampling) is a technology that can render frames at a lower resolution and scale them up, resulting in better performance with minimal loss of graphical fidelity.
- Returning to the Display tab and Turning on VSync:
Once you’ve enabled frame generation, return to the Display tab and turn on VSync. This will ensure that the game’s rendering speed is synchronized with your monitor’s refresh rate, potentially improving performance and reducing stuttering.
If you’re still experiencing issues with stuttering, you might want to also turn off motion blur. Motion blur can reduce performance and cause stuttering, so turning it off can improve your experience.
Once you’ve enabled VSync and turned off motion blur, you’ll need to save your settings before leaving the Options Screen. This is done by clicking the “Apply” button at the bottom of the screen. It’s important to note that this won’t take effect until you’ve exited the game and restarted it. It’s also worth noting that there might be a future patch released to fix this issue, so keep an eye out for it!