By
Ambar Jimenez
2023-12-12 11:41:07


Back in 2021, Microsoft CEO of Gaming “Phil Spencer” pronounced that the future direction of Xbox was to break down barriers and focus on access and inclusivity. He was, in short, introducing the idea of “Xbox Anywhere,” the drive to reposition Xbox from a console maker to a wider gaming platform. Of course, those plans had been in place before that, and Xbox was always more than a console, but Spencer started to formalize the concepts a couple of years ago. Now, with Microsoft’s acquisition of Activision Blizzard in its final stages, he has doubled down on the idea.


In a recent memo, Spencer announcing changes and the top of Xbox/Microsoft’s executive structure, he outlined more of his vision, saying Xbox was on a “multi-year journey to reach players where they are, on the devices they choose to play.”.  When you step back and analyze these words, you realize how important they are. In brief, Xbox’s main mission is no longer to sell Xbox consoles but to give players access to Xbox content. As was widely remarked when the Activision deal was first mooted, content is now king in the world of gaming.


Gaming is now on demand 

But while a console maker pursuing action that might make the console obsolete might seem revolutionary, we know that, in truth, gaming has been going that way for a long time. Today, gamers expect instant access. And by and large, they get it. It doesn’t matter if it’s a AAA game like Elden Ring or instant-play titles like More Magic Apple, players assume they can play whenever they want across a range of devices. Sure, there are console exclusives, and not all games are available on mobile, but the gaming world has changed dramatically from needing a physical console and a disc/cartridge to play the best titles. 

A black video game controller

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There is a logic to Xbox’s evolution. Cloud gaming changed everything. While there have been failures – Google Stadia being the most notable – it’s been abundantly clear that future gaming models would be platform-centric rather than device-centric. Xbox largely anticipated that by rolling out Xbox Game Pass and in the way it has been pushing to allow Xbox content on multiple platforms. Ten or fifteen years ago, it would have been unthinkable to play any Xbox game on a mobile, for example, but players now get an abundance of choices with Game Pass Ultimate.


Perhaps the pertinent questions are: What comes next? And what is the endgame for Xbox? The Phil Spencer memo highlighted above is from late October 2023, and the details within it make it abundantly clear he believes the mission is not yet accomplished. The memo details that Xbox/Microsoft has 13 $1 billion+ franchises in its collection but no mention of sales of Xbox consoles. As such, the stress is on content and software infrastructure, not hardware.


A 10th-generation Xbox is not certain

And that’s perhaps the rub. In a few years, we might see the release of the successor of the Xbox Series X (and the PlayStation 5), but then again, we might not. Some have speculated that the next Xbox might bring in the era of hybrid computing, leaning more on the cloud than ever before. Regardless, it has become apparent that the console is less important than ever before.  


In saying all this, we should not forget that there are challenges for Xbox in the future. The advent of AI means that it may well be possible for the average gamer to build their own gaming worlds in the near future, and we could be in a situation where the approximately $70 billion that Microsoft paid for Activision Blizzard looks like the worst deal of the century. There’s also the challenge of blockchain gaming and the metaverse, both of which intend to make the industry more decentralized. Still, it feels that Spencer and his Xbox team are willing to take risks by changing the traditional models of gaming, so they will likely meet those challenges head-on.