How To Make Zombie Drugs in Schedule 1

By Ambar Jimenez | 2025-04-13 18:48:09
 Discover the chilling world of Schedule 1: Make Zombie Drugs. Uncover the secrets behind these dangerous substances and their impact on society.

While Schedule 1 might initially appear to be a simulation of the illicit drug trade, its core mechanics reveal it to be more akin to a peculiar cooking simulator. Success lies in the ability to concoct substances with a range of unusual effects, some of which can lead to rather comical outcomes, such as the temporary zombification of your clientele.Rest assured, aspiring chemists, you won't be unleashing a world-ending zombie plague. Although your concoctions can be addictive, their special effects are only temporary. This guide will detail the process of creating the "zombifying drug" and the surprisingly simple methods to "cure" zombified customers within the world of Schedule 1, all within the current context of Caracas.

Schedule 1:  Make Zombie Drugs

To understand how to create a "zombie" in Schedule 1, it's crucial to first grasp what this effect entails within the game's context. Essentially, zombification is a temporary state where an NPC takes on the characteristics of the walking dead – exhibiting altered animations and behaviors – while still interacting with the game world and other characters.Your goal is to create a product that carries the specific special effect labeled "Zombifying." While this effect might be achievable through various experimental combinations, the most straightforward method involves combining Green Crack with a couple of somewhat unconventional ingredients. Fortunately, the seeds for the Green Crack plant become available for purchase quite early in your gameplay. You can acquire them, like other seeds, from the vendor Albert Hoover.

In addition to Green Crack, you will require significant quantities of Gasoline and Batteries. Gasoline is relatively easy to procure from in-game stores. However,Batteries are typically unlocked much later in the game's progression.If you wish to expedite the process of creating the zombie drug andbypass the wait for Batteries, you can utilize console commands toacquire them specifically for this recipe.

Once you have gathered all the necessary ingredients, head over to your Mixing Station and follow these precise steps:

  • Combine Green Crack and Gasoline: At the Mixing Station, first combine the harvested Green Crack plant with Gasoline. This initial mixture will form the base of your zombifying concoction.
  • Combine the Resulting Mixture with Batteries: Next, take the weed and gasoline mixture you just created and combine it with Batteries. This final addition will imbue the product with the desired "Zombifying" special effect.
  • Collect Your Zombifying Product: After the mixing process is complete, all that remains is to pick upyour newly created product, now bearing the "Zombifying" effect.
  • To witness the effects of your creation firsthand, you can set the Zombie Drug for sale in your shopand observe your customers' reactions. However, if you harbor a moreambitious desire to see a widespread, albeit temporary, outbreak, youcan share a portion of your zombifying product with your network ofdealers and watch as it spreads through the virtual city of Schedule 1.


    How To Cure Zombies In Schedule 1:

    Dealing with the temporary zombification of your customers in Schedule 1 issurprisingly less complicated than one might expect. Unlike traditionalzombie narratives that often involve a desperate search for a specificantidote, the "cure" in Schedule 1 is remarkably simple: patience. The zombifying effect differs from other drug effects primarily in thevisible reaction of the NPCs. After a certain period, the zombifiedindividuals will simply revert to their normal behavior.

    Alternatively, you can expedite this natural recovery process. One effective method is to offer the zombified NPC another product from your inventory that does not have the "Zombifying" effect. When the NPC consumes this new product, its effects will override andreplace the previous ones, thus snapping them out of their temporaryzombie-like state. This provides a more immediate solution if you wishto quickly restore order or if a zombified customer is hindering yourbusiness.

    In essence, while Schedule 1 allows you to engage in the whimsical and temporary zombification ofthe city's inhabitants through a peculiar combination of Green Crack,Gasoline, and Batteries, the "cure" is either the simple passage of time or the strategic application of your other, non-zombifying, wares. This highlights the game's unique blend of drug trade simulation with oftenhumorous and non-permanent consequences.

    Platform(s): Microsoft Windows PC
    Genre(s): Video Game Simulation, Action Video Game, Indie Video Game, Strategy
    Developer(s): TVGS
    Publisher(s): TVGS
    Mode: Multiplayer
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