By
Joanna Colmenares
2019-02-23 01:06:36

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Everything and more about Anthem.

Today, the premiere of Anthem, the open-world RPG video game developed by Bioware, honors its significant multiplayer gameplay and progression game after working on the persistent search for stories.

But this does not have to result in shooters from shared worlds, MMOs or ARPGs online. The fact is that the end of Anthem is very interesting, thanks to the combat which is already being updated and topped by an interesting booty and an incredibly striking game.

But there is not much of this that can make the wait worthwhile, for what they bring us is something that does not fit in issues of review of details.

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The game is based on the border of Bastion, it turns out to be a colorful adventure full of fun is full of wildlife, which invades enemy factions and relics that end up being the glorious monsters of the enemy.

You will play as Freelancer, an altruistic mercenary who drives a pileup named Javelin, who survives with the contracts that the inhabitants of Fort Tarsis distribute. These bohemian-hearted people of the future are usually nice.
One of the characters that we loved was Haluk, a proud and old warrior who does not want to lower his weapons.

One of the points that we did not like in the least is that conventional conversations are not synchronized with the events of the main stories, some characters that were supposed to be upset are not, however, others are still bitter even after Having smoothed things a bit, it is unfortunate that Bioware did not remove these conversations in some parts of the original story, but it made the feeling with them the same as giving an eye behind the show, which showed the true characteristics of this characters.

But most of Anthem's dialogue seems to be justifying a very exaggerated reuse of certain boring activities in missions, this consecutive repetition forms the list of games in the main story called "critical route".
Agent missions and contract missions are quite entertaining, giving the possibility to create a game guessing the next as it progresses.

The video game developed by Bioware, loses a lot of gameplay when trying to attract players with elements that already existed and that can only be found at the end.
Campaign mode only takes you to the open world free play mode twice, but this does not just die here, but you do not get any reward for exploring Freeplay or Strongholds to its highest level, because they give you less experience for the time that dedicate unlike agents' contracts, in the end this is what demotivates to perform explorations.




Almost the entire plot is shown in long pieces which are not interactive each time you return to Fort Tarsis between the expansions. You will leave your agile javelin, your silent voice, and you will walk through the small and walled city to the rhythm of a snail.
In the main developments of the plot, more or less for 15 hours of history, the things that are treated there can have consequences even outside Fort Tarsis, if the unique mission game is combined with some characteristics of the story, it will affect the game outside, even if important decisions are not made.

But Anthem's one-player story works with multiplayer mode in the same way that water and oil do.
It is assumed that when we play online we do it to get that funny interaction with other users in a videogame, but the dialogue delivered by the NPC was very constant, this made the communication of the team become very annoyed by the impossibility of even being able to do it. ...

Anthem combat at the beginning is very good, in addition to the flight controllers, mouse and keyboard are handled extremely well, which allows you to fly when you have it, and if you use waterfalls you can keep more time in flight, ariel controls the Transitions in his shot in the third person on the ground excellently, especially for the skills classified into 4 types that used together making combos, are very useful to work as a team.





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video game, gameplay, price, 60fps, steam


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