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How to Get the True Ending in Journey to the Savage Planet

By
2020-02-04 12:23:44


Now we bring you a guide of Journey to the Wild Planet where we explain how to get the real ending with all the necessary details you need to know.

In Journey to the Savage Planet we have many secrets to which we have access, being such a wide world that we find, there are available some special things among which we have the Grabbing Hook, the Javelin Fuel or the Alien Tablets that they have distributed and to find them, the curiosity of this can lead us to a sword want in this occasion How to get the real ending, being these things specific, so that we have the necessary answers, we have the following content of this guide.

What do we need to know about the true ending in Journey to the Wild Planet?


The first thing we know is that in this game we have a final secret, which could be classified as the true end, to achieve access to this we have to get 5 javelins and leave the planet before we come to Teratomo, and at this point we have noticed that we are in a short game and this end will not come anything wrong that has additional, more details later.

How to get the real ending in Journey to the Wild Planet?


We have first to perform the search for the javelins

We have to find 5 javelins, which represents a greater difficulty if we have not made the relevant updates to our devices, we talk about these javelins are in themselves a fuel, so the quadruple jets will be of help for us to manage to collect this fuel, there are 10 places on the planet where there is javelin fuel, if we want to get access at the end we have to find 5 of this object, once we have obtained, it can be our intention to sea it to beat the boss but we should not do it, we have to go rather before we finish with this one, we speak of teratomo, if we have difficulties to find with the javelin fuel, it will be useful if we have a friend that can help us in cooperative, it is possible also the update unblocked that is the capacity to allow us that they can carry out scan to the near fuel



We must return to Earth

Already having the 5 javelins, we must return to our ship, here we look for the cockpit and we will relaunch the javelin to get the end, here we will have a clip that relates directly to the head of Kindred Aerospace, Martin Tweed, who is going through a crisis and will be reprimanding the player because his work was not completed, the end that we may have already seen is what happens once we eliminate Teratomo and return to earth, the question that has spread to many of us is in itself what is the good and true end, the ideal option will be before facing Teratomo to see the end that occurs and completely unlock the end.

We finally know how to get the real ending so we can go ahead with Journey to the Wild Planet with the doubts covered in our guide here.






Platform(s):
PlayStation 4, Xbox One, Microsoft Windows
Genre(s):
Action, Exploration
Developer(s):
Typhoon Studios
Publisher(s):
505 Games




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