Come costruire negozi e strutture personalizzate in Planet Coaster 2
In questa guida spieghiamo come costruire negozi e strutture personalizzati in Planet Coaster 2.
Il sistema di costruzione personalizzato di base Planet Coaster torna per Planet Coaster 2, il che significa che puoi rendere le tue attività e strutture personalizzate come preferisci. Progetti di negozi e strutture, involucri di progetti adattati o un inizio completamente nuovo sono tutti modi validi per farlo. Decidi tu.
Come costruire negozi e strutture personalizzati in Planet Coaster 2?
Gli approcci alla costruzione che tratteremo qui sono essenzialmente l'uso di gusci, trovati nel gioco o al Frontier Workshop, o la costruzione da zero. Ecco alcuni suggerimenti per rendere le tue creazioni davvero speciali.
Che ne dici delle planimetrie?
L'uso del sistema blueprint ti consente di scegliere tra vari storefront e involucri di edifici predefiniti. Alcuni di questi sono altamente specifici per una particolare struttura, mentre altri sono piuttosto generici. La maggior parte di essi può essere adattata a quasi tutte le strutture che desideri con pochissimo lavoro.
Alcuni progetti sono preinstallati, mentre molti altri sono disponibili per il download dal Frontier Workshop. Se riesci a immaginarlo, puoi costruirlo; salva le tue creazioni preferite come progetto da riutilizzare più e più volte.
Dove puoi trovare le planimetrie di negozi e conchiglie?
Cliccando sull'opzione di menu "Strutture" vengono mostrati tutti i gusci vichinghi disponibili, così come gli edifici pre-costruiti a tema Planet Coaster. Per vedere tutti i progetti, però, devi cliccare sulla scheda scenario.
Nella parte superiore della scheda scenario, ci sono un sacco di diversi tipi di opzioni di decorazione e blueprint dello scenario. Per impostazione predefinita, l'elenco mostrerà tutti i blueprint. Per filtrarlo solo agli edifici, dovrai selezionare l'icona del castello che si trova in basso a sinistra.
La barra di ricerca, combinata con il filtro personalizzato, un set di cursori in una riga, potrebbe essere utile se hai molti piani archiviati o scaricati. Se conosci il nome di un elemento, puoi usarlo per trovarlo ulteriormente perfezionando la ricerca per tema, pacchetto di contenuti, marchio o fonte.
Mentre alcuni di questi sono per strutture puramente ornamentali, la maggior parte di essi sono tele bianche su cui puoi costruire i negozi e le istituzioni dei tuoi sogni. Se sei nuovo nell'editing e vuoi imparare come funzionano le strutture, inizia con gli involucri. Ma se vuoi semplicemente installare edifici e basta, c'è una suite completa di opzioni in stile Planet Coaster di cui puoi avvalerti.
Siti e negozi pre-costruiti
On the Amenities page, you will find the full suite of pre-designed shops and facilities. For almost everything, there are multiple shells available, as well as a pre-built version. Until you dismantle most of it, at any rate, it may be tricky to sort out what is what. Fortunately, there is a system of icons in place, to help sort it all out.
If you want to know instantly what a blueprint is for, be certain to check the icons.
Icon Descriptions
- Ticket Icon: Represents the entrance to the facility.
- Toilet: Single restroom.
- Toilets: Multiple restrooms.
- Letter i In A Circle: Indicates Guest Services.
- Wrench: Symbolizes a workshop or maintenance area.
- Person In Hat: Represents a staff member or staff break room.
- Lightning Icon: Denotes a power generator.
- Three Yellow Linked Dots: Indicates a power distributor.
- Water Droplet: Symbolizes a water pump.
- Three Blue Linked Dots: Represents a water distributor.
- Clothes Hanger: Indicates changing rooms.
- Duck Floatie: Symbolizes pool items or a pool area.
- Burger: Represents food services.
- Cup With Straw: Indicates drink services.
- Hut With Triangle: Represents a general facility shell.
- Hut With Open Front: Symbolizes a shop or retail space.
- Scroll And Triangle: Indicates a custom design or personalized space.
Modifying Already-Constructed Shells
Checking over the pre-built shells is a great way to get a feel for building. In addition to getting a feel for the fundamental editing tools, modifying these will show you how everything fits together.
Due to their bigger size, staff rooms are the only buildings that pose a challenge when trying to fit them into pre-built shells.
In order to begin editing, go to the scenery menu, select the shell you want to use, and then set it down. The whole structure ought to be in your possession.
You can edit the building using this menu. When you do this, a grid will appear around the shell; this will help you get in the right position when placing a shell next to a path.
When structures are embedded in a shell, they will attempt to link to the closest path, presuming it is sufficiently close. Depending on your settings, placing the shell in the wrong spot can prevent you from adding the shop or cause it to change your routes or terrain.
Just alter the building so it's not in the way, and then relocate it all once you're done if you're not sure you can get everything lined up.
First Things First
To begin editing, zoom in and then click on the area you wish to modify. Pay close attention to the front of the building for the most of them. This will allow you to customize them according to the sort of building you are putting them in.
Different kinds of building frontage include:
- Stores — These often feature a front window where clients are greeted.
- A little door allows workers to enter these facilities.
- The majority of the front of the guest facilities is occupied by two doors that are side by side.
- Most shells can accommodate all the small and medium-sized buildings by simply swapping out the fascias and facade.
- You have to click on the shell and choose the current front before you can locate the right parts. You can tell which theme set an item belongs to just by looking at its name.
Finding the Perfect Scenery Elements
In order to locate the associated parts:
- To return to the building's primary settings (grid mode), unselect the item.
- At the very bottom of the main tab menu, you should see the scenery tab.
- Find the big button on the right side of the screen that looks like a resort icon; click on it to create a personalized one.
Do not be alarmed; you will now notice numerous individual parts. The majority of these won't require our attention. The menus are structured by category, so you'll have to dig a little deeper to locate what you're looking for.
You can see the names of the menu items when you put your cursor over them; otherwise, they just look like icons.
Here are the sections you should focus on:
- Walls (Brick Wall Icon) vs. Building (Castle Icon)
- The primary walls are shown here. You can find basic, flat walls in a range of sizes among them. As a first step, focus on the storefronts—those with windows cut out—and the walls—those with doors cut out.
- Architectural Details (Castle Icon) > Arches (Archway With Line Underneath Logo)
Various archways can be found beneath this. Even though you probably won't need any of them, the broader ones can come in handy for covering the top and perimeter of facilities like locker rooms and restrooms.
Advertising Signs (Signpost Icon) > Props (Lamppost and Dinosaur Icon)
You might find the subsections helpful because this part is very disorganized due to the large variety of signs, fascias, awnings, and signposts it contains. There are a variety of icons used for various purposes, including shop signs, facility signs, ride signs, theme signs, signs and advertising, screens, shop decorations, and miscellaneous signs. They include the following icons: stall, toilet, ferris wheel, star on a monitor, signpost, triangle on a monitor, shop decorations, standing sign, and miscellaneous (circle and triangle in a square).
Shop signs and facility signs are the most common ways to identify your buildings. For the fascias and awnings, you can also employ shop decorations.
Modifying the Frontage
We recommend gathering the necessary components to construct each sort of façade. In other words, a storefront with a window, a wall with a door, and an archway (though you can make the frontage blank for changing rooms and restrooms if you like).
Spread them out around your structure.
Put one of these inside your shell if it doesn't have a front. If so, you can remove the front piece and insert a new one. This is the simplest way to adapt any shell to fit practically any structure.
With the default settings, the parts will automatically snap into position following the grid. Quickly change out parts using this method, which works for any structure.
Setting Up Stores Inside of Shells
Putting structures inside storefronts is simpler than ever before. Start by selecting the "Facilities" option. Choose "Create Custom" afterwards. Presenting the stripped-down structures, they are organized into the following subcategories: Stores (Stall Icon), Services (Three People Icon), Staff Facilities (Person and Hut Icon), and Utilities (Lightning and Drop Icon).
Pick out the structure you require, and then move it to the shell. When you're almost there, a menu labeled "Add To Shell Name" should appear.
As long as this is visible, clicking the building will merge the shop with the shell. In most cases, the storefront will be facing the incorrect direction. On the other hand, you can easily flip it over since it should be on the same grid as the shell.
You can spin it freely on its axis by pressing shift plus Z, or by pressing Z on the keyboard to rotate it by 90 degrees. Although it is typically not required, you can modify it up and down by holding shift and moving the mouse vertically.
These are the fundamentals after the store or structure is up and running. Nothing more than that.
Methods for Constructing a Simple Shell from Start
- Putting up a simple shell is a great way to get your hands on some basic construction tools. Building more intricate shells or making more detailed edits to existing ones are both possible with this knowledge. In this article, we will show you the ropes step by step.
Assembling Walls
- You should start by locating the desired establishment. With the default settings, you can snap walls onto a building, thus placing the basic building first is the easiest way to build from the ground up. When everything is in its proper spot, you may save the empty shell by removing the building from the middle.
- To access the building shells, use Facilities > Create Custom, as previously. Start by placing the desired store or facility. Then, go to Scenery > Building > Walls to begin.
Constructing the building's perimeter with three additional walls is the initial stage.
- Simply dragging them in the direction of the shell will cause them to snap into place by default. Simply dragging the walls you want to move left or right will do the trick, and they'll stop moving when they reach a shell.
- Next, attach the front panel that corresponds to the type of building to the front once the walls have been set.
Roofing Over
Although the roof components are the most difficult to put, there are a few simple tricks to help you out when you're just starting out, particularly with smaller projects.
Listed below are a variety of roof configurations, each using one, two, or four corners that are rotated and matched.
A thatched flat roof, consisting of a single piece, sits atop the blue roof; the timber roof is a pre-built Viking tile roof; and the third roof is flat with a curve placed above it.
All you have to do is drop them on the building's roof and use shift + mouse to drag them up.
The front displays the 1 meter pitched roof, the 2 meter pitched roof, the corner roof, and the aquatic bevelled metal roof.
The pitched roofs are built as a single unit and are positioned side by side to form the bigger structure. To seal off the openings at each end, you can use triangle pieces that coordinate with the walls.
The other roofs are also four pieces apiece; to make them match, you simply rotate them. Using the default settings, placing any of these roofs is as easy as using Z to rotate and shift to move up or down.
Integrating Specifics Into A Shell
The specifics are what will put your stamp on the structures after you have the framework. Much of this will include trying new things. First, familiarize yourself with the basics of using a few tools, and then take apart some pre-built shells to observe how they connect.
Using the scaling tool and the advanced move tool, you can easily add signs.
- Scenery > Props > Signs and Advertising is where you may locate signs. All of the shop and facility signs, along with the fascias and awnings, may be found here. Since everything is arranged in the same manner, the strategies you employ here can be applied to any other supplementary ornamental elements.
The Art of Sign Placing
There are a number of methods for placing signs, but the simplest is to use them to make an otherwise plain shell stand out. Adding the right store sign from the signage and advertising department is the most typical method.
You can customize the default settings to your liking when you go to place a sign. In the beginning, these only influence the placement of the signage.
Even though you'll probably adjust the stick-to-surface, align-to-surface, and snap-to-position options, the default combination works really well and most signs will line correctly.
Mastering the Art of Advanced Rotate and Move
Sono disponibili altre possibilità per il posizionamento dei segnali nello strumento di spostamento avanzato. La prima cosa che vedrai quando lo sceglierai sono tre linee. Usandole, puoi controllare la direzione del movimento dell'oggetto in tre dimensioni: su, sinistra e indietro. Il segnale si sposterà nella direzione indicata dalle frecce mentre clicchi e trascini.
Premi semplicemente il tasto Esc per annullare l'azione più recente se commetti un errore.
Dopodiché, vedrai tre cerchi quando scegli Rotazione avanzata. Semplicemente capovolgendoli, possono ruotare su tre assi separati. Puoi usare questo per assicurarti che i segnali siano perfettamente dritti o per inclinarli.
Una guida all'utilizzo di Advanced Scale
Tutti quei cartelli enormi possono essere ridimensionati per adattarsi con l'uso della scala avanzata. Prendilo e usalo con un clic rapido sul cerchio blu.
Ruotandolo in senso antiorario lo rimpicciolisci, mentre in senso orario lo espandi. Se cambi per errore la direzione dei cartelli, potrebbero diventare troppo grandi per essere ridimensionati, quindi fai attenzione a cliccare spesso sul pulsante di spunta per salvare le dimensioni correnti.
Linee guida per l'utilizzo dei segnali di testo
Molti dei cartelli di testo nel gioco sono già montati sugli edifici. Quando clicchi sul cartello, verrà visualizzato un menu a comparsa che ti consentirà di modificarli.
Puoi personalizzare il cartello con il testo che desideri utilizzando questo menu. Cambia il carattere e il colore del testo in fondo alla pagina. Puoi separare il cartello dall'edificio e cambiarne il colore nella seconda scheda.
Con i semplici loghi o le decorazioni generiche utilizzate dalla maggior parte degli esercizi commerciali, questi rappresentano un ottimo sostituto per un normale cartello di un negozio se il primo è troppo appariscente.
Come dare il tocco finale
Puoi decorare la shell con qualsiasi cosa tu voglia quando hai padroneggiato le funzioni di spostamento, scala e rotazione. Il metodo migliore per imparare è andare nella sandbox e provarci. Lascia il segno personalizzando le shell preesistenti con il tuo testo, immagini e altri elementi; poi, continua a crearne di tue.
Ora che sai come costruire negozi e strutture personalizzati in Planet Coaster 2, applica la nostra guida per eseguire questo processo di produzione senza complessità.