Our guide today aims to explain to you How to Destroy the Illuminate Dropships in Helldivers 2.
In contrast to the Automatons and Terminids, the Illuminate stand out as a highly advanced alien race. With cutting-edge shields at their disposal, they appear utterly invulnerable. It’s likely that you’re finding it challenging to tackle their Warp Ships in Helldivers 2. These saucer-shaped units serve a dual purpose as both an Illuminate structure and an enemy dropship. Each variant has different weaknesses, so one should be prepared to adjust his strategy according to the task in hand.
With every passing day, fresh intelligence comes in from the first line of contact. In the following, we will narrate what we do know about defeating the Illuminate Warp Ships in Helldivers 2.
How to Destroy the Illuminate Dropships in Helldivers 2?
In Helldivers 2, you will come across two main types of Illuminate Warp Ships depending on your mission goals. Both variants summon enemies, and players need to destroy them as quickly as possible to prevent being overrun.
Stationary Warp Vessels
These are the Helldivers 2 versions of Automaton Fabricators and Terminid Bug Holes, releasing waves of Voteless periodically. Unlike Fabricators and Bug Holes, they're covered by a regenerating shield that you have to whittle down first. It is then that you can toss a grenade into its open bay doors, making sure that the aircraft is totally annihilated. Here's the ultimate guide on how to destroy a parked Warp Ship in Helldivers 2, but bear in mind a couple of things.
First off, don't waste your aggressives. Very potent primaries or secondaries such as the LAS-16 Sickle, MG-43 Machine Gun, and the M-105 Stalwart could break the shield without trouble. To ensure the shields remain down between reloads, all one would have to do is pick a gun with a large enough magazine and/or continuous fire to make sure that, after each kill, the shield system keeps the shields down during its reload. Shields operate by tracking the number of hits, not damage taken, in. Therefore, shotguns are not that good to breach shields, as a single hit counts only a shot. Its pellets aren't counted.
Warp Ships have bright blue shields in full health, changing color to a deep purple at damage. When left with no damage for 10 seconds, the shield simply snaps back to its normal state.
Only explosive grenades should be thrown into the open bay doors in order to effectively detonate Warp Ships. Make sure to cook them well. Grenades with longer fuse times may have the chance of bouncing back outside the bay doors, whether this is a glitch or intentional. It's best to just use G-16 Impact Grenades.
Much like Automaton Fabricators, high-powered armaments such as the AC-8 Autocannon and the CB-9 Exploding Crossbow can easily dispatch stationary Warp Ships in Helldivers 2.
Warp Ships in Flight
These function exactly like Automaton Dropships do in Helldivers 2, ferrying in enemy reinforcements to the battlefield before making their quick escape. While they lack the regenerating shield that's present on parked Warp Ships, these Illuminate Dropships are heavily armored and thus almost immune to damage from the sides. The only weak point is the circular bay door they use to transport enemies.
The moment the bay doors open, fire an anti-tank round or rocket straight into the guts of these air-borne Warp Ships to blow them out of the sky. Pulling this off requires the right tool for the job and being in the right place at the right time. If your aim is off by even a hair, you'll either waste valuable ammo or, worse yet, become the target of an Illuminate swarm.
The SEAF SAM Sites excel at intercepting Illuminate Dropships in Helldivers 2. Ensure you prioritize activating them whenever they appear on your map. They effortlessly eliminate any airborne enemy units within their reach.
Discover the ultimate arsenal for dismantling the Illuminate Dropships in Helldivers 2:
- The ultimate would have to be the LAS-99 Quasar Cannon, which lets you forget all about trying to find just the right angle. Fire into the center of the flat circular underside. No waiting for the bay doors to open.
- The GR-8 Recoilless Rifle is one of the most imposing anti-tank weapons in your crusade to repel the Illuminate. Just one rocket will do the trick, but it needs to be fired from directly underneath a Warp Ship to ensure the hit. You can try striking them from the sides, which does some damage but won't make it explode.
- One rocket will reduce a flying Warp Ship to smitherines with the FAF-14 Spear. Anything as trivial as aiming for their bellies is, of course, unnecessary.
- It takes roughly three to four rockets per Warp Ship using the ML5-4X Commando.
Orbital Railcannon Strike cannot track airborne Warp Ships at all.
Generally speaking, knowing How to Destroy the Illuminate Dropships in Helldivers 2, allows you to get rid of certain not very pleasant objects.
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