By
Joanna Colmenares
2019-01-15 18:37:02



City of Brass, is an action videogame with an adventure with roguelike tints that focuses on a setting inspired by the traditional story of Thousand and One Nights will go on sale next February 8 and will be available for Nintendo Switch PS4, Xbox One and PC, This version for the hybrid console will be accompanied by three unlockable characters.

This video game of action, role and adventure with touches roguelite in the first person. Following the fantastic and magical setting that we can draw from the legendary and famous collection of tales and legends of 'The Thousand and One Nights', City of Brass is the city game will move us to a huge city in the middle of the desert, where we will have to fight against enemies , spirits, legions of skeletons and other niceties while we try to survive among its streets. As thieves, we must look for the treasure that is inside, using swords, spells and a whip, while we climb, we hide behind barricades and dodge traps and other obstacles. Using classic playable elements from Prince of Persia and the roguelike genre, he will always present different, challenging scenarios in which he will be able to manipulate diverse elements of his environment so that there is always a challenge and a challenge, as well as customization options on weapons. and equipment.




"Although it is somewhat harsh in some elements, such as how capricious it is with the impacts on the enemy during the fighting, the truth is that City of Brass is perfectly capable of keeping us very entertained for a few hours," we commented in your moment "It's a nice and simple proposal that does not revolutionize the roguelike genre, but that does offer some ingenious ideas and a very accomplished rhythm and sense of 'tactics within action'".

City of Brass is an action and adventure videogame with roguelike elements with a setting typical of a traditional tale of The Thousand and One Nights. Its protagonist is an intrepid thief whose goal is to open the way whipping, splitting, attracting and trapping hordes of undead escape each level before the sands of time are over, collecting treasures and chests to obtain improvements of weapons, coat of arms and armor or powerful relics in its path.

Every time there are more games -especially in the independent panorama- that use the generation by procedures to create worlds with thousands or millions of variants, and in many cases, this semi-random development goes hand in hand with the roguelike formula -which among other characteristics , usually have permanent death. City of Brass is the last of these games to reach PC, Xbox One and PlayStation 4.
There are abundant first-person games that follow this type of mechanics, and without going very far, the Immortal Redneck is one of them. The particularity of City of Brass is not therefore that each time we die the map changes completely, nor its interesting Arab theme -which is not sufficiently exploited in video games beyond the Prince of Persia saga-, but in that it is not it's about an FPS to use; it's a little different





Since it is inspired more by the fantasy and magic of the Arab tales, our basic weapons in this city are much less modern than firearms: a scimitar and a whip. In City of Brass you will not have that feeling of being extremely powerful, of crushing your enemies with ease, but rather it is a very close match with each monster.

This equipment changes the way of playing a lot, since in the right hand we have a lethal weapon at a short distance and in the left hand a weapon at a non-lethal distance. Here the typical strategy of keeping the distances is not very useful, you must change the approach taking advantage of another of its novelties: the traps of the environment.

There we had a lot of enemies who have flown to be near an explosive object.
While with the sword there is not much more mystery than hitting the enemies in front of us, the whip gives more play.

A blow to the head of our enemies leaves them stunned, which gives us a few moments of advantage to approach them and finish off with the scimitar, or if we are in poor health, to run away looking for the exit to the level. That is the goal of each map: to advance to the next phase, although getting treasures and experience will help us in our adventure.

But the whip has more uses. The maps are full of traps in every corner: spikes, trap doors that lead to a pit, steam or sand expelled by the walls, explosive decoration ... This is naturally dangerous for us if you are not careful, but also for the enemies. The key is that we have three moves to push the rivals and facilitate their elimination automatically without using the sword.





The first of these techniques is a simple push that drives the enemies back a few steps; then, with the whip, we can push back or attract the enemies towards us. If we put a trap between the enemy and us, and we bring him with the whip, we will begin to see that City of Brass is not so much about hitting at short distances but rather quickly recognizing each room or patio and locating the dangers of the scenario. Is there a group of enemies near a kind of torch? Use the whip and make it explode to clear the path. Find a chicken to entertain the monsters, or throw vessels to the skeletons.
 First-person adventure game inspired by Arabian Nights,

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video game, gameplay, price, 60fps, steam