Want to know the rules of UFL before it goes global? Well, everything regarding the early release of the game is here.
Although Strikerz inc. and football legend Cristiano Ronaldo have put a lot of effort into UFL, the question remains: is it finally the FIFA-or EA FC-alternative that football fans have been hoping for for decades? If you want to know whether UFL is better than EA FC 25 and what the former can do to improve in the future, this guide will compare the two brands in a number of important aspects.
Comparison of Gameplay - Playing UFL feels a lot like playing EA FC 25 - controls are pretty similar and the visuals are great.
Still, the former suffers at the hands of a couple crucial gameplay differences. Perhaps one major issue is that pass assist sometimes incorrectly identifies who a pass is being played to, and this leads to loss of possession quite often. Even with players doing their best to pass the ball to a player near them by tapping the button delicately, their controlled player will more often than not try some ridiculous crossfield pass to an unknown player. It may be awkward to turn with the ball, hence usually speed and acceleration stats are ignored.
There is also this weird trait wherein players would continue running even after the ball has changed hands. Players will try to set up a winger for a pass, for instance, after gaining control only to find he's a yard offside based on some run he did thirty seconds previously. This is less regular than the others above by some way, but equally as irritating when it happens. All of these things and more make the gameplay in EA FC 25 far more enjoyable and realistic than in UFC.
As this goes to press, UFL really only offers a singular game option, and it is essentially a simplified version of EA FC's Ultimate Team. There is a very basic training mode and players can play local matches on their own, but there are no features that players were expecting for such as tournaments or management modes. When put side by side, UFL and EA FC 25 provide far less variation.
Only AS Monaco, FC Porto, PSV Eindhoven, Besiktas, and Shakhtar Donetsk have valid licenses to compete within the UFL. Twenty-four additional teams made up fully of completely at-large players bear no similarity to any real world football clubs in name, kit, or stadium. As noted above, the majority of UFL players will be using their own clubs rather than these created teams. However, in terms of licensing for football fans who want their games to be as realistic as possible, EA FC 25 has it far better than UFL.
Unfortunately, UFL is about as pay-to-win as it gets, even if there are ways to gain in-game currency simply by playing the game. In UFL, instead, users earn extra players by spending Credit Points, bought with real money, rather than earning them through packs or trading with other players. The cost of buying the most expensive CP pack will cost roughly $28 and get you the likes of Bellingham, Messi, and Ronaldo, who cost around 180 million CP. This may sound a lot, but it would be a lot cheaper to assemble a world-class squad in UFL than in the Ultimate Team mode of EA FC 25.
There isn't much difference between EA FC 25 and UFL as it stands. But there's really too much closeness amongst the competitors. Although new to the genre, UFL does a lot of things right; with some changes in gameplay and other game types, it might challenge the dominance of the EA FC series. Being simply free to play will make it a better choice for the free-to-play player. Considering how one is likely to need to invest some real money to build a truly competitive team, though, eFootball Pro Evolution Soccer seems a better option for players seeking a strong football game and not an Ultimate Team experience.
We conclude this guide on is UFL Better than EA Sports FC 25, here you have everything you should know and you will be the person in charge of Acer the Choice.