Today we bring you an explanatory guide on All Attack Conduits in Dungeons of Hinterberg with precise details.Dungeons of Hinterberg is a game where mastering combat can really make all the difference. The fact that you are going to run into frequent fights against several enemies demands that one pick the right Attack Conduit. Let's go ahead and break down the various conduits at your disposal based on their effectiveness in common combat scenarios.
All Attack Conduits in Dungeons of Hinterberg
S-Tier: Top-Tier Damage Dealers
These conduits excel at clearing groups of enemies but also stand alone on tougher foes.
- Flutter of Butterflies: Fires a storm of butterflies within an area that can be controlled to follow around, which is especially effective against mobile enemies or single targets like Windsbraut.
- Meteor Shower: Spawns meteors in an area dealing damage to enemies within. Good in crowd control situations and mix-ins with other attacks.
- Voracious Hunger: Consumes shields and projectiles of the enemy; enemy shields and projectiles turn to mana and health. Good against shielded enemies, but quite less useful against bosses.
A-Tier: Utility and Crowd Control
These conduits could not provide actual damage but render extremely helpful support in combat situations.
- War Cry: Stuns all nearby enemies, thereby giving time for regrouping or allowing to pound ultra-powerful attacks.
- Tinker Toy: Distracts the enemies with a mechanical toy so that players can have some time for a potion or find strategic positioning.
B-tier: Versatile Options
These conduits are solid choices for players who seek to improve their combat skills.
- Burrow: Move underground and deal damage to all enemies above you. This is very helpful in situations where a player must retreat and inflicts damage at the same time.
- Double Slash: Two Sword Slashes in a line. It is very effective when the enemies are in a row but less useful when the enemies are in a jumbled fight.
- Snowball: Freezing Cat will suddenly appear, which may somewhat confuse the enemies, depending on how the cat moves.
C-Tier: Basic but Functional.
These conduits are pretty good for any early-game player but should be replaced as soon as possible.
- Sword Tornado: Turns the player into a whirling tornado, damaging all nearby enemies. Good for beginners but outclassed later on.
- Destructive Jump: A jump attack that has occasional stun and knockdown, though really inconsistent.
- Whirlwind: Summons four tornadoes to chase down enemies, very slow and with low damage output.
D-Tier: Avoid If Possible
- Flame Breath: Beautiful to look at, deals very little damage compared to other options, and cripples your movement.
This ranking is based on normal combat. You might want to focus on different conduits for specific boss fights or challenges. You have to experiment and find the perfect combination yourself.
Finally, now that we have covered everything about the attack channels in the Hinterberg dungeons, all that remains is to apply the instructions to get the most out of it.
Platform(s): Xbox Series X|S, Microsoft Windows PC
Genre(s): Role Playing Game, Adventure Video Game, Fighting Video Game, Video Game Adventure
Developer(s): Microbird Games, Microbird GmbH
Publisher(s): Curve Games
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