By
Angel Marquez
2020-01-17 19:44:37

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All the details in this article regarding How to play each class in Darwin Project are covered here.

How many types of classes are there in Darwin Project?

 Before starting in Darwin Project we can choose between 3 different classes, where the style of play in each of these is different, bringing unique features that will be taken as a survival option in that game, so we ask many of us How to play each class, for this we will have the content of this article, which aims to guide us in a solution, the details come below.

How to play each class in Darwin Project

 The following details will explain how to play each class:

Drone headhunters

We begin to know how to play each class and in this one we have that with us will be flying bird, being this one a companion that we will be able to use to send it in the search of supplies, in the moment of a fight or escape, the drone will obtain the object in our place, bringing it to our position, it is a skill with many sales and the period of cooling is short, radar and invisibility will be the first skills that we will obtain in this class, we have that with the radar we are going to make a shot that will show us the location of our enemies in our mini map, the other skill, the one of invisibility, will be used turning us invisible in a short time, in this instant we will make that our drone goes by the supplies or to finish with animals.

Looking for how to play each class in Darwin Projectt, we have in specific this class, which has several levels, in the 3 we win the turret and in the 10 it will be possible to shrink, the turret has a lot of similarity to the grip gauntlets class, which allows us to eliminate opponents who come to us, as for shrinking, we talk about a skill that will allow us to reduce our body but the damage we cause will be less, with this class is a form that allows us to ambush weapons, but certainly sometimes things don't work out the way you want, counting on the ability of the radar, we can detect nearby enemies and even if they leave clues, everything indicates that our invisibility ability is the right option and by combining it with the turret we can sneak up and surprise the enemies, at this point we must consider that having invisibility it is not advisable to use the reduction to shrink, since this pairing is not ideal in Darwin Project

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Jet Wings

Between How to play each class in Darwin Project we will have among these the Jet Wings, at the beginning of this our skills are Meteor and Takeoff, the one of Meteor being in the air reaches us when hitting the ground, which gets the distance of our enemies, in the case of takeoff, we have the opposite we could say, this one shoots us directly to the air, getting the advantage by using meteor against any enemy flying under us, it is even usable to defend ourselves from arrows or surprise attacks, this class gives us a lot of versatility on the battlefield, with the standard skill we can slide forward and keep flying at a slow pace, with it we can even regain our balance and thus return to the contest.

In Darwin Project with level three we get Teletrasnporte and in level 10 Ice Bolt, with the Teletrasnporte we will go to the place we stand out instantly and with the Ice Bolt when we hit our opponent we will launch an attack, making him stop for a while, playing in this class is to want to be in movement and more if we want to be with mobility in full combat, certainly meteor and take off in the beginning are excellent, however the Ice Bolt will be a turn to take an enemy unawares, having a change of game.

 Fighting Gauntlet

 The answers in How to play each class brought us to this class which among all, will be perfect for crossing the battlefield, the use of the zipline is so fine that we can connect to any object and then throw ourselves towards it, as if we were a lightning, it serves us if we want to cross large spaces or reduce the distance with our enemy, with the relevant improvements we may be able to use it more times, barrier and blockade will be the 2 initial skills, both can keep us at a short distance from our enemy, with the barrier we protect ourselves from damage by creating a shield around us, the ideal is to activate it before combat, giving our enemy problems and the blockade prevents players from entering the shield that is created with this skill around us but we will both be inside it, for the approach one vs one is ideal.

In the level 3 of this class we will win the turret and in the 10 it will be the ice bolt, in the combat the turret will help us in the protection and to destroy our enemy, but it is not mobile so we could couple it to the blocking skill, instead the ice bolt helps to have movement from someone, being a strong combination with the basic hook, managing to avoid the escape of the enemies, to keep us close to our enemies this class is the ideal one, using the different combos available, among them the one of the barrier with the ice bolt, blockade with turret and barrier or ice bolt, in the level 10 it consists of playing with correct combination to form the one that more comfort brings us.

 Once we know how to play each class in Darwin Project, getting to level 10 in each one of them, the idea is to find the perfect combo where we will combine the skills to fit our style of play, which will allow us to stay alive constantly.

 With this this this article is finished, where we focus the explanation of this in How to play each class in Darwin Project, the guidelines indicated here allow us to have a guarantee of success in our performance in the game, we hope it is the same for our readers.