The post-launch trajectory of Cult of the Lamb has been characterized by a broad sprawl of free content. This was deepened by the Sins of the Flesh update, revealed early in 2024, which added depth through new follower traits. Then, the Unholy Alliance expansion rounded out this baseline further by adding more personalities to the followers at a player's disposal. The very thing that offers its detail on the different traits that can be found in followers recruited after the installation of the Unholy Alliance update. The traits give the player an idea of how their new cult members will behave or what they will bring to the table.
The Unholy Alliance DLC is very much a furtherance of Cult of the Lamb, taking what was a simple management simulation game into a deeply character-driven, strategically deep, and narratively complex game. More importantly, this DLC adds a very distinct set of followers that are all uniquely gifted with various traits that change the way the cult functions in major ways.
Gone are the days of homogenous, interchangeable cultists. In their place, players must now contend with a complex tapestry of personalities running from productive and endearing to unproductive and unpredictable. Examples of the latter type include The Catatonic, Cursed, Disturbed by Mission, and Poet followers; all of these demand specialized care or just turn into colorful, if unproductive, additions to the community.
It adds love and relationships into the mix, along with traits like Happily Married, Jealous Spouse, Murderous Spouse, Polyamorous, Unhappily Married, and more. These traits make the game all dramatic and heavy as one has to troubleshoot romantic affairs. A peaceful marriage will be helpful, but a disastrous relationship can bring warfare and even death to the cult.
The DLC deals with the complexities of parenthood, from traits like Overwhelmed Parent to Proud Parent, in a both joyful and terrifying way of raising a whole new generation of cultists. They add different perspectives and interactions into the game and thus narrate more and deepen the relationship with the cult members.
For those who enjoy a spot of chaos, the Hardened Criminal, Reformed Criminal, Scarred Criminal, and Unlawful traits represent a splash of unpredictability and danger. Such followers are like a double-edged blade: at times, they might cause you some trouble, but on other occasions, they will grant you weird benefits. Their presence will keep players on their toes as they wrestle to adapt strategies in both gameplay and management.
Beyond Dramatic and Perilous, the DLC also adds in a slew of quirky, endearing traits that add depth and character to your cult. This includes followers like Insomniac, Pettable, Excited by Mission, Inspired by Mission, and Snorer. Their presence injects a little dose of humor and lightheartedness into the otherwise grim world of cult management.
Probably the most interesting new element is the Spy follower, who is a double agent to either reinforce or betray your cult. All doubting makes things much deeper strategically because now players need to be aware and proactive in counter-intelligence. The risk-reward of dealing with a traitor keeps players on their toes at all times.
The Unholy Alliance DLC has really raised the standards for cult management simulations, transforming what was once an exercise in resource management into an engaging practice that gives the player a full reward in engagement and strategic thinking through a new cast of vividly realized, complex characters and their intricate interplays. From one's nurturing a budding poet to mediating a marital dispute, through to foiling a spy, there are endless opportunities for player-driven storytelling and strategic experimentation throughout this DLC.
When a new follower accepts your dogma, it allows a player to have a clear view of underpinning traits. Since most of the traits in most cases are adverse, it becomes necessary to check the profile of each recruit at the induction stage as established in Unholy Alliance. This initial evaluation offers a basic framework for determining the merits and risks associated with a probable follower.
Later in the game, driven by suspicion—a possible spy hidden among them—or due to a simple desire for reassessment, players get an opportunity to delve deeper into a follower's mind. The "Read Mind" interaction, symbolized by a thought bubble, offers a strong tool for discovering hidden agendas, confirming loyalty, or simply refreshing one's understanding of a cult member. This mechanic thus transforms the player from being a passive observer of their followers to a real architect of their cult's destiny, making critical decisions in full cognizance.
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