
The map incorporates a mix of industrial regions, small towns, coastal settlements, and challenging hilly terrain, all connected by vital highways, overpasses, and a central river. These features are not just scenery; they are crucial pathways for outflanking opponents and completing assignments for special rewards, such as vehicle access tickets.
These zones offer unique risks and rewards, often providing clear sightlines over the water but lacking immediate structural cover. They are ideal for players who want to secure a quick rotation away from the center of the map.
| POI Name | Key Features & Terrain | Strategic Consideration |
| Marina | Coastal, water access, boat docks. | Good initial loot from boats and waterside shacks; high exposure from the water. |
| Evac Alpha | Coastal extraction point, possible military structures. | Likely high-tier loot; high contention due to proximity to the edge of the map. |
| Ocean Park | Boardwalks, recreational areas, beachfront. | Open sightlines, minimal heavy cover; good for squad movement and early sniping. |
| Lighthouse | Elevated coastal structure, rocky cliffs. | Excellent vantage point for observation; a dangerous climb but high reward potential. |
| Evac Bravo | Coastal extraction zone, similar to Alpha. | Similar risks and rewards to Evac Alpha; useful for early boundary movement. |
These zones are characterized by dense structures, requiring close-quarters combat expertise and quick decision-making. These areas are generally loot-rich but highly contested.
| POI Name | Key Features & Terrain | Strategic Consideration |
| Downtown | High-rises, tight streets, urban canyon combat. | Excellent verticality for snipers, but high risk of CQC ambushes and grenade spam. |
| Boutique District | Smaller shops, tighter residential streets. | Moderate loot; requires aggressive door-to-door clearing; quick escapes possible. |
| Golf Course | Open green spaces, scattered clubhouses, rolling hills. | Minimal cover in the open; clubhouses offer strong fortification points; ideal for vehicle use. |
| Ground Zero | Central impact zone, heavily damaged structures. | Extremely high contention, likely high-tier loot; chaos is guaranteed. |
| Vista Hills | Residential area, likely on an incline. | Good for establishing mid-range engagements; houses provide reliable cover and gear. |
These zones are vital for high-tier loot, equipment, and access to heavy-duty infrastructure. They often feature large, complex structures that require careful clearing.
| POI Name | Key Features & Terrain | Strategic Consideration |
| Defense Nexus | Central command or fortified structure. | Likely high-tier military gear and vehicle access; extreme high-risk drop zone. |
| Area 22B | Industrial, possibly featuring hilly terrain. | Mix of structural cover and natural elevation; good for setting up chokepoints. |
| Chemical Storage | Large storage tanks, complex piping. | Excellent CQC environment; tanks and pipes offer cover but can be destroyed. |
| Lyndon Oilworks | Oil refinery, large metal structures, open yard. | Vertical movement on towers; long sightlines in the yard; noise can mask movement. |
| Security Gate | Chokepoint on a road or barrier. | Essential for controlling traffic flow; ambush potential is high. |
| Redline Storage | Warehouses, containers, high volume of loot. | Quick, high-volume looting; container stacks create temporary elevation and cover. |
| Treatment Plant | Piping, processing facilities, water access. | Dense but organized structure; good for small squad engagements. |
These zones are often situated on higher ground or contain specialized equipment, offering tactical superiority over surrounding areas.
| POI Name | Key Features & Terrain | Strategic Consideration |
| Combat Training | Military testing grounds, highly contested, hilly. | Excellent gear and armor potential; use the hilly terrain for cover and approach vectors. |
| The Seal | Potential coastal fortification or special unit base. | Likely unique, high-tier loot; high risk due to fortified position. |
| Radar Site | High elevation, communications tower, hilly. | Ideal for scouting and long-range sniping; easily visible to enemies below. |
Fort Lyndon is designed to challenge every squad, forcing adaptation as "The Deadliest Ring" constricts the available space. Utilize the highways and overpasses for quick rotations, secure vehicles (like Tanks, via reward tickets), and leverage the diverse terrain to secure your victory.