By
Jonathan Martinez
2019-01-15 21:04:29


Miyazaki offers new details about the title bosses expected in March: Sekiro Shadows Die Twice.

As we might expect in the interview that GameInformer did to the director of the Dark Souls saga and to the rest of the team that is playing the finishing touches for the preparations for the launch of Sekiro SDT, the new work of From Software That will place the action in feudal Japan, introducing various novelties to the saga.

Beginning with the words of the studio CM, Yasuhiro Kitao, we know that having a fixed protagonist (unlike Souls or Bloodborne, where it is customizable), allows us to focus on the single-player experience and "adjust main battles and meetings to accommodate all these tools available to the shinobi. "With this they intend that players eventually use all aspects of their arsenal and use their cunning and skills to defeat the really challenging enemies.

Miyazaki says: Sekiro's "Kengeki" fighting system requires a different style of play from Souls. In Kengeki you must subdue the enemy with quick blows of the blade and work a break of the enemy's defenses through attacks on different parts of your body. In Sekiro, the effectiveness of each combat style will vary according to the context and the enemy, this is the main characteristic that distinguishes Sekiro from previous titles.

Miyazaki continues, Every choice we make will be important, the position adopted by the use of the grappling hook marked by the use of techniques in stealth, until the adoption of prosthetic arm skills. Not only can you decide to attack the enemy from the front or hide all the time, in Sekiro you will have to move with the agility and security of a ninja.




With this last statement we could think that it is the same type of strategies that we use in other titles of the study: dodge or block and find the appropriate moment to attack. Miyazaki clarifies that with the exception of swimming (something that is not yet available), the game includes some new combat options, such as the grappling hook, or stealth. In the words of the director: "The tour options allow a much more dynamic movement within the boss's arena, both for the players and for the main character." Previously, you would have had to run around the feet of a big boss and attack your ankles, but now you have all these movement options, both can fully use the reach of that arena. "

Therefore, the battles are even more dynamic and interesting in this Sekiro, thus being able to create infallible strategies to defeat the toughest enemies. That being the case, we do not doubt that these additions will please fans of the genre.






A journey of much adventure to the unknown

We will enter the Dilapidated temple using limited stock objects as we did with the Return Bone in the Dark Souls saga, which would allow us to return to the resting area of that saga. We will not have immediate access
in this environment from the beginning, according to Game Informer, but we will get it soon after starting the adventure. In this temple we can carry out the activities to which we are accustomed in the From Software games, as in Bloodborne with The Dream of the Hunter, for example

One of the novelties of this area and not seen before in the From Software games is the presence of a character that will act as a coach, in the form of the Immortal Soldier. It will teach us new movements, as well as advice on how to use the new weapons and objects that we get during the course of the game. From the studio they warned that if we have experience in their previous titles, we will not be very disoriented about the role played by NPC SSDT, exercising some of them as sellers, or even being able to commission secondary activities.






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