With our help you will see that knowing How to complete The Forge of Progress mission in Stalker 2 is easier than you think.
An important objective in Stalker 2 is the Forge of Progress. "In Search of a Miracle" is the title of the second installment in the main quest's three-part series. After 'A Long Overdue Visit,' the quest continues with Skif attempting to resolve an emergency in Dr. Dalin's Cryptobiology and Psi-Medicine lab on the SIRCAA base.
The survival horror series has just added Stalker 2. Both the fascinating worldbuilding and the aggressive gunplay earned it considerable acclaim. Follow this guide to finish Chapter 2 of The Forge of Progress, the thirteenth quest in Stalker 2.
The adventure doesn't end after A Long Overdue Visit ends. You will be given the duty of locating the laboratory once you patiently wait for the meeting to conclude. Just east of the main base is where you'll find the lab. To go to the garden courtyard and then continue east, use the lobby outside of Dalin's office.
If you're familiar with Dr. Kryvenko from the primary quest of "Dead Frequency," you'll see him right away as you enter the lab. After you greet him, follow him into the lab's basement. Before he tells you why the lab is on lockdown, Kryvenko will take you into the main hall. A response of "I'll look into it myself" will advance your quest in The Forge of Progress.
When you've finished speaking with the nice doctor, go out the door you came in. After that, you'll come to a huge lab after taking a left and going through a door. In the opposite direction of the entrance, at the end of the hallway, proceed. Soon you will be out of the lab. Step down the stairs and head in the direction of the little structure you can make out as you leave the laboratory.
Immediately upon entering, make a U-turn and proceed to the farthest door. Wooden logs will obstruct the entrance to the sewer that you'll come across. Cut it with your knife and descend into the ventilation shaft.
To advance in The Forge of Progress quest, you must descend via stairs. Crawl into the aperture that looks like a fan here. You can get to the bottom by descending the ladders once you cross over.
Be warned, there will be a slew of rats waiting for you at the next drop. One way to deal with them is to throw a grenade from above. Using a ladder, descend to the ground and encircle the exhaust vent.
When you get to the garage, you'll see a Burer. The hooded mutant will use its mental abilities to take your weapon and then use any weapons it finds to retaliate. You won't be able to harm him until the blueish aura around him disappears completely. So, stay away from him until then.
The next step is to get down from the ladders and go inside the red-bulb-adorned door on your left.
Upon your arrival, Prison Assistant Tamm will immediately request assistance. At the same time, a mutant cat will launch an assault on you. Get Tamm out of his imprisonment by killing it. You have the opportunity to release him, although it is not a mandatory objective. He has information on a warehouse that has supplies.
Proceed to a room after speaking with Tamm by utilizing the emergency stairs. A hostile soldier may attempt to ambush you from your left flank, so stay alert. Either eliminate him or choose to disregard him. To obtain these goods, go to the far right of the chamber and enter the door. The cache contains ammo and medical supplies.
To go to a place full with anomalies, head towards the left-hand entrance and follow the quest marker for The Forge of Progress. In order to navigate this space, you must not touch the floor. Jump from ledge to ledge to finish the course.
As you go ahead, you'll see a machine that has four buttons. Making sure you strike them in the right order is essential. From left to right, you must hit them in this sequence: first, third, fourth, and second. If you're doing it correctly, the corresponding lights will turn green. To advance in The Forge of Progress quest, you must enter the chamber behind the lab puzzle. You should have a close-range weapon at the ready, though, because bloodsuckers will assault you right away.
A chamber full of extremely poisonous substances awaits you in the next room. In order to move forward, you must disable three valves. To get to the first valve, use the ladder that is located next to the pipes. In the center will be the second valve, and to the right of it, you'll see the third. As you open the door, this should expel the poisonous gas.
To reach a Spatial Anomaly, keep going down the road. It will take you to a deserted building if you jump in it.
When you show up, the zombie soldiers will start attacking. Once you've dealt with them, you can find Prof. Hermann by following the quest marker for the Forge of Progress. You can proceed by opening the double doors that have a functioning lightbulb above them after interacting with him through the glass pane. After that, go down into the tunnel below and keep going until you reach a locked door. Take out your knife and sever the padlock.
The next area contains a few outliers; by observing the particles surrounding them, you can get a good idea of how far away they are. Find Professor Hermann by navigating the room. He will vanish into the spatial anomaly once you speak with him, therefore you should go after him.
Jumping between diverse locales packed with mutants, each lasting a few minute or two, will be the result of this interaction. When you've finished here, you can teleport back to the main base. With this, you have completed Stalker 2's The Forge of Progress task. After this, you will have the opportunity to play 'Wishful Thinking,' the last chapter of In Search of a Miracle.
That's all regarding How to complete The Forge of Progress mission in Stalker 2 you just have to follow the instructions to achieve it and progress in this great game.