Com a nossa ajuda, você verá que saber como desbloquear Marty e Doc de De Volta para o Futuro em Funko Fusion é mais fácil do que você imagina.
Com Funko Fusion, você pode embarcar em uma jornada fantástica que conecta outros mundos. Esta aventura será ainda mais divertida se você souber quem são os personagens desses outros mundos. Você também pode embarcar em uma expedição que inclui tudo, desde sequências de filmes divertidas como Shaun of the Dead até videogames como Freddy's Nights.
Obviamente, você não está restrito a viajar apenas entre dimensões; que tal uma viagem através do tempo? E o mundo cameo de De Volta para o Futuro? Que tal você desbloqueá-lo? Dessa forma, você pode expandir sua coleção de bonecos Funko para incluir Doc e Marty.
Desbloquear o capítulo cameo Back to the Future é o primeiro passo para desbloquear Marty e Doc. 'Dilopho Saw Us', o capítulo de abertura de Jurassic World, é necessário para fazer isso. O próximo passo é visitar o local do capítulo Roy's Records.
A única maneira de passar pelo segurança e entrar no prédio é usar as habilidades de Allison do Umbrella World.
O próximo passo é abrir a porta colocando uma bateria totalmente carregada ao lado dela e usando o token que o guarda lhe dá. Depois, use o Amp que pode ser encontrado em baús azuis no universo Scott Pilgrim, seja com Stephen Stills ou Scott Pilgrim, para quebrar a barreira de vidro que fica entre a porta aberta.
Entrar nos Registros de Roy agora é possível. Coletar a coroa dentro desbloqueará o capítulo 'De Volta para o Futuro'. Assim que você começar o capítulo, Doc e Marty implorarão para que você os ajude a viajar para o futuro.
Você precisa terminar o objetivo principal para desbloquear Marty, mas também precisa reunir sete Coroas de Prata espalhadas pelo capítulo para desbloquear Doc.
Marty informará que os pneus do DeLorean estão rasgados quando você vira à esquerda após dar a partida. Junto com isso, ele dirá que Doc está na Torre do Relógio. Localizar os pneus e dar uma mãozinha a Doc serão suas principais prioridades.
Desbloquear Marty requer que você termine a história do capítulo. Você deve contatar Doc para terminar a história deste capítulo. Você pode fazer isso assumindo o papel de Scott Pilgrim ou Stephen Stills. Você deve primeiro ficar de frente para a direita, longe do prédio da Roy's Records. Aproxime-se da estrutura marcada com a placa 'Essex Tricera Cops'. Compre um Bounce Pad na máquina azul localizada à esquerda desta estrutura.
Jump in front of the Essex building using another Bounce Pad while holding this one, and then put it behind the sign. After that, go back to the blue machine and purchase an amplifier this time. Get to the top of the building by using both bounce pads. Locate the red mark on the roof's left side and position the amplifier there.
The light-blue front of the Amp should be facing you, and it should be pointed towards the roof with the balloons across from it. The sound waves will guide you to the inflated ceiling if you shoot the Amp. Another Bounce Pad is located there; utilize it to leap to the elevated wooden platform.
You can tell you need to purchase another Amp by looking for another red mark on this platform; this will direct you to the blue machine adjacent to the Essex building. Get it to the platform and set it up such that it faces the big building across from you. Use sound waves to soar over to the building over by shooting the Amp.
You can locate the lightning rod and Doc, who should be seated close to it, at the peak of the roof. Underneath the roof is where you'll find the lightning rod. After you’ve put it where it belongs, you’ll only have to attach the DeLorean’s tires.
Begin by looking to your left as you stand in front of Roy's Records building. Near the motel, you can make out a structure that reads "Pop'n Gear Store" in the distance. In order to gain access to this structure, you must command Umbrella Academy's Number Five. To send Number Five teleporting inside, interact with the yellow arrow outside the building.
Once inside, you'll see shelves that are flashing a vibrant purple. For the tire, you must destroy all of these shelves. As a result, the first tire will let go. Unfortunately, you still can't use Number Five to teleport out with the tire, even after you've gathered it. So, when you're inside, turn on the switch to the right of the entrance and leave the tire inside for the time being.
When you do this, the garage doors that cover the windows will rise, exposing a cracked window. Get out of there and listen to Stephen Stills or Scott Pilgrim instead. Look to your left as you turn your back on the Pop'n Gear Store. Get an Amp by going to the blue machine off in the distance.
Position the amplifier such that the yellow light is facing you, and then place it in front of the broken window. Break the window by shooting the Amp. Next, you can attach the tire to the DeLorean next to Marty once you take it outside.
Begin by looking to your left as you stand in front of Roy's Records building. In the distance, you'll spot a motel. Proceed down the street in the direction of the motel, keeping it on your left. A storefront reading "Funko - Drive Motors, Stubble Pop" can be seen on the corner.
You can use Allison's Rumor power on the person standing outside the business to have him reconsider letting you in. Allison is from Umbrella Academy. As soon as you go inside, a red automobile will be front and center.
Repeatedly fire at its luminous yellow tires. You better move fast or else you'll have to start all over. The final tire, once shot, will fall, revealing the spare tire for Marty's DeLorean.
You can unlock the Doc by finding a Silver Crown chest within the 'Funko - Drive Motors, Stubble Pop' shop.
This tyre can be found at the petrol station just beyond Roy's Records. The blue machine sells batteries that you can use to unlock the garage door of this gas station. Just to the left of the gas station is the charging station, so you may attach the batteries there. After charging, insert the battery into the opening on the right side of the garage door.
Within, you'll find a vehicle supported on crimson poles. Two fully charged batteries must be inserted into the machinery within the vehicle in order to lower it. The blue machine will run out of stock once you take another battery from it. Now go inside the garage and smash the boxes over there.
Within, you'll discover an additional device to unlock the garage door from the inside, insert the charged battery you obtained from the blue machine into this device. Then, put the battery that opened the garage door onto the right side of the red poles, using the one you removed from outside.
Replace the battery that opens the door from the inside in the same way. One tyre will fall off as a result of the vehicle's lowering. Put the dead battery in the DeLorean behind Marty after you've used it to open the garage door.
Leave the Roy's Records building behind you and go left. 'Bank'o Pop' is the name of the building you'll see. Within that structure lies this tyre. The first step in unlocking the bank is to fire the alarms underneath the sign in a specific order. Inside, you should have fully charged batteries on hand.
A pair of fully charged batteries, obtained at the petrol station building alongside the prior tire, must be brought to this location before anything else. The machines to the left of the bank's vault are where you should put the batteries. After a fuse falls from the fuse box, grab it and put it in the left-hand machine. Afterwards, swap out the battery in the machine on the far right with the one on the left.
Another fuse will fall from the right-side fuse box when you blast the glowing "Bank'o Pop" emblem. Just grab it and drop it into the correct machine. In the end, swap out the battery in the machine on the left with the one on the right. You will receive a token from the vault when you do this.
Put this token into the red machine that's beside the petrol station building. Doing so will provide you access to the last tire.
Before you can find all the tires, you need to get seven Silver Crowns to unlock Doc. In this manner, you can simultaneously unlock Doc and Marty.
Get the key and put it into the DeLorean after you've attached all the tires. See the opening scene. This last section will only take one minute of your time. Hurry return to the front of the Essex building and seize the lightning rod that is outside the building where Doc is.
Take the Amps you set aside before and put the lightning rod back on the roof. The last section will be finished with this. At last, complete the chapter by going back to the motel's front desk to get the crown. Unlock Marty by doing this.
Within the Back to the Future cameo realm, you will need to locate seven silver crowns in order to activate Doc.
Once you've left Roy's Records, take a right. The sign for "Pop's Pedals Pursuits" will be seen on a nearby building. Gaining access to this building's green glowing door requires you to possess all of the Gold Crowns from every globe. By doing so, you will be able to access these doors by releasing Freddy from his cosmic form. Upon entering, you will notice a gray chest containing the Silver Crown.
This Silver Crown can be yours by utilizing Umbrella Academy's Number Five. A building bearing the sign 'Essex Tricera + Cops' will be visible on your right when you exit Roy's Records. There is a chest outside this structure that holds the Silver Crown.
However, in order to open the chest, you must press four switches in the allotted 20 seconds. If you follow this order, you'll have an easier time finding the switches:
On the left side of the chest-shaped building with the Essex sign is a little shop with a pink curtain and the name "George's Hideaway" painted on the front. Just beyond this store on the left side is the first switch.
There is a blue machine just outside George's Hideaway on the right. Just behind the blue machine, on the wall, you'll see the second switch.
Find the vehicle parked in front of the Essex-signed building and bring it to the car. There is a yellow arrow on the ground. You can teleport to the building's roof by interacting with this arrow using Number Five. On the left side of the two stacked boxes is the third switch.
On top of the Funko box, you'll see a portion with wires; to access the fourth switch, drop down from that section. The fourth switch is located on the green wall of the building that bears the Essex sign.
A Silver Crown can be yours by visiting the same "Funko - Drive Motors, Stubble Pop" store where you got Marty's spare tire. Upon entering the shop, look to your right for the chest bearing the crown.
In the grassy area across from Roy's Records, in front of the monument with an American flag, is the chest that contains this Silver Crown. But you can't open it until you locate and destroy five yellow boxes dotting the chapter:
Proceed along the street when you've located the fourth box, making sure to keep the motel on your left. A building bearing the 'Town' sign will be visible to you in due time. If you turn away from this structure, you will notice a depot that has three garage doors. Behind garage doors one and two is the fifth yellow box.
You must go back to the rooftop where Doc is situated in order to obtain this Silver Crown. You can get the Silver Crown for 55,000 Vinyls at a machine on the roof once you reach it with the Amps.
Existe um método mais rápido para adquirir esta Silver Crown. Pegue um amplificador e leve-o até o telhado do Doc. Se você ficar de frente para a escada de incêndio e se afastar da máquina que vende Vinyls por Silver Crowns, você pode ver um baú de prata lá. Scott Pilgrim deve mirar cuidadosamente o Amp para que ele fique de frente para o baú de prata antes de atirar nele para alcançar a escada de incêndio.
Depois de sair da Roy's Records, vire à direita para começar o método mais longo. Continue descendo a rua até chegar à parede com o pôster "High Quality Wax"; o prédio à sua direita tem a placa Essex. Na escada de incêndio, você pode ver o baú de prata se olhar para a direita. Para jogar como Childs do universo The Thing, volte para a Roy's Records.
O lança-chamas de Childs pode ser usado para derreter a porta vermelha do café, que fica à direita do Roy's Records. Então, entre no café como Allison, a protagonista de Umbrella Academy, e converse com o homem lá dentro. Um objeto amarelo retangular será o presente dele para você. Localize o baú prateado e leve este item até ele.
Siga em frente pela rua e ignore o anúncio de pizza no prédio do baú prateado. Você pode colocar o objeto amarelo na plataforma ali. Então, troque para um personagem com habilidades de interação a laser, como Prince Adam ou Starbuck.
Para acionar os mecanismos, posicione-se em cada lado do alvo amarelo e atire nele. Antes que o tempo acabe, faça a transição rápida para o Número Cinco e utilize a seta amarela no chão adjacente à caixa Funko para se teletransportar para o baú prateado.
Você deve ficar de frente para a esquerda em vez da Roy's Records. Continue até ver o motel no horizonte. Depois de passar o motel à sua direita, continue em frente pela rua até ver a placa "Town" em um prédio.
Se você continuar mantendo essa estrutura à sua esquerda, eventualmente você encontrará um baú com a última Silver Crown na frente de alguns carros cinzas. Para chegar ao baú, no entanto, você terá que matar alguns inimigos.
Isso é tudo o que há para considerar sobre como desbloquear Marty e Doc de De Volta para o Futuro em Funko Fusion, você só precisa seguir as instruções para conseguir isso e continuar progredindo neste jogo.